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76
CUETools.Codecs.FlaCuda/CUETools.Codecs.FlaCuda.csproj
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76
CUETools.Codecs.FlaCuda/CUETools.Codecs.FlaCuda.csproj
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CUETools.Codecs.FlaCuda</RootNamespace>
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<AssemblyName>CUETools.Codecs.FlaCuda</AssemblyName>
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</PropertyGroup>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\plugins\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="CUDA.NET, Version=2.2.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<Reference Include="System.Xml" />
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<ItemGroup>
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<Compile Include="FlaCudaWriter.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\CUETools.Codecs.FLAKE\CUETools.Codecs.FLAKE.csproj">
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<Name>CUETools.Codecs.FLAKE</Name>
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<Name>CUETools.Codecs</Name>
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<ItemGroup>
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<None Include="flacuda.cu">
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<EmbeddedResource Include="flacuda.cubin">
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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<PropertyGroup>
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<PostBuildEvent>
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</PostBuildEvent>
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<PreBuildEvent>C:\work\cuda\bin\nvcc $(ProjectDir)flacuda.cu -o $(ProjectDir)\flacuda.cubin --machine 32 --cubin --compiler-bindir "C:\Program Files (x86)\Microsoft Visual Studio 8\VC\bin" --system-include "C:\Program Files (x86)\Microsoft Visual Studio 8\VC\include"</PreBuildEvent>
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</PropertyGroup>
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</Project>
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