mirror of
https://github.com/claunia/cuetools.net.git
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Replaced C++/CLR version of Monkey's Audio plugin with a .dll and a PInvoke plugin
This commit is contained in:
147
CUETools.Codecs.MACLib/AudioDecoder.cs
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147
CUETools.Codecs.MACLib/AudioDecoder.cs
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace CUETools.Codecs.MACLib
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{
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public unsafe class AudioDecoder : IAudioSource, IDisposable
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{
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public AudioDecoder(DecoderSettings settings, string path, Stream IO)
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{
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m_settings = settings;
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_path = path;
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m_stream = (IO != null) ? IO : new FileStream (path, FileMode.Open, FileAccess.Read, FileShare.Read);
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m_StreamIO = new StreamIO(m_stream);
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int errorCode = 0;
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pAPEDecompress = MACLibDll.c_APEDecompress_CreateEx(m_StreamIO.Callbacks, out errorCode);
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if (pAPEDecompress == null) {
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throw new Exception("Unable to initialize the decoder: " + errorCode);
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}
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pcm = new AudioPCMConfig(
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MACLibDll.c_APEDecompress_GetInfo(pAPEDecompress, APE_DECOMPRESS_FIELDS.APE_INFO_BITS_PER_SAMPLE, 0, 0),
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MACLibDll.c_APEDecompress_GetInfo(pAPEDecompress, APE_DECOMPRESS_FIELDS.APE_INFO_CHANNELS, 0, 0),
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MACLibDll.c_APEDecompress_GetInfo(pAPEDecompress, APE_DECOMPRESS_FIELDS.APE_INFO_SAMPLE_RATE, 0, 0),
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(AudioPCMConfig.SpeakerConfig)0);
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_samplesBuffer = new byte[16384 * pcm.BlockAlign];
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_sampleCount = MACLibDll.c_APEDecompress_GetInfo(pAPEDecompress, APE_DECOMPRESS_FIELDS.APE_DECOMPRESS_TOTAL_BLOCKS, 0, 0);
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_sampleOffset = 0;
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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if (m_StreamIO != null)
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{
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m_StreamIO.Dispose();
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m_StreamIO = null;
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}
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if (m_stream != null)
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{
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m_stream.Dispose();
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m_stream = null;
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}
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if (_samplesBuffer != null)
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{
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_samplesBuffer = null;
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}
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}
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if (pAPEDecompress != null) MACLibDll.c_APEDecompress_Destroy(pAPEDecompress);
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pAPEDecompress = IntPtr.Zero;
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}
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~AudioDecoder()
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{
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Dispose(false);
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}
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// TODO: intn should always be 64 bit? Or should we use different interface in 32-bit mode?
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private DecoderSettings m_settings;
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public IAudioDecoderSettings Settings => m_settings;
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public AudioPCMConfig PCM => pcm;
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public string Path => _path;
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public long Length => _sampleCount;
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internal long SamplesInBuffer => _bufferLength - _bufferOffset;
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public long Position
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{
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get => _sampleOffset - SamplesInBuffer;
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set
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{
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_bufferOffset = 0;
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_bufferLength = 0;
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_sampleOffset = value;
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int res = MACLibDll.c_APEDecompress_Seek(pAPEDecompress, (int)value);
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if (0 != res)
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throw new Exception("unable to seek:" + res.ToString());
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}
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}
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public long Remaining => _sampleCount - _sampleOffset + SamplesInBuffer;
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public void Close()
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{
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Dispose(true);
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}
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public int Read(AudioBuffer buff, int maxLength)
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{
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buff.Prepare(this, maxLength);
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long buffOffset = 0;
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long samplesNeeded = buff.Length;
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long _channelCount = pcm.ChannelCount;
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while (samplesNeeded != 0)
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{
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if (SamplesInBuffer == 0)
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{
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long nBlocksRetrieved;
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fixed (byte* pSampleBuffer = &_samplesBuffer[0])
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{
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int res = MACLibDll.c_APEDecompress_GetData(pAPEDecompress, (char*)pSampleBuffer, (IntPtr)16384, out nBlocksRetrieved);
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if (res != 0)
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throw new Exception("An error occurred while decoding: " + res.ToString());
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}
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_bufferOffset = 0;
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_bufferLength = nBlocksRetrieved;
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_sampleOffset += nBlocksRetrieved;
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}
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long copyCount = Math.Min(samplesNeeded, SamplesInBuffer);
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AudioBuffer.BytesToFLACSamples_16(_samplesBuffer, (int)(_bufferOffset * pcm.BlockAlign), buff.Samples, (int)buffOffset, (int)copyCount, (int)_channelCount);
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samplesNeeded -= copyCount;
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buffOffset += copyCount;
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_bufferOffset += copyCount;
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}
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return buff.Length;
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}
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IntPtr pAPEDecompress;
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long _sampleCount, _sampleOffset;
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AudioPCMConfig pcm;
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string _path;
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Stream m_stream;
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long _bufferOffset, _bufferLength;
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byte[] _samplesBuffer;
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StreamIO m_StreamIO;
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}
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}
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