Updated the build system, now using .NET Framework v4.0 for most things

This commit is contained in:
Grigory Chudov
2018-03-11 17:07:48 -04:00
parent a66bfe28cc
commit 929b7de944
905 changed files with 13647 additions and 216371 deletions

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@@ -1,146 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{FAD09EE2-D6B2-4A8E-9F1C-2A9FB293661A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CUETools.Codecs.CoreAudio</RootNamespace>
<TargetFrameworks>net40;net20</TargetFrameworks>
<Version>2.1.6.0</Version>
<AssemblyName>CUETools.Codecs.CoreAudio</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation />
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<RootNamespace>CUETools.Codecs.CoreAudio</RootNamespace>
<Product>CUETools</Product>
<Description>A library for playing sound on Windows using NAudio.</Description>
<Copyright>Copyright (c) 2008-2018 Grigory Chudov. Uses NAudio by Mark Heath</Copyright>
<Authors>Grigory Chudov</Authors>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<OutputPath>..\bin\$(Configuration)</OutputPath>
<RepositoryUrl>https://github.com/gchudov/cuetools.net</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<Company />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="CoreAudioApi\AudioCaptureClient.cs" />
<Compile Include="CoreAudioApi\AudioClient.cs" />
<Compile Include="CoreAudioApi\AudioClientBufferFlags.cs" />
<Compile Include="CoreAudioApi\AudioClientShareMode.cs" />
<Compile Include="CoreAudioApi\AudioClientStreamFlags.cs" />
<Compile Include="CoreAudioApi\AudioEndpointVolume.cs" />
<Compile Include="CoreAudioApi\AudioEndpointVolumeCallback.cs" />
<Compile Include="CoreAudioApi\AudioEndpointVolumeChannel.cs" />
<Compile Include="CoreAudioApi\AudioEndpointVolumeChannels.cs" />
<Compile Include="CoreAudioApi\AudioEndpointVolumeNotificationDelegate.cs" />
<Compile Include="CoreAudioApi\AudioEndpointVolumeStepInformation.cs" />
<Compile Include="CoreAudioApi\AudioEndpointVolumeVolumeRange.cs" />
<Compile Include="CoreAudioApi\AudioMeterInformation.cs" />
<Compile Include="CoreAudioApi\AudioMeterInformationChannels.cs" />
<Compile Include="CoreAudioApi\AudioRenderClient.cs" />
<Compile Include="CoreAudioApi\AudioVolumeNotificationData.cs" />
<Compile Include="CoreAudioApi\DataFlow.cs" />
<Compile Include="CoreAudioApi\DeviceState.cs" />
<Compile Include="CoreAudioApi\EEndpointHardwareSupport.cs" />
<Compile Include="CoreAudioApi\Interfaces\AudioVolumeNotificationDataStruct.cs" />
<Compile Include="CoreAudioApi\Interfaces\Blob.cs" />
<Compile Include="CoreAudioApi\Interfaces\ClsCtx.cs" />
<Compile Include="CoreAudioApi\Interfaces\ErrorCodes.cs" />
<Compile Include="CoreAudioApi\Interfaces\IAudioCaptureClient.cs" />
<Compile Include="CoreAudioApi\Interfaces\IAudioClient.cs" />
<Compile Include="CoreAudioApi\Interfaces\IAudioEndpointVolume.cs" />
