mirror of
https://github.com/claunia/cuetools.net.git
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This commit is contained in:
342
CUEControls/IIconManager.cs
Normal file
342
CUEControls/IIconManager.cs
Normal file
@@ -0,0 +1,342 @@
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||||
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Drawing;
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using System.Windows.Forms;
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using System.IO;
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||||
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namespace CUEControls
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{
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public interface IIconManager
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{
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#region public properties
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/// <summary>
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/// Return the image list that contains the icons found to date.
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/// </summary>
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ImageList ImageList { get; }
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#endregion
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#region public methods
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int GetIconIndex(FileSystemInfo filename, bool open);
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/// <summary>
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/// Get the icon index associated with a given filename
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/// </summary>
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/// <param name="filename">the filename of interest</param>
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/// <param name="open">if true, the file is "open", most useful for folders</param>
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/// <returns>the index into the image list for the icon associated with this file</returns>
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int GetIconIndex(ExtraSpecialFolder folder, bool open);
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void SetExtensionIcon(string extension, Image icon);
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void SetExtensionIcon(string extension, Icon icon);
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string GetFolderPath(ExtraSpecialFolder folder);
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void SetFolderPath(ExtraSpecialFolder folder, string path);
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string GetDisplayName(FileSystemInfo filename);
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string GetDisplayName(ExtraSpecialFolder folder);
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#endregion
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}
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// see ShlObj.h
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public enum ExtraSpecialFolder
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{
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// Summary:
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// The logical Desktop rather than the physical file system location.
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Desktop = 0,
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//
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// Summary:
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// The directory that contains the user's program groups.
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Programs = 2,
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//
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// Summary:
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// The "My Documents" folder.
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//
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// Version 6.0. The virtual folder representing the My Documents
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// desktop item. This is equivalent to CSIDL_MYDOCUMENTS.
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// Previous to Version 6.0. The file system directory used to
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// physically store a user's common repository of documents.
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// A typical path is C:\Documents and Settings\username\My Documents.
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// This should be distinguished from the virtual My Documents folder
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// in the namespace. To access that virtual folder,
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// use SHGetFolderLocation, which returns the ITEMIDLIST for the
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// virtual location, or refer to the technique described in
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// Managing the File System.
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MyDocuments = 5,
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//
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// Summary:
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// The directory that serves as a common repository for the user's favorite
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// items.
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Favorites = 6,
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//
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// Summary:
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// The directory that corresponds to the user's Startup program group.
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Startup = 7,
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//
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// Summary:
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// The directory that contains the user's most recently used documents.
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Recent = 8,
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//
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// Summary:
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// The directory that contains the Send To menu items.
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SendTo = 9,
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||||
//
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// Summary:
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||||
// The directory that contains the Start menu items.
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StartMenu = 11,
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||||
//
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||||
// Summary:
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||||
// The "My Music" folder.
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||||
MyMusic = 13,
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||||
//
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||||
// Summary:
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||||
// The directory used to physically store file objects on the desktop.
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||||
DesktopDirectory = 16,
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||||
//
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||||
// Summary:
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||||
// The "My Computer" folder.
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MyComputer = 17,
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||||
//
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||||
// Summary:
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||||
// The directory that serves as a common repository for document templates.
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||||
Templates = 21,
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||||
//
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||||
// Summary:
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||||
// The directory that serves as a common repository for application-specific
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||||
// data for the current roaming user.
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||||
//
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||||
// Version 4.71. The file system directory that serves as
|
||||
// a common repository for application-specific data.
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// A typical path is C:\Documents and Settings\username\Application Data.
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||||
// This CSIDL is supported by the redistributable Shfolder.dll
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// for systems that do not have the Microsoft Internet Explorer 4.0
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// integrated Shell installed
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ApplicationData = 26,
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//
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// Summary:
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// The directory that serves as a common repository for application-specific
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// data that is used by the current, non-roaming user.
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//
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// Version 5.0. The file system directory that serves as a data
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// repository for local (nonroaming) applications. A typical path
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// is C:\Documents and Settings\username\Local Settings\Application Data.
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LocalApplicationData = 28,
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//
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// Summary:
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||||
// The directory that serves as a common repository for temporary Internet files.
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||||
//
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||||
// Version 4.72. The file system directory that serves as
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// a common repository for temporary Internet files. A typical
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||||
// path is C:\Documents and Settings\username\Local Settings\Temporary Internet Files.
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InternetCache = 32,
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||||
//
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||||
// Summary:
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||||
// The directory that serves as a common repository for Internet cookies.
|
||||
//
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||||
// The file system directory that serves as a common repository
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||||
// for Internet cookies. A typical path is
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// C:\Documents and Settings\username\Cookies.
