mirror of
https://github.com/claunia/cuetools.net.git
synced 2025-12-16 18:14:25 +00:00
Updated the build system, now using .NET Framework v4.0 for most things
This commit is contained in:
@@ -0,0 +1,99 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{5A9FB016-6388-475D-AB33-6F86AD49FDAD}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CUETools.Codecs.DirectSound</RootNamespace>
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<AssemblyName>CUETools.Codecs.DirectSound</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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<OldToolsVersion>3.5</OldToolsVersion>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\Debug\net40\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\net40\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.DirectX.DirectSound, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35">
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="DirectSoundOut.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\CUETools.Codecs\CUETools.Codecs.csproj">
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<Project>{6458A13A-30EF-45A9-9D58-E5031B17BEE2}</Project>
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<Name>CUETools.Codecs</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
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<Visible>False</Visible>
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<ProductName>Windows Installer 3.1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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297
CUETools.Codecs.DirectSound/DirectSoundOut.cs
Normal file
297
CUETools.Codecs.DirectSound/DirectSoundOut.cs
Normal file
@@ -0,0 +1,297 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Threading;
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using System.Windows.Forms;
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using Microsoft.DirectX;
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using Microsoft.DirectX.DirectSound;
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namespace CUETools.Codecs.DirectSound
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{
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public class DirectSoundOut : IWavePlayer
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{
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private Device dSound;
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private WaveFormat format;// = new WaveFormat();
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private BufferDescription description = new BufferDescription();
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private SecondaryBuffer secondaryBuffer;
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private Notify notify;
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private MemoryStream pcmStream;
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private int SecBufByteSize;
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private AudioEncoderSettings m_settings;
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PlaybackState playbackState = PlaybackState.Stopped;
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/// <summary>
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/// Playback Stopped
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/// </summary>
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public event EventHandler PlaybackStopped;
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AutoResetEvent
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SecBufNotifyAtBegin = new AutoResetEvent(false),
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SecBufNotifyAtOneThird = new AutoResetEvent(false),
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SecBufNotifyAtTwoThirds = new AutoResetEvent(false);
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WaitHandle[] SecBufWaitHandles;
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public DirectSoundOut(Control owner, AudioPCMConfig pcm, int delay)
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{
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this.m_settings = new AudioEncoderSettings(pcm);
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//buffer = new CyclicBuffer(44100*4/10);
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//output = new CycilcBufferOutputStream(buffer);
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//input = new CycilcBufferInputStream(buffer);
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dSound = new Device();
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dSound.SetCooperativeLevel(owner, CooperativeLevel.Priority);
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format.AverageBytesPerSecond = pcm.SampleRate * pcm.BlockAlign;
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format.BitsPerSample = (short)pcm.BitsPerSample;
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format.BlockAlign = (short)pcm.BlockAlign;
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format.Channels = (short)pcm.ChannelCount;
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format.SamplesPerSecond = pcm.SampleRate;
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format.FormatTag = WaveFormatTag.Pcm;
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SecBufByteSize = delay * pcm.SampleRate * pcm.BlockAlign / 1000;
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description.Format = format;
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description.BufferBytes = SecBufByteSize;
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description.CanGetCurrentPosition = true;
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description.ControlPositionNotify = true;
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//description.ControlVolume = true;
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description.GlobalFocus = true;
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secondaryBuffer = new SecondaryBuffer(description, dSound);
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//secondaryBuffer.Volume = 100;
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notify = new Notify(secondaryBuffer);
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BufferPositionNotify[] bufferPositions = new BufferPositionNotify[3];
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bufferPositions[0].Offset = 0;
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bufferPositions[0].EventNotifyHandle = SecBufNotifyAtBegin.Handle;
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bufferPositions[1].Offset = SecBufByteSize / 3;
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bufferPositions[1].EventNotifyHandle = SecBufNotifyAtOneThird.Handle;
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bufferPositions[2].Offset = 2 * SecBufByteSize / 3;
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bufferPositions[2].EventNotifyHandle = SecBufNotifyAtTwoThirds.Handle;
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notify.SetNotificationPositions(bufferPositions);
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pcmStream = new MemoryStream(SecBufByteSize);
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SecBufWaitHandles = new WaitHandle[] { SecBufNotifyAtBegin, SecBufNotifyAtOneThird, SecBufNotifyAtTwoThirds };
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//wavoutput = new WAVWriter("", output, pcm);
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}
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/// <summary>
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/// Volume
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/// </summary>
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public float Volume
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{
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get
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{
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return 1.0f;
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}
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set
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{
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if (value != 1.0f)
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{
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throw new NotImplementedException();
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}
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}
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}
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//int SecBufNextWritePosition = 0;
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//bool SecBufInitialLoad = false;
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bool playing = false;
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public void Write(AudioBuffer src)
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{
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//wavoutput.Write(src);
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pcmStream.SetLength(0);
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pcmStream.Write(src.Bytes, 0, src.ByteLength);
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pcmStream.Position = 0;
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//pcmStream.Position = 0;
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//while (true)
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//{
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// if (SecBufInitialLoad)
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// {
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// int count = Math.Min(src.ByteLength, SecBufByteSize - SecBufNextWritePosition);
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// if (count > 0)
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// {
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// secondaryBuffer.Write(SecBufNextWritePosition, pcmStream, count, LockFlag.None);
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// SecBufNextWritePosition += count;
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// pcmStream.Position += count;
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// }
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// if (SecBufByteSize == SecBufNextWritePosition)
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// {
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// // Finished filling the buffer
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// SecBufInitialLoad = false;
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// SecBufNextWritePosition = 0;
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// // So start the playback in its own thread
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// secondaryBuffer.Play(0, BufferPlayFlags.Looping);
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// // Yield rest of timeslice so playback can
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// // start right away.
