using System; using System.Collections.Generic; using System.Text; namespace NAudio.CoreAudioApi { /// /// AUDCLNT_STREAMFLAGS /// [Flags] public enum AudioClientStreamFlags { /// /// None /// None, /// /// AUDCLNT_STREAMFLAGS_CROSSPROCESS /// CrossProcess = 0x00010000, /// /// AUDCLNT_STREAMFLAGS_LOOPBACK /// Loopback = 0x00020000, /// /// AUDCLNT_STREAMFLAGS_EVENTCALLBACK /// EventCallback = 0x00040000, /// /// AUDCLNT_STREAMFLAGS_NOPERSIST /// NoPersist = 0x00080000, } }