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https://github.com/claunia/cuetools.net.git
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LossyWAV support
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@@ -31,6 +31,7 @@ using System.Threading;
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using System.Xml;
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using AudioCodecsDotNet;
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using HDCDDotNet;
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using LossyWAVDotNet;
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#if !MONO
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using UnRarDotNet;
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using FLACDotNet;
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@@ -241,6 +242,7 @@ namespace CUEToolsLib
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public bool createTOC;
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public bool createCUEFileWhenEmbedded;
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public bool truncate4608ExtraSamples;
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public int lossyWAVQuality;
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public CUEConfig()
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{
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@@ -281,6 +283,7 @@ namespace CUEToolsLib
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createTOC = false;
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createCUEFileWhenEmbedded = false;
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truncate4608ExtraSamples = true;
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lossyWAVQuality = 5;
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}
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public void Save (SettingsWriter sw)
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@@ -322,6 +325,7 @@ namespace CUEToolsLib
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sw.Save("CreateTOC", createTOC);
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sw.Save("CreateCUEFileWhenEmbedded", createCUEFileWhenEmbedded);
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sw.Save("Truncate4608ExtraSamples", truncate4608ExtraSamples);
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sw.Save("LossyWAVQuality", lossyWAVQuality);
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}
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public void Load(SettingsReader sr)
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@@ -363,6 +367,7 @@ namespace CUEToolsLib
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createTOC = sr.LoadBoolean("CreateTOC") ?? false;
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createCUEFileWhenEmbedded = sr.LoadBoolean("CreateCUEFileWhenEmbedded") ?? false;
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truncate4608ExtraSamples = sr.LoadBoolean("Truncate4608ExtraSamples") ?? true;
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lossyWAVQuality = sr.LoadInt32("LossyWAVQuality", 0, 10) ?? 5;
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}
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public string CleanseString (string s)
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@@ -982,7 +987,7 @@ namespace CUEToolsLib
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return null;
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}
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public void GenerateFilenames (OutputAudioFormat format, string outputPath)
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public void GenerateFilenames (OutputAudioFormat format, string outputPath, bool lossyWAV)
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{
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_cuePath = outputPath;
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@@ -1008,6 +1013,8 @@ namespace CUEToolsLib
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replace.Add(null);
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replace.Add(Path.GetFileNameWithoutExtension(outputPath));
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if (lossyWAV)
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extension = ".lossy" + extension;
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if (_config.detectHDCD && hdcdDecoder != null && _config.decodeHDCD)
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extension = ".24bit" + extension;
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@@ -2534,28 +2541,7 @@ namespace CUEToolsLib
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if (noOutput)
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return new DummyWriter(path, bitsPerSample, 2, 44100);
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IAudioDest dest = AudioReadWrite.GetAudioDest(path, bitsPerSample, 2, 44100, finalSampleCount);
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#if !MONO
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if (dest is FLACWriter) {
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FLACWriter w = (FLACWriter)dest;
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w.CompressionLevel = (int) _config.flacCompressionLevel;
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w.Verify = _config.flacVerify;
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}
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if (dest is WavPackWriter) {
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WavPackWriter w = (WavPackWriter)dest;
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w.CompressionMode = _config.wvCompressionMode;
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w.ExtraMode = _config.wvExtraMode;
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w.MD5Sum = _config.wvStoreMD5;
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}
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if (dest is APEWriter)
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{
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APEWriter w = (APEWriter)dest;
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w.CompressionLevel = (int) _config.apeCompressionLevel;
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}
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#endif
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return dest;
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return AudioReadWrite.GetAudioDest(path, bitsPerSample, 2, 44100, finalSampleCount, _config);
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}
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private IAudioSource GetAudioSource(int sourceIndex) {
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