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||||
Cookies = 33,
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||||
//
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||||
// Summary:
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||||
// The directory that serves as a common repository for Internet history items.
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||||
History = 34,
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||||
//
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||||
// Summary:
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// The directory that serves as a common repository for application-specific
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||||
// data that is used by all users.
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||||
//
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// Version 5.0. The file system directory containing
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||||
// application data for all users. A typical path is
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||||
// C:\Documents and Settings\All Users\Application Data.
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||||
CommonApplicationData = 35,
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||||
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||||
// Summary:
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||||
// The Windows directory.
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||||
//
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||||
// Version 5.0. The Windows directory or SYSROOT.
|
||||
// This corresponds to the %windir% or %SYSTEMROOT% environment
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||||
// variables. A typical path is C:\Windows.
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||||
Windows = 0x0024,
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||||
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||||
//
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||||
// Summary:
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||||
// The System directory.
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||||
//
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||||
// Version 5.0. The Windows System folder. A typical
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// path is C:\Windows\System32.
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||||
System = 37,
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||||
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||||
//
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||||
// Summary:
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||||
// The program files directory.
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||||
//
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||||
// Version 5.0. The Program Files folder. A typical
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||||
// path is C:\Program Files.
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||||
ProgramFiles = 38,
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||||
//
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||||
// Summary:
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||||
// The "My Pictures" folder.
|
||||
//
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||||
// Version 5.0. The file system directory that serves as
|
||||
// a common repository for image files. A typical path is
|
||||
// C:\Documents and Settings\username\My Documents\My Pictures.
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||||
MyPictures = 39,
|
||||
// User Profile
|
||||
Profile = 0x0028,
|
||||
//
|
||||
// Summary:
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||||
// The directory for components that are shared across applications.
|
||||
//
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||||
// Version 5.0. A folder for components that are shared across
|
||||
// applications. A typical path is C:\Program Files\Common.
|
||||
// Valid only for Windows NT, Windows 2000, and Windows XP systems.
|
||||
// Not valid for Windows Millennium Edition (Windows Me).
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||||
CommonProgramFiles = 43,
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||||
|
||||
// The file system directory that contains documents
|
||||
// that are common to all users. A typical paths is
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||||
// C:\Documents and Settings\All Users\Documents.
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||||
// Valid for Windows NT systems and Microsoft Windows 95 and
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||||
// Windows 98 systems with Shfolder.dll installed.
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||||
CommonDocuments = 0x002e,
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||||
|
||||
// Version 5.0. The file system directory containing
|
||||
// administrative tools for all users of the computer.
|
||||
CommonAdministrativeTools = 0x002f,
|
||||
|
||||
// Version 5.0. The file system directory that is used
|
||||
// to store administrative tools for an individual user.
|
||||
// The Microsoft Management Console (MMC) will save customized
|
||||
// consoles to this directory, and it will roam with the user.
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||||
AdministrativeTools = 0x0030,
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// Music common to all users
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CommonMusic = 0x0035
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||||
// Version 5.0. Combine this CSIDL with any of the following CSIDLs
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// to force the creation of the associated folder.
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// CreateFlag = 0x8000
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}
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public unsafe class MonoIconMgr : IIconManager
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{
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#region private variables
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||||
private ImageList m_image_list;
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private IDictionary<int, int> m_index_map;
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private IDictionary<string, int> m_extension_map;
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||||
#endregion
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||||
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||||
#region constructor
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||||
/// <summary>
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||||
/// This creates a new shell icon manager.
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||||
/// </summary>
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||||
public MonoIconMgr()
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{
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m_image_list = new ImageList();
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||||
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m_index_map = new Dictionary<int, int>();
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||||
m_extension_map = new Dictionary<string, int>();
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m_image_list.ImageSize = new Size(16, 16);
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m_image_list.ColorDepth = ColorDepth.Depth32Bit;
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m_image_list.Images.Add(Properties.Resources.folder);
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}
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#endregion
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||||
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||||
#region public properties
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||||
/// <summary>
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||||
/// Return the image list that contains the icons found to date.
