This repository has been archived on 2025-05-24. You can view files and clone it, but cannot push or open issues or pull requests.
Files
VARCem/src/win/win_d3d.cpp
2018-02-26 01:04:31 +01:00

659 lines
18 KiB
C++

/*
* VARCem Virtual Archaelogical Computer EMulator.
* An emulator of (mostly) x86-based PC systems and devices,
* using the ISA,EISA,VLB,MCA and PCI system buses, roughly
* spanning the era between 1981 and 1995.
*
* This file is part of the VARCem Project.
*
* Rendering module for Microsoft Direct3D 9.
*
* Version: @(#)win_d3d.cpp 1.0.3 2018/02/26
*
* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
* Miran Grca, <mgrca8@gmail.com>
* Sarah Walker, <tommowalker@tommowalker.co.uk>
*
* Copyright 2017,2018 Fred N. van Kempen.
* Copyright 2016-2018 Miran Grca.
* Copyright 2008-2018 Sarah Walker.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the:
*
* Free Software Foundation, Inc.
* 59 Temple Place - Suite 330
* Boston, MA 02111-1307
* USA.
*/
#include <stdio.h>
#include <stdint.h>
#include "../emu.h"
#include "../device.h"
#include "../video/video.h"
#include "../plat.h"
#include "win.h"
#include "win_d3d.h"
struct CUSTOMVERTEX {
FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag
DWORD color;
FLOAT tu, tv;
};
static LPDIRECT3D9 d3d = NULL;
static LPDIRECT3DDEVICE9 d3ddev = NULL;
static LPDIRECT3DVERTEXBUFFER9 v_buffer = NULL;
static LPDIRECT3DTEXTURE9 d3dTexture = NULL;
static D3DPRESENT_PARAMETERS d3dpp;
static HWND d3d_hwnd;
static HWND d3d_device_window;
static int d3d_w,
d3d_h;
static CUSTOMVERTEX d3d_verts[] = {
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f}
};
static void
d3d_size_default(RECT w_rect, double *l, double *t, double *r, double *b)
{
*l = -0.5;
*t = -0.5;
*r = (w_rect.right - w_rect.left) - 0.5;
*b = (w_rect.bottom - w_rect.top) - 0.5;
}
static void
d3d_size(RECT w_rect, double *l, double *t, double *r, double *b, int w, int h)
{
int ratio_w, ratio_h;
double hsr, gsr, ra, d;
switch (video_fullscreen_scale) {
case FULLSCR_SCALE_FULL:
d3d_size_default(w_rect, l, t, r, b);
break;
case FULLSCR_SCALE_43:
*t = -0.5;
*b = (w_rect.bottom - w_rect.top) - 0.5;
*l = ((w_rect.right - w_rect.left) / 2) - (((w_rect.bottom - w_rect.top) * 4) / (3 * 2)) - 0.5;
*r = ((w_rect.right - w_rect.left) / 2) + (((w_rect.bottom - w_rect.top) * 4) / (3 * 2)) - 0.5;
if (*l < -0.5) {
*l = -0.5;
*r = (w_rect.right - w_rect.left) - 0.5;
*t = ((w_rect.bottom - w_rect.top) / 2) - (((w_rect.right - w_rect.left) * 3) / (4 * 2)) - 0.5;
*b = ((w_rect.bottom - w_rect.top) / 2) + (((w_rect.right - w_rect.left) * 3) / (4 * 2)) - 0.5;
}
break;
case FULLSCR_SCALE_SQ:
*t = -0.5;
*b = (w_rect.bottom - w_rect.top) - 0.5;
*l = ((w_rect.right - w_rect.left) / 2) - (((w_rect.bottom - w_rect.top) * w) / (h * 2)) - 0.5;
*r = ((w_rect.right - w_rect.left) / 2) + (((w_rect.bottom - w_rect.top) * w) / (h * 2)) - 0.5;
if (*l < -0.5) {
*l = -0.5;
*r = (w_rect.right - w_rect.left) - 0.5;
*t = ((w_rect.bottom - w_rect.top) / 2) - (((w_rect.right - w_rect.left) * h) / (w * 2)) - 0.5;
*b = ((w_rect.bottom - w_rect.top) / 2) + (((w_rect.right - w_rect.left) * h) / (w * 2)) - 0.5;
}
break;
case FULLSCR_SCALE_INT:
ratio_w = (w_rect.right - w_rect.left) / w;
ratio_h = (w_rect.bottom - w_rect.top) / h;
if (ratio_h < ratio_w)
ratio_w = ratio_h;
*l = ((w_rect.right - w_rect.left) / 2) - ((w * ratio_w) / 2) - 0.5;
