opencl flac encoder

This commit is contained in:
chudov
2010-09-20 05:32:05 +00:00
parent 64ddb2cf31
commit c4c344e88f
9 changed files with 4267 additions and 0 deletions

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<ProductVersion>9.0.30729</ProductVersion>
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<ProjectGuid>{DFE55765-564C-4B8F-993B-A94C4D1C212E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CUETools.Codecs.FLACCL</RootNamespace>
<AssemblyName>CUETools.Codecs.FLACCL</AssemblyName>
<FileUpgradeFlags>
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<OldToolsVersion>2.0</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\Debug\plugins\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\bin\Release\plugins\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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<ItemGroup>
<Reference Include="OpenCLNet.dll, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>OpenCLNet.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="FLACCLWriter.cs" />
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<Project>{082D6B9E-326E-4D15-9798-EDAE9EDE70A6}</Project>
<Name>CUETools.Codecs.FLAKE</Name>
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<ProjectReference Include="..\CUETools.Codecs\CUETools.Codecs.csproj">
<Project>{6458A13A-30EF-45A9-9D58-E5031B17BEE2}</Project>
<Name>CUETools.Codecs</Name>
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Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CUETools.Codecs.FLACCL")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CUETools.Codecs.FLACCL")]
[assembly: AssemblyCopyright("Copyright © 2009-2010 Gregory S. Chudov")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("b28ffece-6c89-426b-b227-e647b435cc3d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("2.0.9.0")]
[assembly: AssemblyFileVersion("2.0.9.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.4200
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CUETools.Codecs.FLACCL.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CUETools.Codecs.FLACCL.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Use additional CPU threads.
/// </summary>
internal static string DescriptionCPUThreads {
get {
return ResourceManager.GetString("DescriptionCPUThreads", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use GPU on all stages.
/// </summary>
internal static string DescriptionGPUOnly {
get {
return ResourceManager.GetString("DescriptionGPUOnly", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Calculate MD5 hash for audio stream.
/// </summary>
internal static string DoMD5Description {
get {
return ResourceManager.GetString("DoMD5Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Decode each frame and compare with original.
/// </summary>
internal static string DoVerifyDescription {
get {
return ResourceManager.GetString("DoVerifyDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Samples written differs from the expected sample count.
/// </summary>
internal static string ExceptionSampleCount {
get {
return ResourceManager.GetString("ExceptionSampleCount", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Validation failed.
/// </summary>
internal static string ExceptionValidationFailed {
get {
return ResourceManager.GetString("ExceptionValidationFailed", resourceCulture);
}
}
}
}

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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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read any of the formats listed below.
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: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
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<resheader name="resmimetype">
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<data name="DescriptionCPUThreads" xml:space="preserve">
<value>Use additional CPU threads</value>
</data>
<data name="DescriptionGPUOnly" xml:space="preserve">
<value>Use GPU on all stages</value>
</data>
<data name="DoMD5Description" xml:space="preserve">
<value>Calculate MD5 hash for audio stream</value>
</data>
<data name="DoVerifyDescription" xml:space="preserve">
<value>Decode each frame and compare with original</value>
</data>
<data name="ExceptionSampleCount" xml:space="preserve">
<value>Samples written differs from the expected sample count</value>
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<data name="ExceptionValidationFailed" xml:space="preserve">
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
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various data types are done through the TypeConverter classes
associated with the data types.
Example:
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<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="DescriptionCPUThreads" xml:space="preserve">
<value>Использовать дополнительные потоки</value>
</data>
<data name="DescriptionGPUOnly" xml:space="preserve">
<value>Использовать GPU на всех стадиях</value>
</data>
<data name="DoMD5Description" xml:space="preserve">
<value>Вычислять MD5-хеш аудиопотока</value>
</data>
<data name="DoVerifyDescription" xml:space="preserve">
<value>Декодировать каждый блок и сравнивать с оригиналом</value>
</data>
<data name="ExceptionSampleCount" xml:space="preserve">
<value>Количество записанных сэмплов отличается от ожидавшегося</value>
</data>
<data name="ExceptionValidationFailed" xml:space="preserve">
<value>Ошибка верификации</value>
</data>
</root>

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