using System; using System.Collections.Generic; using System.Text; namespace CUETools.Codecs { /// /// Default property value for each encoder mode attribute /// [AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = true)] public class DefaultValueForModeAttribute : Attribute { /// /// Resource manager to use; /// public object[] m_values; /// /// Construct the description attribute /// /// public DefaultValueForModeAttribute(params object[] values) { this.m_values = values; } } }