Calculating CRC32 with offsets and fast

This commit is contained in:
chudov
2010-02-09 07:40:37 +00:00
parent f23ea0811b
commit 6d5e0602bd
9 changed files with 269 additions and 835 deletions

View File

@@ -98,5 +98,103 @@ namespace CUETools.Codecs
table[i] = Reflect(table[i], 32);
}
}
const int GF2_DIM = 32;
private unsafe uint gf2_matrix_times(uint* mat, uint vec)
{
return *(mat++) * (vec & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1) ^
*(mat++) * ((vec >>= 1) & 1);
}
/* ========================================================================= */
private unsafe void gf2_matrix_square(uint *square, uint *mat)
{
for (int n = 0; n < GF2_DIM; n++)
square[n] = gf2_matrix_times(mat, mat[n]);
}
public unsafe uint Combine(uint crc1, uint crc2, long len2)
{
int n;
uint row;
uint* even = stackalloc uint[GF2_DIM]; /* even-power-of-two zeros operator */
uint* odd = stackalloc uint[GF2_DIM]; /* odd-power-of-two zeros operator */
/* degenerate case */
if (len2 == 0)
return crc1;
/* put operator for one zero bit in odd */
odd[0] = 0xedb88320; /* CRC-32 polynomial */
row = 1;
for (n = 1; n < GF2_DIM; n++) {
odd[n] = row;
row <<= 1;
}
/* put operator for two zero bits in even */
gf2_matrix_square(even, odd);
/* put operator for four zero bits in odd */
gf2_matrix_square(odd, even);
/* apply len2 zeros to crc1 (first square will put the operator for one
zero byte, eight zero bits, in even) */
do {
/* apply zeros operator for this bit of len2 */
gf2_matrix_square(even, odd);
if ((len2 & 1) != 0)
crc1 = gf2_matrix_times(even, crc1);
len2 >>= 1;
/* if no more bits set, then done */
if (len2 == 0)
break;
/* another iteration of the loop with odd and even swapped */
gf2_matrix_square(odd, even);
if ((len2 & 1) != 0)
crc1 = gf2_matrix_times(odd, crc1);
len2 >>= 1;
/* if no more bits set, then done */
} while (len2 != 0);
/* return combined crc */
crc1 ^= crc2;
return crc1;
}
}
}