using CUETools.Codecs; namespace CUETools.DSP.Mixer { public class MixingBuffer { public AudioBuffer[] source; public float[] volume; public bool[] filled; public MixingBuffer(AudioPCMConfig pcm, int size, int sources) { source = new AudioBuffer[sources]; volume = new float[sources]; filled = new bool[sources]; for (int i = 0; i < sources; i++) { source[i] = new AudioBuffer(pcm, size); } } } }