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// Thread.Sleep(0);
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// }
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// else
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// {
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// continue; // Get more PCM data
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// }
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// }
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// Exhaust the current PCM data by writing the data into secondaryBuffer
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while (pcmStream.Position < pcmStream.Length)
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{
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int PlayPosition, WritePosition;
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secondaryBuffer.GetCurrentPosition(out PlayPosition, out WritePosition);
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int WriteCount = (int)Math.Min(
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(SecBufByteSize + PlayPosition - WritePosition) % SecBufByteSize,
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pcmStream.Length - pcmStream.Position);
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if (WriteCount > 0)
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{
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secondaryBuffer.Write(
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WritePosition,
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pcmStream,
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WriteCount,
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LockFlag.None);
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pcmStream.Position += WriteCount;
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if (!playing)
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{
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secondaryBuffer.Play(0, 0);
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playing = true;
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}
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}
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else
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{
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WaitHandle.WaitAny(SecBufWaitHandles, new TimeSpan(0, 0, 5), true);
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}
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}
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}
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/// <summary>
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/// Begin Playback
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/// </summary>
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public void Play()
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{
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switch (playbackState)
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{
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case PlaybackState.Playing:
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return;
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case PlaybackState.Paused:
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playbackState = PlaybackState.Playing;
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return;
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case PlaybackState.Stopped:
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playbackState = PlaybackState.Playing;
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//playThread = new Thread(new ThreadStart(PlayThread));
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//playThread.Priority = ThreadPriority.Highest;
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//playThread.IsBackground = true;
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//playThread.Name = "Pro Audio";
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//playThread.Start();
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return;
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}
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}
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/// <summary>
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/// Stop playback and flush buffers
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/// </summary>
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public void Stop()
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{
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if (playbackState != PlaybackState.Stopped)
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{
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playbackState = PlaybackState.Stopped;
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//if (frameEventWaitHandle != null)
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// frameEventWaitHandle.Set();
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//playThread.Join();
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//playThread = null;
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//ReleaseBuffer(readBuffers[0], false, 0);
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//ReleaseBuffer(readBuffers[1], false, 0);
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//active = null;
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//active_offset = 0;
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}
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}
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/// <summary>
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/// Stop playback without flushing buffers
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/// </summary>
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public void Pause()
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{
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if (playbackState == PlaybackState.Playing)
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{
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playbackState = PlaybackState.Paused;
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}
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//if (frameEventWaitHandle != null)
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// frameEventWaitHandle.Set();
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}
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/// <summary>
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/// Playback State
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/// </summary>
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public PlaybackState PlaybackState
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{
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get { return playbackState; }
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}
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public void Close()
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{
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if (secondaryBuffer != null)
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{
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secondaryBuffer.Dispose();
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secondaryBuffer = null;
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}
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if (dSound != null)
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{
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dSound.Dispose();
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dSound = null;
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}
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//wavoutput.Close();
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}
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public void Delete()
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{
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Close();
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}
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#region IAudioDest Members
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public long Position
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{
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get
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{
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return 0;
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}
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}
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public long FinalSampleCount
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{
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set { ; }
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}
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public object Settings
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{
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get
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{
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return m_settings;
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}
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}
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public string Path { get { return null; } }
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#endregion
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#region IDisposable Members
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/// <summary>
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/// Dispose
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/// </summary>
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public void Dispose()
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{
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//if (audioClient != null)
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{
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Stop();
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}
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}
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#endregion
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}
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}
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36
CUETools.Codecs.DirectSound/Properties/AssemblyInfo.cs
Normal file
36
CUETools.Codecs.DirectSound/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
|
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|
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// General Information about an assembly is controlled through the following
|
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// set of attributes. Change these attribute values to modify the information
|
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// associated with an assembly.
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[assembly: AssemblyTitle("CUETools.Codecs.DirectSound")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyProduct("CUETools.Codecs.DirectSound")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
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[assembly: AssemblyTrademark("")]
|
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[assembly: AssemblyCulture("")]
|
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|
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// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("605f368f-e26a-4421-963d-c025b0cbd79e")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
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//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
Reference in New Issue
Block a user