using System; using System.Collections.Generic; using System.ComponentModel; namespace CUETools.Codecs { public class EncoderListViewModel : BindingList { private List model; public EncoderListViewModel(List model) : base() { this.model = model; model.ForEach(item => Add(new AudioEncoderSettingsViewModel(item))); AddingNew += OnAddingNew; } private void OnAddingNew(object sender, AddingNewEventArgs e) { var item = new CommandLine.EncoderSettings("new", "wav", true, "", "", "", ""); model.Add(item); e.NewObject = new AudioEncoderSettingsViewModel(item); } public bool TryGetValue(string extension, bool lossless, string name, out AudioEncoderSettingsViewModel result) { //result = this.Where(udc => udc.settings.Extension == extension && udc.settings.Lossless == lossless && udc.settings.Name == name).First(); foreach (AudioEncoderSettingsViewModel udc in this) { if (udc.Settings.Extension == extension && udc.Settings.Lossless == lossless && udc.Settings.Name == name) { result = udc; return true; } } result = null; return false; } public AudioEncoderSettingsViewModel GetDefault(string extension, bool lossless) { AudioEncoderSettingsViewModel result = null; foreach (AudioEncoderSettingsViewModel udc in this) { if (udc.Settings.Extension == extension && udc.Settings.Lossless == lossless && (result == null || result.Settings.Priority < udc.Settings.Priority)) { result = udc; } } return result; } } }