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MAC_SDK/Decompress/Sample 2/Sample 2.cpp
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117
MAC_SDK/Decompress/Sample 2/Sample 2.cpp
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/***************************************************************************************
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Decompress - Sample 2
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Copyright (C) 2000-2001 by Matthew T. Ashland All Rights Reserved.
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Feel free to use this code in any way that you like.
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This example illustrates using MACLib.lib to do decoding and seeking of an APE file.
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The library manages all seeking and buffering, so you simply seek
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to a location and ask for the amount of data required. (Seek() and GetData())
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GetData will return the amount requested unless you're at the end of the file. (in
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which case it returns everything up to the end) It's typically a good idea to check
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the return value of each decode. A value other than ERROR_SUCCESS (0) means errors
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were encountered. In these cases, the decoder will do the best job it can to keep
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returning valid data. (corrupt data will be converted to silence)
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General Notes:
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-the terminology "Sample" refers to a single sample value, and "Block" refers
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to a collection of "Channel" samples. For simplicity, MAC typically uses blocks
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everywhere so that channel mis-alignment cannot happen.
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Notes for use in a new project:
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-you need to include "MACLib.lib" in the included libraries list
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-life will be easier if you set the [MAC SDK]\\Shared directory as an include
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directory and an additional library input path in the project settings
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-set the runtime library to "Mutlithreaded"
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WARNING:
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-This class driven system for using Monkey's Audio is still in development, so
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I can't make any guarantees that the classes and libraries won't change before
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everything gets finalized. Use them at your own risk
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***************************************************************************************/
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// includes
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#include <windows.h>
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#include "stdio.h"
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#include "all.h"
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#include "maclib.h"
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/***************************************************************************************
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Main (the main function)
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***************************************************************************************/
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int main(int argc, char* argv[])
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{
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///////////////////////////////////////////////////////////////////////////////
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// error check the command line parameters
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///////////////////////////////////////////////////////////////////////////////
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if (argc != 2)
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{
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printf("~~~Improper Usage~~~\r\n\r\n");
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printf("Usage Example: Sample 2.exe \"c:\\1.ape\"\r\n\r\n");
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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// variable declares
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///////////////////////////////////////////////////////////////////////////////
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int nPercentageDone = 0; // the percentage done... continually updated by the decoder
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int nKillFlag = 0; // the kill flag for controlling the decoder
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int nRetVal = 0; // generic holder for return values
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char * pFilename = argv[1]; // the file to open
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///////////////////////////////////////////////////////////////////////////////
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// open the APE file
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///////////////////////////////////////////////////////////////////////////////
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IAPEDecompress * pAPEDecompress = CreateIAPEDecompress(L"E:\\Music\\Babylon 5\\Episodic CDs\\Babylon 5 (1997, River Of Souls, APE) - Christopher Franke\\01 - Suite 1.ape" , &nRetVal);
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if (pAPEDecompress == NULL)
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{
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printf("Error opening APE file (error code: %d)\r\n", nRetVal);
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return -1;
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}
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///////////////////////////////////////////////////////////////////////////////
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// allocate space for the raw decompressed data
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///////////////////////////////////////////////////////////////////////////////
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char * pRawData = new char [1024 * pAPEDecompress->GetInfo(APE_INFO_BLOCK_ALIGN)];
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if (pRawData == NULL) { return -1; }
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///////////////////////////////////////////////////////////////////////////////
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// ask for data at a a few random locations and display the sum of 1024 blocks
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///////////////////////////////////////////////////////////////////////////////
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for (int z = 0; z < 160; z++)
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{
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// figure a random location in the file and seek to it
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int nRandomBlock = rand() % (pAPEDecompress->GetInfo(APE_DECOMPRESS_TOTAL_BLOCKS) - 1024);
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nRetVal = pAPEDecompress->Seek(nRandomBlock);
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if (nRetVal != 0) {
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printf("Seek error (%d)\r\n", nRetVal);
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return -1;
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}
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// decompress 1024 blocks from that location
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int nBlocksRetrieved;
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nRetVal = pAPEDecompress->GetData(pRawData, 1024, &nBlocksRetrieved);
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if (nRetVal != ERROR_SUCCESS)
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{
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printf("Decoding error (%d)\r\n", nRetVal);
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}
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// figure the sum of the decoded data
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int nBytesRetrieved = nBlocksRetrieved * pAPEDecompress->GetInfo(APE_INFO_BLOCK_ALIGN);
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int nSum = 0;
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for (int x = 0; x < nBytesRetrieved; x++)
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{
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nSum += pRawData[x];
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}
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// display the sum
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printf("Block / Sum = %.4d / %d\r\n", nRandomBlock, nSum);
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}
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///////////////////////////////////////////////////////////////////////////////
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// clean-up and quit
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///////////////////////////////////////////////////////////////////////////////
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delete pAPEDecompress;
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return 0;
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}
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