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cuetools.net/CUETools.DSP.Mixer/MixingSource.cs

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C#
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using System;
using System.Threading;
using CUETools.Codecs;
namespace CUETools.DSP.Mixer
{
public class MixingSource : IAudioSource
{
private AudioPCMConfig pcm;
private MixingBuffer[] buf;
private bool[] playing;
private float[] volume;
private long samplePos;
private int size;
private AudioReadEventArgs audioReadArgs = new AudioReadEventArgs();
private MixingBuffer mixbuff = null;
private int mixoffs = 0;
private int current = 0;
public IAudioDecoderSettings Settings => null;
public void Close()
{
}
public long Position
{
get { return samplePos; }
set { throw new NotSupportedException(); }
}
public TimeSpan Duration
{
get { throw new NotSupportedException(); }
}
public long Length
{
get { throw new NotSupportedException(); }
}
public long Remaining
{
get { throw new NotSupportedException(); }
}
public AudioPCMConfig PCM
{
get { return pcm; }
}
public string Path { get { return ""; } }
public int BufferSize
{
get
{
return buf[0].source[0].Size;
}
}
public MixingSource(AudioPCMConfig pcm, int delay, int sources)
{
if (pcm.BitsPerSample != 32)
throw new NotSupportedException("please use 32 bits per sample (float)");
this.pcm = pcm;
this.size = delay * pcm.SampleRate / 1000;
this.buf = new MixingBuffer[2];
this.buf[0] = new MixingBuffer(pcm, size, sources);
this.buf[1] = new MixingBuffer(pcm, size, sources);
this.playing = new bool[sources];
this.volume = new float[sources];
this.samplePos = 0;
}
public int Read(AudioBuffer result, int maxLength)
{
if (maxLength > (BufferSize - mixoffs) || maxLength < 0)
maxLength = (BufferSize - mixoffs);
result.Prepare(maxLength);
if (mixbuff == null)
mixbuff = LockFilledBuffer();
float sumVolume = 0.0f;
for (int iSource = 0; iSource < mixbuff.source.Length; iSource++)
if (mixbuff.filled[iSource])
sumVolume += mixbuff.volume[iSource];
for (int iSource = 0; iSource < mixbuff.source.Length; iSource++)
volume[iSource] = mixbuff.filled[iSource] ? mixbuff.volume[iSource] / Math.Max(1.0f, sumVolume) : 0.0f;
for (int iSmp = 0; iSmp < result.Length; iSmp++)
{
for (int iChan = 0; iChan < result.PCM.ChannelCount; iChan++)
{
float sample = 0.0f;
for (int iSource = 0; iSource < mixbuff.source.Length; iSource++)
sample += mixbuff.source[iSource].Float[mixoffs + iSmp, iChan] * volume[iSource];
result.Float[iSmp, iChan] = sample;
}
}
mixoffs += result.Length;
if (mixoffs == BufferSize)
{
UnlockFilledBuffer(mixbuff);
mixbuff = null;
mixoffs = 0;
}
samplePos += result.Length;
if (AudioRead != null)
{
audioReadArgs.source = this;
audioReadArgs.buffer = result;
AudioRead(this, audioReadArgs);
}
return result.Length;
}
private bool IsFilled(MixingBuffer buf)
{
bool res = true;
for (int i = 0; i < buf.filled.Length; i++)
res &= buf.filled[i] || !this.playing[i];
return res;
}
internal MixingBuffer LockFilledBuffer()
{
lock (this)
{
//Trace.WriteLine(string.Format("LockFilledBuffer: 0.0: {0} {1}; 0.1: {2} {3}; 1.0: {4} {5}; 1.1: {6} {7};",
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1],
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1]));
int no = current;
while (!IsFilled(buf[no]))
Monitor.Wait(this);
current = 1 - no;
return buf[no];
}
}
internal void UnlockFilledBuffer(MixingBuffer mixbuff)
{
lock (this)
{
//Trace.WriteLine(string.Format("UnockFilledBuffer: 0.0: {0} {1}; 0.1: {2} {3}; 1.0: {4} {5}; 1.1: {6} {7};",
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1],
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1]));
for (int i = 0; i < mixbuff.filled.Length; i++)
mixbuff.filled[i] = false;
Monitor.PulseAll(this);
}
}
public void BufferPlaying(int iSource, bool playing)
{
lock (this)
{
//Trace.WriteLine(string.Format("BufferPlaying{8}< 0.0: {0} {1}; 0.1: {2} {3}; 1.0: {4} {5}; 1.1: {6} {7};",
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1],
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1], iSource));
this.playing[iSource] = playing;
//if (!playing) buf0.filled[iSource] = false;
//if (!playing) buf1.filled[iSource] = false;
//Trace.WriteLine(string.Format("BufferPlaying{8}> 0.0: {0} {1}; 0.1: {2} {3}; 1.0: {4} {5}; 1.1: {6} {7};",
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1],
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1], iSource));
Monitor.PulseAll(this);
}
}
internal MixingBuffer LockEmptyBuffer(int iSource)
{
lock (this)
{
//Trace.WriteLine(string.Format("LockEmptyBuffer{8}: 0.0: {0} {1}; 0.1: {2} {3}; 1.0: {4} {5}; 1.1: {6} {7};",
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1],
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1], iSource));
while (!playing[iSource] || buf[current].filled[iSource])
Monitor.Wait(this);
return buf[current];
}
}
internal void UnlockEmptyBuffer(MixingBuffer mixbuff, int iSource, float volume)
{
lock (this)
{
//Trace.WriteLine(string.Format("UnlockEmptyBuffer{8}< 0.0: {0} {1}; 0.1: {2} {3}; 1.0: {4} {5}; 1.1: {6} {7};",
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1],
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1], iSource));
mixbuff.volume[iSource] = volume;
mixbuff.filled[iSource] = true;
//Trace.WriteLine(string.Format("UnlockEmptyBuffer{8}> 0.0: {0} {1}; 0.1: {2} {3}; 1.0: {4} {5}; 1.1: {6} {7};",
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1],
// buf0.playing[0], buf0.filled[0], buf0.playing[1], buf0.filled[1], iSource));
Monitor.PulseAll(this);
}
}
public event EventHandler<AudioReadEventArgs> AudioRead;
}
}