*r = ((w_rect.right - w_rect.left) / 2) + ((w * ratio_w) / 2) - 0.5;
*t = ((w_rect.bottom - w_rect.top) / 2) - ((h * ratio_w) / 2) - 0.5;
*b = ((w_rect.bottom - w_rect.top) / 2) + ((h * ratio_w) / 2) - 0.5;
break;
case FULLSCR_SCALE_KEEPRATIO:
hsr = ((double) (w_rect.right - w_rect.left)) / ((double) (w_rect.bottom - w_rect.top));
gsr = ((double) w) / ((double) h);
if (hsr > gsr) {
/* Host ratio is bigger than guest ratio. */
ra = ((double) (w_rect.bottom - w_rect.top)) / ((double) h);
d = ((double) w) * ra;
d = (((double) (w_rect.right - w_rect.left)) - d) / 2.0;
*l = ((int) d) - 0.5;
*r = (w_rect.right - w_rect.left) - ((int) d) - 0.5;
*t = -0.5;
*b = (w_rect.bottom - w_rect.top) - 0.5;
} else if (hsr < gsr) {
/* Host ratio is smaller or rqual than guest ratio. */
ra = ((double) (w_rect.right - w_rect.left)) / ((double) w);
d = ((double) h) * ra;
d = (((double) (w_rect.bottom - w_rect.top)) - d) / 2.0;
*l = -0.5;
*r = (w_rect.right - w_rect.left) - 0.5;
*t = ((int) d) - 0.5;
*b = (w_rect.bottom - w_rect.top) - ((int) d) - 0.5;
} else {
/* Host ratio is equal to guest ratio. */
d3d_size_default(w_rect, l, t, r, b);
}
break;
}
}
static void
d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
{
HRESULT hr = D3D_OK;
HRESULT hbsr = D3D_OK;
VOID* pVoid = 0;
D3DLOCKED_RECT dr;
RECT w_rect;
int yy;
double l = 0, t = 0, r = 0, b = 0;
if ((y1 == y2) || (h <= 0)) {
video_blit_complete();
return; /*Nothing to do*/
}
if (hr == D3D_OK && !(y1 == 0 && y2 == 0)) {
RECT lock_rect;
lock_rect.top = y1;
lock_rect.left = 0;
lock_rect.bottom = y2;
lock_rect.right = 2047;
hr = d3dTexture->LockRect(0, &dr, &lock_rect, 0);
if (hr == D3D_OK) {
for (yy = y1; yy < y2; yy++)
if (buffer32) memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
video_blit_complete();
d3dTexture->UnlockRect(0);
} else {
video_blit_complete();
return;
}
} else
video_blit_complete();
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
GetClientRect(d3d_device_window, &w_rect);
d3d_size(w_rect, &l, &t, &r, &b, w, h);
d3d_verts[0].x = l;
d3d_verts[0].y = t;
d3d_verts[1].x = r;
d3d_verts[1].y = b;
d3d_verts[2].x = l;
d3d_verts[2].y = b;
d3d_verts[3].x = l;
d3d_verts[3].y = t;
d3d_verts[4].x = r;
d3d_verts[4].y = t;
d3d_verts[5].x = r;
d3d_verts[5].y = b;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = r - 40.5;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = r - 8.5;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
if (hr == D3D_OK)
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0);
if (hr == D3D_OK)
memcpy(pVoid, d3d_verts, sizeof(d3d_verts));
if (hr == D3D_OK)
hr = v_buffer->Unlock();
if (hr == D3D_OK)
hbsr = hr = d3ddev->BeginScene();
if (hr == D3D_OK) {
if (hr == D3D_OK)
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0, 0);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, d3dTexture);
if (hr == D3D_OK)
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
if (hr == D3D_OK)
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
if (hr == D3D_OK)
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, NULL);
}
if (hbsr == D3D_OK)
hr = d3ddev->EndScene();
if (hr == D3D_OK)
hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
PostMessage(hwndMain, WM_RESETD3D, 0, 0);
}
static void
d3d_blit(int x, int y, int y1, int y2, int w, int h)
{
HRESULT hr = D3D_OK;
HRESULT hbsr = D3D_OK;
VOID* pVoid = 0;
