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MAC_SDK/Analyze/Sample 1/Sample 1.cpp
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127
MAC_SDK/Analyze/Sample 1/Sample 1.cpp
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/***************************************************************************************
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Analyze - Sample 1
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Copyright (C) 2000-2001 by Matthew T. Ashland All Rights Reserved.
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Feel free to use this code in any way that you like.
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This example opens an APE file and displays some basic information about it. To use it,
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just type Sample 1.exe followed by a file name and it'll display information about that
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file.
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Notes for use in a new project:
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-you need to include "MACLib.lib" in the included libraries list
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-life will be easier if you set the [MAC SDK]\\Shared directory as an include
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directory and an additional library input path in the project settings
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-set the runtime library to "Mutlithreaded"
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WARNING:
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-This class driven system for using Monkey's Audio is still in development, so
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I can't make any guarantees that the classes and libraries won't change before
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everything gets finalized. Use them at your own risk.
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***************************************************************************************/
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// includes
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#include "all.h"
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#include "stdio.h"
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#include "maclib.h"
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#include "apetag.h"
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int main(int argc, char* argv[])
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{
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///////////////////////////////////////////////////////////////////////////////
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// error check the command line parameters
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///////////////////////////////////////////////////////////////////////////////
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if (argc != 2)
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{
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printf("~~~Improper Usage~~~\r\n\r\n");
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printf("Usage Example: Sample 1.exe 'c:\\1.ape'\r\n\r\n");
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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// variable declares
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///////////////////////////////////////////////////////////////////////////////
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int nRetVal = 0; // generic holder for return values
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char cTempBuffer[256]; ZeroMemory(&cTempBuffer[0], 256); // generic buffer for string stuff
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char * pFilename = argv[1]; // the file to open
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IAPEDecompress * pAPEDecompress = NULL; // APE interface
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///////////////////////////////////////////////////////////////////////////////
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// open the file and error check
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///////////////////////////////////////////////////////////////////////////////
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pAPEDecompress = CreateIAPEDecompress(pFilename, &nRetVal);
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if (pAPEDecompress == NULL)
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{
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printf("Error opening APE file. (error code %d)\r\n\r\n", nRetVal);
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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// display some information about the file
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///////////////////////////////////////////////////////////////////////////////
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printf("Displaying information about '%s':\r\n\r\n", pFilename);
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// file format information
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printf("File Format:\r\n");
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printf("\tVersion: %.2f\r\n", float(pAPEDecompress->GetInfo(APE_INFO_FILE_VERSION)) / float(1000));
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switch (pAPEDecompress->GetInfo(APE_INFO_COMPRESSION_LEVEL))
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{
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case COMPRESSION_LEVEL_FAST: printf("\tCompression level: Fast\r\n\r\n"); break;
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case COMPRESSION_LEVEL_NORMAL: printf("\tCompression level: Normal\r\n\r\n"); break;
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case COMPRESSION_LEVEL_HIGH: printf("\tCompression level: High\r\n\r\n"); break;
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case COMPRESSION_LEVEL_EXTRA_HIGH: printf("\tCompression level: Extra High\r\n\r\n"); break;
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}
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// audio format information
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printf("Audio Format:\r\n");
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printf("\tSamples per second: %d\r\n", pAPEDecompress->GetInfo(APE_INFO_SAMPLE_RATE));
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printf("\tBits per sample: %d\r\n", pAPEDecompress->GetInfo(APE_INFO_BITS_PER_SAMPLE));
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printf("\tNumber of channels: %d\r\n", pAPEDecompress->GetInfo(APE_INFO_CHANNELS));
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printf("\tPeak level: %d\r\n\r\n", pAPEDecompress->GetInfo(APE_INFO_PEAK_LEVEL));
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// size and duration information
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printf("Size and Duration:\r\n");
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printf("\tLength of file (s): %d\r\n", pAPEDecompress->GetInfo(APE_INFO_LENGTH_MS) / 1000);
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printf("\tFile Size (kb): %d\r\n\r\n", pAPEDecompress->GetInfo(APE_INFO_APE_TOTAL_BYTES) / 1024);
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// tag information
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printf("Tag Information:\r\n");
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CAPETag * pAPETag = (CAPETag *) pAPEDecompress->GetInfo(APE_INFO_TAG);
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BOOL bHasID3Tag = pAPETag->GetHasID3Tag();
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BOOL bHasAPETag = pAPETag->GetHasAPETag();
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if (bHasID3Tag || bHasAPETag)
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{
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// iterate through all the tag fields
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BOOL bFirst = TRUE;
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CAPETagField * pTagField;
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while (pAPETag->GetNextTagField(bFirst, &pTagField))
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{
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bFirst = FALSE;
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// output the tag field properties (don't output huge fields like images, etc.)
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if (pTagField->GetFieldValueSize() > 128)
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{
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printf("\t%s: --- too much data to display ---\r\n", pTagField->GetFieldName());
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}
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else
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{
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printf("\t%s: %s\r\n", pTagField->GetFieldName(), pTagField->GetFieldValue());
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}
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}
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}
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else
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{
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printf("\tNot tagged\r\n\r\n");
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}
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///////////////////////////////////////////////////////////////////////////////
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// cleanup (just delete the object
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///////////////////////////////////////////////////////////////////////////////
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delete pAPEDecompress;
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///////////////////////////////////////////////////////////////////////////////
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// quit
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///////////////////////////////////////////////////////////////////////////////
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return 0;
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}
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102
MAC_SDK/Analyze/Sample 1/Sample 1.dsp
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102
MAC_SDK/Analyze/Sample 1/Sample 1.dsp
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# Microsoft Developer Studio Project File - Name="Sample 1" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=Sample 1 - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Sample 1.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Sample 1.mak" CFG="Sample 1 - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Sample 1 - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Sample 1 - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Sample 1 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\Shared" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib maclib.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\Shared"
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!ELSEIF "$(CFG)" == "Sample 1 - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\Shared" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib maclib.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\Shared"
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!ENDIF
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# Begin Target
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# Name "Sample 1 - Win32 Release"
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# Name "Sample 1 - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=".\Sample 1.cpp"
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\Shared\APEInfo.h
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# End Source File
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# End Group
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# End Target
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# End Project
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