mirror of
https://github.com/claunia/cuetools.net.git
synced 2025-12-16 18:14:25 +00:00
CUETools.Flake: better use of new window functions
This commit is contained in:
@@ -81,11 +81,23 @@ namespace CUETools.Codecs
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if (attribute is DefaultValueForModeAttribute)
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{
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var defaultValueForMode = attribute as DefaultValueForModeAttribute;
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res &= (int)property.GetValue(this) == defaultValueForMode.m_values[index];
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res &= property.GetValue(this).Equals(defaultValueForMode.m_values[index]);
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}
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return res;
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}
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public int GuessEncoderMode()
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{
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string defaultMode;
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string[] modes = this.GetSupportedModes(out defaultMode).Split(' ');
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if (modes == null || modes.Length < 1)
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return -1;
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for (int i = 0; i < modes.Length; i++)
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if (HasDefaultValuesForMode(i))
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return i;
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return -1;
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}
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[Browsable(false)]
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[XmlIgnore]
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public AudioPCMConfig PCM
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@@ -11,21 +11,32 @@ namespace CUETools.Codecs
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return log2i((uint)v);
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}
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public static readonly byte[] MultiplyDeBruijnBitPosition = new byte[32]
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{
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0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30,
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8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31
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};
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public static int log2i(ulong v)
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{
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int n = 0;
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if (0 != (v & 0xffffffff00000000)) { v >>= 32; n += 32; }
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if (0 != (v & 0xffff0000)) { v >>= 16; n += 16; }
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if (0 != (v & 0xff00)) { v >>= 8; n += 8; }
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return n + byte_to_log2_table[v];
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v |= v >> 1; // first round down to one less than a power of 2
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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if (v >> 32 == 0)
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return MultiplyDeBruijnBitPosition[(uint)((uint)v * 0x07C4ACDDU) >> 27];
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return 32 + MultiplyDeBruijnBitPosition[(uint)((uint)(v >> 32) * 0x07C4ACDDU) >> 27];
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}
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public static int log2i(uint v)
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{
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int n = 0;
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if (0 != (v & 0xffff0000)) { v >>= 16; n += 16; }
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if (0 != (v & 0xff00)) { v >>= 8; n += 8; }
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return n + byte_to_log2_table[v];
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v |= v >> 1; // first round down to one less than a power of 2
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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return MultiplyDeBruijnBitPosition[(uint)(v * 0x07C4ACDDU) >> 27];
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}
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public static readonly byte[] byte_to_unary_table = new byte[]
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@@ -48,26 +59,6 @@ namespace CUETools.Codecs
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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};
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public static readonly byte[] byte_to_log2_table = new byte[]
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{
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0,0,1,1,2,2,2,2,3,3,3,3,3,3,3,3,
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4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
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5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
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5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
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6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
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6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
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6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
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6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
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7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
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7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
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7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
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7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
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7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
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7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
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7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
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7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
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};
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#endregion
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private byte* buffer_m;
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@@ -108,6 +108,12 @@ namespace CUETools.Codecs
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writebits(8, (byte)s[i]);
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}
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public void write(byte[] s)
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{
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for (int i = 0; i < s.Length; i++)
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writebits(8, s[i]);
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}
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public void writebits_signed(int bits, int val)
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{
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writebits(bits, val & ((1 << bits) - 1));
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@@ -13,13 +13,13 @@ namespace CUETools.Codecs
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/// <summary>
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/// Resource manager to use;
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/// </summary>
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public int[] m_values;
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public object[] m_values;
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/// <summary>
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/// Construct the description attribute
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/// </summary>
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/// <param name="text"></param>
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public DefaultValueForModeAttribute(params int[] values)
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public DefaultValueForModeAttribute(params object[] values)
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{
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this.m_values = values;
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}
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@@ -5,9 +5,9 @@ namespace CUETools.Codecs
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public class lpc
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{
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public const int MAX_LPC_ORDER = 32;
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public const int MAX_LPC_WINDOWS = 8;
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public const int MAX_LPC_WINDOWS = 16;
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public const int MAX_LPC_PRECISIONS = 4;
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public const int MAX_LPC_SECTIONS = 32;
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public const int MAX_LPC_SECTIONS = 128;
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public unsafe static void window_welch(float* window, int L)
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{
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@@ -47,9 +47,8 @@ namespace CUETools.Codecs
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window[n] = (float)(1.0 - 1.93 * Math.Cos(2.0 * Math.PI * n / N) + 1.29 * Math.Cos(4.0 * Math.PI * n / N) - 0.388 * Math.Cos(6.0 * Math.PI * n / N) + 0.0322 * Math.Cos(8.0 * Math.PI * n / N));
