using System;
using System.Collections.Generic;
using System.Text;
namespace CUETools.Codecs
{
///
/// Default property value for each encoder mode attribute
///
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = true)]
public class DefaultValueForModeAttribute : Attribute
{
///
/// Resource manager to use;
///
public object[] m_values;
///
/// Construct the description attribute
///
///
public DefaultValueForModeAttribute(params object[] values)
{
this.m_values = values;
}
}
}