<Compile Include="CoreAudioApi\Interfaces\IAudioEndpointVolumeCallback.cs" />
<Compile Include="CoreAudioApi\Interfaces\IAudioMeterInformation.cs" />
<Compile Include="CoreAudioApi\Interfaces\IAudioRenderClient.cs" />
<Compile Include="CoreAudioApi\Interfaces\IMMDevice.cs" />
<Compile Include="CoreAudioApi\Interfaces\IMMDeviceCollection.cs" />
<Compile Include="CoreAudioApi\Interfaces\IMMDeviceEnumerator.cs" />
<Compile Include="CoreAudioApi\Interfaces\IMMEndpoint.cs" />
<Compile Include="CoreAudioApi\Interfaces\IMMNotificationClient.cs" />
<Compile Include="CoreAudioApi\Interfaces\IPropertyStore.cs" />
<Compile Include="CoreAudioApi\Interfaces\MMDeviceEnumeratorComObject.cs" />
<Compile Include="CoreAudioApi\Interfaces\StorageAccessMode.cs" />
<Compile Include="CoreAudioApi\MMDevice.cs" />
<Compile Include="CoreAudioApi\MMDeviceCollection.cs" />
<Compile Include="CoreAudioApi\MMDeviceEnumerator.cs" />
<Compile Include="CoreAudioApi\PropertyKey.cs" />
<Compile Include="CoreAudioApi\PropertyKeys.cs" />
<Compile Include="CoreAudioApi\PropertyStore.cs" />
<Compile Include="CoreAudioApi\PropertyStoreProperty.cs" />
<Compile Include="CoreAudioApi\PropVariant.cs" />
<Compile Include="CoreAudioApi\Role.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WasapiOut.cs" />
<Compile Include="WaveFormats\AdpcmWaveFormat.cs" />
<Compile Include="WaveFormats\AudioMediaSubtypes.cs" />
<Compile Include="WaveFormats\WaveFormat.cs" />
<Compile Include="WaveFormats\WaveFormatEncoding.cs" />
<Compile Include="WaveFormats\WaveFormatExtensible.cs" />
<Compile Include="WaveFormats\WaveFormatExtraData.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\CUETools.Codecs\CUETools.Codecs.csproj">
<Project>{6458A13A-30EF-45A9-9D58-E5031B17BEE2}</Project>
<Name>CUETools.Codecs</Name>
<ItemDefinitionGroup>
<ProjectReference>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
</ItemDefinitionGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<ProjectReference Include="..\CUETools.Codecs\CUETools.Codecs.csproj" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>

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@@ -1,216 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using NAudio.Wave;
using System.Threading;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace NAudio.CoreAudioApi
{
/// <summary>
/// Audio Capture using Wasapi
/// See http://msdn.microsoft.com/en-us/library/dd370800%28VS.85%29.aspx
/// </summary>
public class WasapiCapture : IWaveIn
{
private const long REFTIMES_PER_SEC = 10000000;
private const long REFTIMES_PER_MILLISEC = 10000;
private volatile bool stop;
private byte[] recordBuffer;
private Thread captureThread;
private AudioClient audioClient;
private int bytesPerFrame;
/// <summary>
/// Indicates recorded data is available
/// </summary>
public event EventHandler<WaveInEventArgs> DataAvailable;
/// <summary>
/// Indicates that all recorded data has now been received.