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||||
/// </summary>
|
||||
public ImageList ImageList
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||||
{
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||||
get
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||||
{
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||||
return m_image_list;
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||||
}
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||||
}
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||||
#endregion
|
||||
|
||||
#region public methods
|
||||
/// <summary>
|
||||
/// Get the icon index associated with a given filename
|
||||
/// </summary>
|
||||
/// <param name="filename">the filename of interest</param>
|
||||
/// <param name="open">if true, the file is "open", most useful for folders</param>
|
||||
/// <returns>the index into the image list for the icon associated with this file</returns>
|
||||
public int GetIconIndex(FileSystemInfo filename, bool open)
|
||||
{
|
||||
int iIcon;
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||||
if (filename is FileInfo && m_extension_map.TryGetValue(filename.Extension.ToLower(), out iIcon))
|
||||
return iIcon;
|
||||
//iIcon = MapIcon(System.Drawing.SystemIcons.Application, info.iIcon);
|
||||
//DestroyIcon(info.hIcon);
|
||||
return 0;
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||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the icon index associated with a given filename
|
||||
/// </summary>
|
||||
/// <param name="filename">the filename of interest</param>
|
||||
/// <param name="open">if true, the file is "open", most useful for folders</param>
|
||||
/// <returns>the index into the image list for the icon associated with this file</returns>
|
||||
public int GetIconIndex(ExtraSpecialFolder folder, bool open)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region private methods
|
||||
|
||||
//private int MapIcon(IntPtr hIcon, int iIcon)
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||||
//{
|
||||
// int index = 0;
|
||||
// if (!m_index_map.TryGetValue(iIcon, out index))
|
||||
// {
|
||||
// m_image_list.Images.Add(Icon.FromHandle(hIcon));
|
||||
// index = m_image_list.Images.Count - 1;
|
||||
// m_index_map.Add(iIcon, index);
|
||||
// }
|
||||
// return index;
|
||||
//}
|
||||
|
||||
public void SetExtensionIcon(string extension, Image icon)
|
||||
{
|
||||
m_image_list.Images.Add(extension, icon);
|
||||
m_extension_map.Add(extension, m_image_list.Images.Count - 1);
|
||||
}
|
||||
|
||||
public void SetExtensionIcon(string extension, Icon icon)
|
||||
{
|
||||
m_image_list.Images.Add(extension, icon);
|
||||
m_extension_map.Add(extension, m_image_list.Images.Count - 1);
|
||||
}
|
||||
|
||||
public string GetFolderPath(ExtraSpecialFolder folder)
|
||||
{
|
||||
switch (folder)
|
||||
{
|
||||
case ExtraSpecialFolder.MyComputer:
|
||||
return "/";
|
||||
}
|
||||
return Environment.GetFolderPath((Environment.SpecialFolder)folder);
|
||||
}
|
||||
|
||||
public void SetFolderPath(ExtraSpecialFolder folder, string path)
|
||||
{
|
||||
throw new Exception("SetFolderPath not supported");
|
||||
}
|
||||
|
||||
public string GetDisplayName(FileSystemInfo filename)
|
||||
{
|
||||
return filename.Name;
|
||||
}
|
||||
|
||||
public string GetDisplayName(ExtraSpecialFolder folder)
|
||||
{
|
||||
switch (folder)
|
||||
{
|
||||
case ExtraSpecialFolder.MyComputer:
|
||||
return "/";
|
||||
}
|
||||
return Path.GetFileName(Environment.GetFolderPath((Environment.SpecialFolder) folder));
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
70
CUEControls/Properties/Resources.Designer.cs
generated
Normal file
70
CUEControls/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,70 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.1434
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace CUEControls.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CUEControls.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
internal static System.Drawing.Icon folder {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("folder", resourceCulture);
|
||||
return ((System.Drawing.Icon)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
124
CUEControls/Properties/Resources.resx
Normal file
124
CUEControls/Properties/Resources.resx
Normal file
@@ -0,0 +1,124 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="folder" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\folder.ico;System.Drawing.Icon, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
||||
BIN
CUERipper/Resources/accuraterip.bmp
Normal file
BIN
CUERipper/Resources/accuraterip.bmp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 822 B |
BIN
CUERipper/Resources/accuraterip_16.bmp
Normal file
BIN
CUERipper/Resources/accuraterip_16.bmp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 822 B |
15
CUERipper/app.config
Normal file
15
CUERipper/app.config
Normal file
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<configSections>
|
||||
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
|
||||
<section name="CUERipper.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
|
||||
</sectionGroup>
|
||||
</configSections>
|
||||
<userSettings>
|
||||
<CUERipper.Properties.Settings>
|
||||
<setting name="MAIN_FREEDB_SITEADDRESS" serializeAs="String">
|
||||
<value>freedb.org</value>
|
||||
</setting>
|
||||
</CUERipper.Properties.Settings>
|
||||
</userSettings>
|
||||
</configuration>
|
||||
BIN
CUETools/Resources/folder.ico
Normal file
BIN
CUETools/Resources/folder.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
Reference in New Issue
Block a user