mirror of
https://github.com/claunia/cuetools.net.git
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opencl flac encoder
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91
CUETools.Codecs.FLACCL/CUETools.Codecs.FLACCL.csproj
Normal file
91
CUETools.Codecs.FLACCL/CUETools.Codecs.FLACCL.csproj
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{DFE55765-564C-4B8F-993B-A94C4D1C212E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CUETools.Codecs.FLACCL</RootNamespace>
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<AssemblyName>CUETools.Codecs.FLACCL</AssemblyName>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<OldToolsVersion>2.0</OldToolsVersion>
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\Debug\plugins\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\plugins\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="OpenCLNet.dll, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>OpenCLNet.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FLACCLWriter.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\CUETools.Codecs.FLAKE\CUETools.Codecs.FLAKE.csproj">
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<Project>{082D6B9E-326E-4D15-9798-EDAE9EDE70A6}</Project>
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<Name>CUETools.Codecs.FLAKE</Name>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\CUETools.Codecs\CUETools.Codecs.csproj">
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<Project>{6458A13A-30EF-45A9-9D58-E5031B17BEE2}</Project>
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<Name>CUETools.Codecs</Name>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="flac.cu">
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</None>
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<EmbeddedResource Include="flac.cl">
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.ru-RU.resx" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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<PropertyGroup>
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<PostBuildEvent>
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</PostBuildEvent>
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<PreBuildEvent></PreBuildEvent>
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</PropertyGroup>
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</Project>
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