mirror of
https://github.com/claunia/cuetools.net.git
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91 lines
3.1 KiB
C#
91 lines
3.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using NAudio.CoreAudioApi.Interfaces;
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namespace NAudio.CoreAudioApi
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{
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/// <summary>
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/// Audio Capture Client
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/// </summary>
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public class AudioCaptureClient : IDisposable
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{
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IAudioCaptureClient audioCaptureClientInterface;
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internal AudioCaptureClient(IAudioCaptureClient audioCaptureClientInterface)
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{
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this.audioCaptureClientInterface = audioCaptureClientInterface;
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}
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/// <summary>
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/// Gets a pointer to the buffer
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/// </summary>
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/// <returns>Pointer to the buffer</returns>
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public IntPtr GetBuffer(
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out int numFramesToRead,
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out AudioClientBufferFlags bufferFlags,
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out long devicePosition,
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out long qpcPosition)
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{
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IntPtr bufferPointer;
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Marshal.ThrowExceptionForHR(audioCaptureClientInterface.GetBuffer(out bufferPointer, out numFramesToRead, out bufferFlags, out devicePosition, out qpcPosition));
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return bufferPointer;
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}
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/// <summary>
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/// Gets a pointer to the buffer
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/// </summary>
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/// <param name="numFramesToRead">Number of frames to read</param>
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/// <param name="bufferFlags">Buffer flags</param>
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/// <returns>Pointer to the buffer</returns>
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public IntPtr GetBuffer(
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out int numFramesToRead,
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out AudioClientBufferFlags bufferFlags)
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{
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IntPtr bufferPointer;
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long devicePosition;
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long qpcPosition;
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Marshal.ThrowExceptionForHR(audioCaptureClientInterface.GetBuffer(out bufferPointer, out numFramesToRead, out bufferFlags, out devicePosition, out qpcPosition));
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return bufferPointer;
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}
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/// <summary>
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/// Gets the size of the next packet
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/// </summary>
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public int GetNextPacketSize()
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{
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int numFramesInNextPacket;
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Marshal.ThrowExceptionForHR(audioCaptureClientInterface.GetNextPacketSize(out numFramesInNextPacket));
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return numFramesInNextPacket;
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}
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/// <summary>
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/// Release buffer
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/// </summary>
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/// <param name="numFramesWritten">Number of frames written</param>
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public void ReleaseBuffer(int numFramesWritten)
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{
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Marshal.ThrowExceptionForHR(audioCaptureClientInterface.ReleaseBuffer(numFramesWritten));
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}
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#region IDisposable Members
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/// <summary>
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/// Release the COM object
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/// </summary>
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public void Dispose()
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{
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if (audioCaptureClientInterface != null)
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{
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// althugh GC would do this for us, we want it done now
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// to let us reopen WASAPI
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Marshal.ReleaseComObject(audioCaptureClientInterface);
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audioCaptureClientInterface = null;
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GC.SuppressFinalize(this);
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}
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}
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#endregion
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}
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}
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