/// </summary>
public event EventHandler RecordingStopped;
/// <summary>
/// Initialises a new instance of the WASAPI capture class
/// </summary>
public WasapiCapture() :
this(GetDefaultCaptureDevice())
{
}
/// <summary>
/// Initialises a new instance of the WASAPI capture class
/// </summary>
/// <param name="captureDevice">Capture device to use</param>
public WasapiCapture(MMDevice captureDevice)
{
this.audioClient = captureDevice.AudioClient;
WaveFormat = audioClient.MixFormat;
}
/// <summary>
/// Recording wave format
/// </summary>
public WaveFormat WaveFormat { get; set; }
/// <summary>
/// Gets the default audio capture device
/// </summary>
/// <returns>The default audio capture device</returns>
public static MMDevice GetDefaultCaptureDevice()
{
MMDeviceEnumerator devices = new MMDeviceEnumerator();
return devices.GetDefaultAudioEndpoint(DataFlow.Capture, Role.Console);
}
private void InitializeCaptureDevice()
{
long requestedDuration = REFTIMES_PER_MILLISEC * 100;
if (!audioClient.IsFormatSupported(AudioClientShareMode.Shared, WaveFormat))
{
throw new ArgumentException("Unsupported Wave Format");
}
audioClient.Initialize(AudioClientShareMode.Shared,
AudioClientStreamFlags.None,
requestedDuration,
0,
WaveFormat,
Guid.Empty);
int bufferFrameCount = audioClient.BufferSize;
bytesPerFrame = WaveFormat.Channels * WaveFormat.BitsPerSample / 8;
recordBuffer = new byte[bufferFrameCount * bytesPerFrame];
Debug.WriteLine(string.Format("record buffer size = {0}", recordBuffer.Length));
}
/// <summary>
/// Start Recording
/// </summary>
public void StartRecording()
{
InitializeCaptureDevice();
ThreadStart start = delegate { this.CaptureThread(this.audioClient); };
this.captureThread = new Thread(start);
Debug.WriteLine("Thread starting...");
this.stop = false;
this.captureThread.Start();
}
/// <summary>
/// Stop Recording
/// </summary>
public void StopRecording()
{
if (this.captureThread != null)
{
this.stop = true;
Debug.WriteLine("Thread ending...");
// wait for thread to end
this.captureThread.Join();
this.captureThread = null;
Debug.WriteLine("Done.");
this.stop = false;
}
}
private void CaptureThread(AudioClient client)
{
Debug.WriteLine(client.BufferSize);
int bufferFrameCount = audioClient.BufferSize;
// Calculate the actual duration of the allocated buffer.
long actualDuration = (long)((double)REFTIMES_PER_SEC *
bufferFrameCount / WaveFormat.SampleRate);
int sleepMilliseconds = (int)(actualDuration / REFTIMES_PER_MILLISEC / 2);
AudioCaptureClient capture = client.AudioCaptureClient;
client.Start();
try
{
Debug.WriteLine(string.Format("sleep: {0} ms", sleepMilliseconds));
while (!this.stop)
{
Thread.Sleep(sleepMilliseconds);
ReadNextPacket(capture);
}
client.Stop();
if (RecordingStopped != null)
{
RecordingStopped(this, EventArgs.Empty);
}
}
finally
{
if (capture != null)
{
capture.Dispose();
}
if (client != null)
{
client.Dispose();
}
client = null;
capture = null;
}
System.Diagnostics.Debug.WriteLine("stop wasapi");
}
private void ReadNextPacket(AudioCaptureClient capture)
{
IntPtr buffer;
int framesAvailable;
AudioClientBufferFlags flags;
int packetSize = capture.GetNextPacketSize();
int recordBufferOffset = 0;
//Debug.WriteLine(string.Format("packet size: {0} samples", packetSize / 4));
while (packetSize != 0)
{
buffer = capture.GetBuffer(out framesAvailable, out flags);
int bytesAvailable = framesAvailable * bytesPerFrame;
//Debug.WriteLine(string.Format("got buffer: {0} frames", framesAvailable));
// if not silence...
if ((flags & AudioClientBufferFlags.Silent) != AudioClientBufferFlags.Silent)
{
Marshal.Copy(buffer, recordBuffer, recordBufferOffset, bytesAvailable);
}
else
{
Array.Clear(recordBuffer, recordBufferOffset, bytesAvailable);
}
recordBufferOffset += bytesAvailable;
capture.ReleaseBuffer(framesAvailable);
packetSize = capture.GetNextPacketSize();
}
if (DataAvailable != null)
{
DataAvailable(this, new WaveInEventArgs(recordBuffer, recordBufferOffset));
}
}
/// <summary>
/// Dispose
/// </summary>
public void Dispose()
{
StopRecording();
}
}
}

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@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CUETools.Codecs.CoreAudio")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("CUETools.Codecs.CoreAudio")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("f597837f-dd1c-4e0f-b915-0e929bf0dd35")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]