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CUETools.DSP.Mixer: split classes into separate files.
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130
CUETools.DSP.Mixer/MixingWriter.cs
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130
CUETools.DSP.Mixer/MixingWriter.cs
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using System;
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using CUETools.Codecs;
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namespace CUETools.DSP.Mixer
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{
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public class MixingWriter : IAudioDest
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{
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private MixingSource mixer;
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private int iSource;
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private long samplePos;
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private MixingBuffer mixbuff;
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private float volume;
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public long Position
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{
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get { return samplePos; }
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set { throw new NotSupportedException(); }
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}
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public long FinalSampleCount
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{
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set { throw new NotSupportedException(); }
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}
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public long BlockSize
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{
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set { throw new NotSupportedException(); }
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}
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public int CompressionLevel
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{
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get { return 0; }
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set { throw new NotSupportedException(); }
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}
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public object Settings
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{
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get
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{
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return null;
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}
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set
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{
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if (value != null && value.GetType() != typeof(object))
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throw new Exception("Unsupported options " + value);
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}
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}
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public long Padding
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{
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set { }
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}
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public AudioPCMConfig PCM
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{
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get { return mixer.PCM; }
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}
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public float Volume
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{
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get { return volume; }
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set { volume = value; }
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}
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public string Path { get { return ""; } }
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public MixingWriter(MixingSource mixer, int iSource)
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{
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this.mixer = mixer;
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this.iSource = iSource;
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this.samplePos = 0;
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this.mixbuff = null;
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this.volume = 1.0f;
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}
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public void Close()
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{
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}
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public void Delete()
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{
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Close();
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}
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public void Pause()
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{
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mixer.LockEmptyBuffer(iSource);
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}
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public void Flush()
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{
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if (mixbuff != null)
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{
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if (mixbuff.source[iSource].Length < mixbuff.source[iSource].Size)
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AudioSamples.MemSet(mixbuff.source[iSource].Bytes, 0, mixbuff.source[iSource].Length * PCM.BlockAlign, (mixbuff.source[iSource].Size - mixbuff.source[iSource].Length) * PCM.BlockAlign);
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mixer.UnlockEmptyBuffer(mixbuff, iSource, volume);
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mixbuff = null;
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}
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}
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public void Write(AudioBuffer buff)
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{
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int bs = PCM.BlockAlign;
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int buff_offs = 0;
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while (buff_offs < buff.Length)
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{
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if (mixbuff == null)
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{
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mixbuff = mixer.LockEmptyBuffer(iSource);
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mixbuff.source[iSource].Prepare(-1);
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mixbuff.source[iSource].Length = 0;
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}
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int chunk = Math.Min(buff.Length - buff_offs, mixbuff.source[iSource].Size - mixbuff.source[iSource].Length);
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Buffer.BlockCopy(buff.Float, buff_offs * bs, mixbuff.source[iSource].Float, mixbuff.source[iSource].Length * bs, chunk * bs);
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mixbuff.source[iSource].Length += chunk;
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buff_offs += chunk;
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if (mixbuff.source[iSource].Length == mixbuff.source[iSource].Size)
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{
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mixer.UnlockEmptyBuffer(mixbuff, iSource, volume);
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mixbuff = null;
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}
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}
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samplePos += buff.Length;
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}
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}
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}
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