using System;
using System.Collections.Generic;
using System.Text;
namespace NAudio.CoreAudioApi
{
///
/// AUDCLNT_STREAMFLAGS
///
[Flags]
public enum AudioClientStreamFlags
{
///
/// None
///
None,
///
/// AUDCLNT_STREAMFLAGS_CROSSPROCESS
///
CrossProcess = 0x00010000,
///
/// AUDCLNT_STREAMFLAGS_LOOPBACK
///
Loopback = 0x00020000,
///
/// AUDCLNT_STREAMFLAGS_EVENTCALLBACK
///
EventCallback = 0x00040000,
///
/// AUDCLNT_STREAMFLAGS_NOPERSIST
///
NoPersist = 0x00080000,
}
}