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}
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public unsafe static void window_tukey(float* window, int L)
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public unsafe static void window_tukey(float* window, int L, double p)
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{
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double p = 0.5;
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int z = 0;
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int Np = (int)(p / 2.0 * L) - z;
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if (Np > 0)
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@@ -63,28 +62,29 @@ namespace CUETools.Codecs
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}
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}
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public unsafe static void window_punchout_tukey(float* window, int L, double p, double start, double end)
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public unsafe static void window_punchout_tukey(float* window, int L, double p, double p1, double start, double end)
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{
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int start_n = (int)(start * L);
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int end_n = (int)(end * L);
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int Np = (int)(p / 2.0 * L);
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int Np1 = (int)(p1 / 2.0 * L);
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int i, n = 0;
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if (start_n != 0)
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{
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for (i = 1; n < Np; n++, i++)
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window[n] = (float)(0.5 - 0.5 * Math.Cos(Math.PI * i / Np));
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for (; n < start_n - Np; n++)
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for (; n < start_n - Np1; n++)
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window[n] = 1.0f;
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for (i = Np; n < start_n; n++, i--)
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window[n] = (float)(0.5 - 0.5 * Math.Cos(Math.PI * i / Np));
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for (i = Np1; n < start_n; n++, i--)
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window[n] = (float)(0.5 - 0.5 * Math.Cos(Math.PI * i / Np1));
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}
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for (; n < end_n; n++)
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window[n] = 0.0f;
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if (end_n != L)
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{
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for (i = 1; n < end_n + Np; n++, i++)
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window[n] = (float)(0.5 - 0.5 * Math.Cos(Math.PI * i / Np));
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for (i = 1; n < end_n + Np1; n++, i++)
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window[n] = (float)(0.5 - 0.5 * Math.Cos(Math.PI * i / Np1));
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for (; n < L - Np; n++)
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window[n] = 1.0f;
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for (i = Np; n < L; n++, i--)
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@@ -358,11 +358,11 @@ namespace CUETools.Codecs
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}
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static public unsafe void
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compute_autocorr_glue(/*const*/ int* data, float* window, int offs, int sz, int min, int lag, double* autoc)
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compute_autocorr_glue(/*const*/ int* data, float* window, int offs, int offs1, int min, int lag, double* autoc)
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{
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double* data1 = stackalloc double[lag + lag];
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for (int i = -lag; i < lag; i++)
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data1[i + lag] = offs + i >= 0 && offs + i < sz ? data[offs + i] * window[offs + i] : 0;
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data1[i + lag] = offs + i >= 0 && offs + i < offs1 ? data[offs + i] * window[offs + i] : 0;
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for (int i = min; i <= lag; ++i)
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{
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double temp = 0;
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@@ -83,7 +83,7 @@ namespace CUETools.Codecs
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else if (m_type == SectionType.Data)
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lpc.compute_autocorr(data + m_start, window + m_start, m_end - m_start, min_order, order, autoc);
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else if (m_type == SectionType.Glue)
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lpc.compute_autocorr_glue(data, window, m_start, blocksize, min_order, order, autoc);
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lpc.compute_autocorr_glue(data, window, m_start, m_end, min_order, order, autoc);
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else if (m_type == SectionType.OneGlue)
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lpc.compute_autocorr_glue(data + m_start, min_order, order, autoc);
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}
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@@ -109,6 +109,7 @@ namespace CUETools.Codecs
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&& w == window_segment[i1 * stride + x])
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alias[i1, boundaries.Count] = i;
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}
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if (boundaries.Count >= lpc.MAX_LPC_SECTIONS * 2) throw new IndexOutOfRangeException();
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types[i, boundaries.Count] =
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boundaries.Count >= lpc.MAX_LPC_SECTIONS * 2 - 2 ?
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LpcWindowSection.SectionType.Data : w == 0.0 ?
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@@ -143,6 +144,7 @@ namespace CUETools.Codecs
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// leave room for glue
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if (secs[i] >= lpc.MAX_LPC_SECTIONS - 1)
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{
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throw new IndexOutOfRangeException();
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window_sections[secs[i] - 1].m_type = LpcWindowSection.SectionType.Data;
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window_sections[secs[i] - 1].m_end = boundaries[j + 1];
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continue;
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@@ -165,6 +167,7 @@ namespace CUETools.Codecs
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secs[i]--;
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continue;
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}
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if (section_id >= lpc.MAX_LPC_SECTIONS) throw new IndexOutOfRangeException();
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if (alias_set[i, j] != 0
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&& types[i, j] != SectionType.Zero
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&& section_id < lpc.MAX_LPC_SECTIONS)
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@@ -174,7 +177,7 @@ namespace CUETools.Codecs
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sections[i1 * lpc.MAX_LPC_SECTIONS + secs[i1] - 1].m_id = section_id;
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section_id++;
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}
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// TODO: section_id for glue?
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// TODO: section_id for glue? nontrivial, must be sure next sections are the same size
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if (sec > 0
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&& (window_sections[sec].m_type == SectionType.One || window_sections[sec].m_type == SectionType.OneLarge)
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&& window_sections[sec].m_end - window_sections[sec].m_start >= lpc.MAX_LPC_ORDER
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@@ -203,6 +206,15 @@ namespace CUETools.Codecs
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}
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for (int i = 0; i < _windowcount; i++)
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{
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for (int s = 0; s < secs[i]; s++)
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{
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LpcWindowSection* window_sections = sections + i * lpc.MAX_LPC_SECTIONS;
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if (window_sections[s].m_type == SectionType.Glue
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|| window_sections[s].m_type == SectionType.OneGlue)
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{
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window_sections[s].m_end = window_sections[s + 1].m_end;
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}
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}
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while (secs[i] < lpc.MAX_LPC_SECTIONS)
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{
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LpcWindowSection* window_sections = sections + i * lpc.MAX_LPC_SECTIONS;
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