Code cleanup; Reader classes renamed to Decoders, Writers to Encoders, every Decoder must have a corresponding Settings class now just like Encoders. UserDefinedEncoders renamed to CommandLineEncoders, etc.

This commit is contained in:
Grigory Chudov
2018-03-23 20:26:28 -04:00
parent 16fccfe5c9
commit ca8bb2fff6
22 changed files with 1301 additions and 1292 deletions

View File

@@ -0,0 +1,47 @@
using System;
using System.ComponentModel;
namespace CUETools.Codecs
{
public class EncoderListViewModel : BindingList<AudioEncoderSettingsViewModel>
{
public EncoderListViewModel()
: base()
{
AddingNew += OnAddingNew;
}
private void OnAddingNew(object sender, AddingNewEventArgs e)
{
e.NewObject = new AudioEncoderSettingsViewModel("new", "wav", true, "", "", "", "");
}
public bool TryGetValue(string extension, bool lossless, string name, out AudioEncoderSettingsViewModel result)
{
//result = this.Where(udc => udc.settings.Extension == extension && udc.settings.Lossless == lossless && udc.settings.Name == name).First();
foreach (AudioEncoderSettingsViewModel udc in this)
{
if (udc.settings.Extension == extension && udc.settings.Lossless == lossless && udc.settings.Name == name)
{
result = udc;
return true;
}
}
result = null;
return false;
}
public AudioEncoderSettingsViewModel GetDefault(string extension, bool lossless)
{
AudioEncoderSettingsViewModel result = null;
foreach (AudioEncoderSettingsViewModel udc in this)
{
if (udc.settings.Extension == extension && udc.settings.Lossless == lossless && (result == null || result.settings.Priority < udc.settings.Priority))
{
result = udc;
}
}
return result;
}
}
}