D3DLOCKED_RECT dr;
RECT r;
int yy;
if ((y1 == y2) || (h <= 0)) {
video_blit_complete();
return; /*Nothing to do*/
}
r.top = y1;
r.left = 0;
r.bottom = y2;
r.right = 2047;
hr = d3dTexture->LockRect(0, &dr, &r, 0);
if (hr == D3D_OK) {
for (yy = y1; yy < y2; yy++) {
if (buffer32)
if ((y + yy) >= 0 && (y + yy) < buffer32->h)
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
}
video_blit_complete();
d3dTexture->UnlockRect(0);
} else {
video_blit_complete();
return;
}
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
GetClientRect(d3d_hwnd, &r);
d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = -0.5;
d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = -0.5;
d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = (r.right-r.left)-0.5;
d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = (r.bottom-r.top)-0.5;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (r.right-r.left)-40.5;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = 8.5;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (r.right-r.left)-8.5;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = 14.5;
if (hr == D3D_OK)
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
if (hr == D3D_OK)
memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
if (hr == D3D_OK)
hr = v_buffer->Unlock(); // unlock the vertex buffer
if (hr == D3D_OK)
hbsr = hr = d3ddev->BeginScene();
if (hr == D3D_OK) {
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, d3dTexture);
if (hr == D3D_OK)
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
if (hr == D3D_OK)
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
if (hr == D3D_OK)
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, NULL);
}
if (hbsr == D3D_OK)
hr = d3ddev->EndScene();
if (hr == D3D_OK)
hr = d3ddev->Present(NULL, NULL, d3d_hwnd, NULL);
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
PostMessage(d3d_hwnd, WM_RESETD3D, 0, 0);
}
static void
d3d_init_objects(void)
{
D3DLOCKED_RECT dr;
RECT r;
int y;
if (FAILED(d3ddev->CreateVertexBuffer(12*sizeof(CUSTOMVERTEX),
0,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
D3DPOOL_MANAGED,
&v_buffer,
NULL)))
fatal("CreateVertexBuffer failed\n");
if (FAILED(d3ddev->CreateTexture(2048, 2048, 1, 0,
D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &d3dTexture, NULL)))
fatal("CreateTexture failed\n");
r.top = r.left = 0;
r.bottom = r.right = 2047;
if (FAILED(d3dTexture->LockRect(0, &dr, &r, 0)))
fatal("LockRect failed\n");
for (y = 0; y < 2048; y++) {
uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (y * dr.Pitch));
memset(p, 0, 2048 * 4);
}
d3dTexture->UnlockRect(0);
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
}
int
d3d_init(HWND h)
{
HRESULT result;
d3d_hwnd = h;
cgapal_rebuild();
d3d = Direct3DCreate9(D3D_SDK_VERSION);
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Flags = 0;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = h;
d3dpp.BackBufferCount = 1;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.MultiSampleQuality = 0;
d3dpp.EnableAutoDepthStencil = false;
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.Windowed = true;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
d3dpp.BackBufferWidth = 0;
d3dpp.BackBufferHeight = 0;
result = d3d->CreateDevice(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, h,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp, &d3ddev);
