Files
cuetools.net/ProgressODoom/PlainBorderPainter.cs
2010-02-28 21:04:34 +00:00

158 lines
5.6 KiB
C#

using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
using System.Collections.Generic;
namespace ProgressODoom {
/// <summary></summary>
[ToolboxBitmapAttribute(typeof(ProgressODoom.PlainBorderPainter), "Icons.PlainBorderPainter.ico")]
public class PlainBorderPainter : Component, IProgressBorderPainter, IDisposable {
private Color color;
private Pen pent;
private Pen penb;
private Pen cleart;
private Pen clearb;
private bool rounded = false;
private PlainBorderStyle style = PlainBorderStyle.Flat;
private EventHandler onPropertiesChanged;
/// <summary></summary>
public event EventHandler PropertiesChanged {
add {
if (onPropertiesChanged != null) {
foreach (Delegate d in onPropertiesChanged.GetInvocationList()) {
if (object.ReferenceEquals(d, value)) { return; }
}
}
onPropertiesChanged = (EventHandler)Delegate.Combine(onPropertiesChanged, value);
}
remove { onPropertiesChanged = (EventHandler)Delegate.Remove(onPropertiesChanged, value); }
}
private void FireChange() {
if (onPropertiesChanged != null) { onPropertiesChanged(this, EventArgs.Empty); }
}
/// <summary></summary>
public PlainBorderPainter() {
this.Color = Color.Black;
//this.clear = new Pen(new SolidBrush(SystemColors.Control));
}
/// <summary></summary>
/// <param name="color"></param>
public PlainBorderPainter(Color color) {
this.Color = color;
//this.clear = new Pen(new SolidBrush(SystemColors.Control));
}
/// <summary></summary>
[Category("Appearance"), Description("Gets or sets the border color"), Browsable(true)]
public Color Color {
get { return color; }
set {
color = value;
if (style == PlainBorderStyle.Flat) {
pent = new Pen(new SolidBrush(color), 1f);
penb = pent;
this.cleart = new Pen(new SolidBrush(Color.FromArgb(64, color.R, color.G, color.B)));
this.clearb = cleart;
FireChange();
}
}
}
/// <summary></summary>
[Category("Appearance"), Description("Determines wether or not to make the border a flat sqaure"), Browsable(true)]
public bool RoundedCorners {
get { return rounded; }
set { rounded = value; FireChange(); }
}
[Category("Appearance"), Description("Gets or sets the border style"), Browsable(true)]
public PlainBorderStyle Style {
get { return style; }
set {
style = value;
switch (style) {
case PlainBorderStyle.Flat:
pent = new Pen(new SolidBrush(color), 1f);
penb = pent;
this.cleart = new Pen(new SolidBrush(Color.FromArgb(64, color.R, color.G, color.B)));
this.clearb = cleart;
break;
case PlainBorderStyle.Raised:
pent = new Pen(new SolidBrush(SystemColors.ControlLightLight), 1f);
penb = new Pen(new SolidBrush(SystemColors.ControlDark), 1f);
this.cleart = new Pen(new SolidBrush(Color.FromArgb(64, SystemColors.ControlLightLight.R, SystemColors.ControlLightLight.G, SystemColors.ControlLightLight.B)));
this.clearb = new Pen(new SolidBrush(Color.FromArgb(64, SystemColors.ControlDark.R, SystemColors.ControlDark.G, SystemColors.ControlDark.B)));
break;
case PlainBorderStyle.Sunken:
pent = new Pen(new SolidBrush(SystemColors.ControlDark), 1f);
penb = new Pen(new SolidBrush(SystemColors.ControlLightLight), 1f);
this.cleart = new Pen(new SolidBrush(Color.FromArgb(64, SystemColors.ControlDark.R, SystemColors.ControlDark.G, SystemColors.ControlDark.B)));
this.clearb = new Pen(new SolidBrush(Color.FromArgb(64, SystemColors.ControlLightLight.R, SystemColors.ControlLightLight.G, SystemColors.ControlLightLight.B)));
break;
}
FireChange();
}
}
/// <summary></summary>
[Browsable(false)]
public int BorderWidth {
get { return 1; }
}
/// <summary></summary>
/// <param name="box"></param>
/// <param name="g"></param>
public void PaintBorder(Rectangle box, Graphics g) {
//try {
// box.Width -= 1;
// box.Height -= 1;
//} catch {}
if (rounded) {
//// draws the left and right side (because they're shorter) to cover the corner pixels.
//g.DrawLine(clear, box.X, 0, box.X, box.Height);
//g.DrawLine(clear, box.Width, 0, box.Width, box.Height);
g.DrawLine(cleart, box.X, box.Y, box.Right - 1, box.Y); // top
g.DrawLine(cleart, box.X, box.Y, box.X, box.Bottom - 1); // left
g.DrawLine(clearb, box.X, box.Bottom, box.Right, box.Bottom); // bottom
g.DrawLine(clearb, box.Right, box.Y, box.Right, box.Bottom); // right
//g.DrawRectangle(clear, box);
g.DrawLine(pent, box.X + 1, box.Y, box.Right - 1, box.Y); // top
g.DrawLine(penb, box.X + 1, box.Bottom, box.Right - 1, box.Bottom); // bottom
g.DrawLine(pent, box.X, box.Y + 1, box.X, box.Bottom - 1); // left
g.DrawLine(penb, box.Right, box.Y + 1, box.Right, box.Bottom - 1); // right
} else {
//g.DrawRectangle(pen, box);
g.DrawLine(pent, box.X, box.Y, box.Right, box.Y); // top
g.DrawLine(pent, box.X, box.Y, box.X, box.Bottom); // left
g.DrawLine(penb, box.X, box.Bottom, box.Right, box.Bottom); // bottom
g.DrawLine(penb, box.Right, box.Y, box.Right, box.Bottom); // right
}
}
/// <summary></summary>
public void Resize(Rectangle box) {
}
/// <summary></summary>
protected override void Dispose(bool disposing) {
base.Dispose(disposing);
pent.Dispose();
penb.Dispose();
cleart.Dispose();
clearb.Dispose();
}
/// <summary></summary>
public enum PlainBorderStyle {
Flat, Sunken, Raised
}
}
}