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CUERipper revamp
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112
ProgressODoom/WaveProgressPainter.cs
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112
ProgressODoom/WaveProgressPainter.cs
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using System;
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using System.ComponentModel;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Windows.Forms;
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using System.Collections.Generic;
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namespace ProgressODoom {
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[ToolboxBitmapAttribute(typeof(ProgressODoom.WaveProgressPainter), "Icons.WaveProgressPainter.ico")]
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public class WaveProgressPainter : AbstractProgressPainter, IProgressPainter, IAnimatedProgressPainter, IDisposable {
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private Color color1 = Color.FromArgb(110, 195, 248);
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private Color color2 = Color.FromArgb(056, 150, 230);
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private int marqueeSpeed = 10;
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private int marqueeX = 0;
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private int animateX = 0;
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private bool isAnimated = false;
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/// <summary></summary>
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public Color BaseColor {
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get { return color1; }
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set {
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color1 = value;
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FireChange();
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}
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}
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/// <summary></summary>
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public Color WaveColor {
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get { return color2; }
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set {
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color2 = value;
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FireChange();
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}
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}
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/// <summary></summary>
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public int AnimationSpeed {
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get { return marqueeSpeed; }
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set { marqueeSpeed = value; FireChange(); }
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}
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/// <summary></summary>
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public bool Animating {
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get { return isAnimated; }
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set { isAnimated = value; }
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}
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private void AnimateFrame(Rectangle box, Graphics g, ref int marqueeX) {
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if (box == null || g == null || box.Width <= 1) { return; }
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g.SmoothingMode = SmoothingMode.AntiAlias;
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//g.Clip = new Region(box);
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g.FillRectangle(new SolidBrush(color1), box);
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int h = box.Height;
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int hm = (int)((float)h / 2f);
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using (GraphicsPath gp = new GraphicsPath()) {
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Point MidLeft = new Point(0, hm);
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Point MidRight = new Point(h * 2, hm);
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int currentX = box.Right + animateX; // Increment currentX to animate
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int left = currentX - (h * 2);
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if (left < box.Left) { left = box.Left; }
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while (currentX > box.Left) {
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left = currentX - (h * 2);
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MidLeft = new Point(left, hm);
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MidRight = new Point(currentX, hm);
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int crestX = currentX - h;
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gp.AddBezier(MidRight, new Point(crestX, 0), new Point(crestX, h), MidLeft);
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currentX -= h * 2;
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}
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gp.AddLine(MidLeft, new Point(box.Left, box.Bottom)); // left side
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gp.AddLine(new Point(box.Left, box.Bottom), new Point(box.Right, box.Bottom)); // bottom
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gp.AddLine(new Point(box.Right, box.Bottom), new Point(box.Right, hm)); // right side
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g.FillPath(new SolidBrush(color2), gp);
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}
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g.SmoothingMode = SmoothingMode.Default;
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if (isAnimated && ++animateX > (box.Height * 2)) {
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animateX = 1;
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}
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}
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/// <summary></summary>
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/// <param name="box"></param>
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/// <param name="g"></param>
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protected override void PaintThisProgress(Rectangle box, Graphics g) {
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if (box.Width <= 1) {
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return;
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}
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if (isAnimated) {
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AnimateFrame(box, g, ref marqueeX);
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} else {
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int x = 0;
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AnimateFrame(box, g, ref x);
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}
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if (gloss != null) {
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gloss.PaintGloss(box, g);
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}
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}
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/// <summary></summary>
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protected override void DisposeThis(bool disposing) {
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}
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}
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}
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