if (FAILED(result))
fatal("CreateDevice failed, result = 0x%08x\n", result);
d3d_init_objects();
video_setblit(d3d_blit);
return(1);
}
int
d3d_init_fs(HWND h)
{
WCHAR title[200];
cgapal_rebuild();
d3d_w = GetSystemMetrics(SM_CXSCREEN);
d3d_h = GetSystemMetrics(SM_CYSCREEN);
d3d_hwnd = h;
/*FIXME: should be done once, in win.c */
_swprintf(title, L"%s v%s", EMU_NAME_W, EMU_VERSION_W);
d3d_device_window = CreateWindowEx (
0,
SUB_CLASS_NAME,
title,
WS_POPUP,
CW_USEDEFAULT,
CW_USEDEFAULT,
640,
480,
HWND_DESKTOP,
NULL,
NULL,
NULL
);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Flags = 0;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = d3d_device_window;
d3dpp.BackBufferCount = 1;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.MultiSampleQuality = 0;
d3dpp.EnableAutoDepthStencil = false;
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.Windowed = false;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferWidth = d3d_w;
d3dpp.BackBufferHeight = d3d_h;
if (FAILED(d3d->CreateDevice(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, h,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp, &d3ddev)))
fatal("CreateDevice failed\n");
d3d_init_objects();
video_setblit(d3d_blit_fs);
return(1);
}
static void
d3d_close_objects(void)
{
if (d3dTexture) {
d3dTexture->Release();
d3dTexture = NULL;
}
if (v_buffer) {
v_buffer->Release();
v_buffer = NULL;
}
}
void
d3d_close(void)
{
video_setblit(NULL);
d3d_close_objects();
if (d3ddev) {
d3ddev->Release();
d3ddev = NULL;
}
if (d3d) {
d3d->Release();
d3d = NULL;
}
if (d3d_device_window != NULL) {
DestroyWindow(d3d_device_window);
d3d_device_window = NULL;
}
}
void
d3d_reset(void)
{
HRESULT hr;
if (! d3ddev) return;
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Flags = 0;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = d3d_hwnd;
d3dpp.BackBufferCount = 1;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.MultiSampleQuality = 0;
d3dpp.EnableAutoDepthStencil = false;
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.Windowed = true;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
d3dpp.BackBufferWidth = 0;
d3dpp.BackBufferHeight = 0;
hr = d3ddev->Reset(&d3dpp);
if (hr == D3DERR_DEVICELOST) return;
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
device_force_redraw();
}
void
d3d_reset_fs(void)
{
HRESULT hr;
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Flags = 0;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = d3d_device_window;
d3dpp.BackBufferCount = 1;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.MultiSampleQuality = 0;
d3dpp.EnableAutoDepthStencil = false;
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.Windowed = false;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferWidth = d3d_w;
d3dpp.BackBufferHeight = d3d_h;
hr = d3ddev->Reset(&d3dpp);
if (hr == D3DERR_DEVICELOST) return;
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
device_force_redraw();
}
void
d3d_resize(int x, int y)
{
d3dpp.BackBufferWidth = x;
d3dpp.BackBufferHeight = y;
d3d_reset();
}
int
d3d_pause(void)
{
return(0);
}
void
d3d_take_screenshot(wchar_t *fn)
{
LPDIRECT3DSURFACE9 d3dSurface = NULL;
if (! d3dTexture) return;
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &d3dSurface);
D3DXSaveSurfaceToFile(fn, D3DXIFF_PNG, d3dSurface, NULL, NULL);
d3dSurface->Release();
d3dSurface = NULL;
}