mirror of
https://github.com/claunia/cuetools.net.git
synced 2025-12-16 18:14:25 +00:00
158 lines
5.6 KiB
C#
158 lines
5.6 KiB
C#
using System;
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using System.ComponentModel;
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using System.Drawing;
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using System.Windows.Forms;
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using System.Collections.Generic;
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namespace ProgressODoom {
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/// <summary></summary>
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[ToolboxBitmapAttribute(typeof(ProgressODoom.PlainBorderPainter), "Icons.PlainBorderPainter.ico")]
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public class PlainBorderPainter : Component, IProgressBorderPainter, IDisposable {
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private Color color;
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private Pen pent;
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private Pen penb;
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private Pen cleart;
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private Pen clearb;
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private bool rounded = false;
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private PlainBorderStyle style = PlainBorderStyle.Flat;
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private EventHandler onPropertiesChanged;
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/// <summary></summary>
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public event EventHandler PropertiesChanged {
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add {
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if (onPropertiesChanged != null) {
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foreach (Delegate d in onPropertiesChanged.GetInvocationList()) {
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if (object.ReferenceEquals(d, value)) { return; }
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}
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}
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onPropertiesChanged = (EventHandler)Delegate.Combine(onPropertiesChanged, value);
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}
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remove { onPropertiesChanged = (EventHandler)Delegate.Remove(onPropertiesChanged, value); }
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}
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private void FireChange() {
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if (onPropertiesChanged != null) { onPropertiesChanged(this, EventArgs.Empty); }
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}
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/// <summary></summary>
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public PlainBorderPainter() {
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this.Color = Color.Black;
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//this.clear = new Pen(new SolidBrush(SystemColors.Control));
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}
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/// <summary></summary>
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/// <param name="color"></param>
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public PlainBorderPainter(Color color) {
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this.Color = color;
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//this.clear = new Pen(new SolidBrush(SystemColors.Control));
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}
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/// <summary></summary>
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[Category("Appearance"), Description("Gets or sets the border color"), Browsable(true)]
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public Color Color {
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get { return color; }
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set {
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color = value;
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if (style == PlainBorderStyle.Flat) {
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pent = new Pen(new SolidBrush(color), 1f);
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penb = pent;
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this.cleart = new Pen(new SolidBrush(Color.FromArgb(64, color.R, color.G, color.B)));
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this.clearb = cleart;
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FireChange();
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}
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}
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}
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/// <summary></summary>
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[Category("Appearance"), Description("Determines wether or not to make the border a flat sqaure"), Browsable(true)]
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public bool RoundedCorners {
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get { return rounded; }
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set { rounded = value; FireChange(); }
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}
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[Category("Appearance"), Description("Gets or sets the border style"), Browsable(true)]
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public PlainBorderStyle Style {
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get { return style; }
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set {
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style = value;
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switch (style) {
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case PlainBorderStyle.Flat:
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pent = new Pen(new SolidBrush(color), 1f);
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penb = pent;
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this.cleart = new Pen(new SolidBrush(Color.FromArgb(64, color.R, color.G, color.B)));
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this.clearb = cleart;
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break;
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case PlainBorderStyle.Raised:
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pent = new Pen(new SolidBrush(SystemColors.ControlLightLight), 1f);
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penb = new Pen(new SolidBrush(SystemColors.ControlDark), 1f);
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this.cleart = new Pen(new SolidBrush(Color.FromArgb(64, SystemColors.ControlLightLight.R, SystemColors.ControlLightLight.G, SystemColors.ControlLightLight.B)));
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this.clearb = new Pen(new SolidBrush(Color.FromArgb(64, SystemColors.ControlDark.R, SystemColors.ControlDark.G, SystemColors.ControlDark.B)));
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break;
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case PlainBorderStyle.Sunken:
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pent = new Pen(new SolidBrush(SystemColors.ControlDark), 1f);
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penb = new Pen(new SolidBrush(SystemColors.ControlLightLight), 1f);
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this.cleart = new Pen(new SolidBrush(Color.FromArgb(64, SystemColors.ControlDark.R, SystemColors.ControlDark.G, SystemColors.ControlDark.B)));
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this.clearb = new Pen(new SolidBrush(Color.FromArgb(64, SystemColors.ControlLightLight.R, SystemColors.ControlLightLight.G, SystemColors.ControlLightLight.B)));
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break;
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}
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FireChange();
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}
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}
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/// <summary></summary>
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[Browsable(false)]
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public int BorderWidth {
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get { return 1; }
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}
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/// <summary></summary>
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/// <param name="box"></param>
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/// <param name="g"></param>
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public void PaintBorder(Rectangle box, Graphics g) {
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//try {
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// box.Width -= 1;
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// box.Height -= 1;
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//} catch {}
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if (rounded) {
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//// draws the left and right side (because they're shorter) to cover the corner pixels.
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//g.DrawLine(clear, box.X, 0, box.X, box.Height);
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//g.DrawLine(clear, box.Width, 0, box.Width, box.Height);
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g.DrawLine(cleart, box.X, box.Y, box.Right - 1, box.Y); // top
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g.DrawLine(cleart, box.X, box.Y, box.X, box.Bottom - 1); // left
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g.DrawLine(clearb, box.X, box.Bottom, box.Right, box.Bottom); // bottom
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g.DrawLine(clearb, box.Right, box.Y, box.Right, box.Bottom); // right
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//g.DrawRectangle(clear, box);
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g.DrawLine(pent, box.X + 1, box.Y, box.Right - 1, box.Y); // top
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g.DrawLine(penb, box.X + 1, box.Bottom, box.Right - 1, box.Bottom); // bottom
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g.DrawLine(pent, box.X, box.Y + 1, box.X, box.Bottom - 1); // left
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g.DrawLine(penb, box.Right, box.Y + 1, box.Right, box.Bottom - 1); // right
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} else {
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//g.DrawRectangle(pen, box);
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g.DrawLine(pent, box.X, box.Y, box.Right, box.Y); // top
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g.DrawLine(pent, box.X, box.Y, box.X, box.Bottom); // left
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g.DrawLine(penb, box.X, box.Bottom, box.Right, box.Bottom); // bottom
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g.DrawLine(penb, box.Right, box.Y, box.Right, box.Bottom); // right
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}
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}
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/// <summary></summary>
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public void Resize(Rectangle box) {
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}
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/// <summary></summary>
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protected override void Dispose(bool disposing) {
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base.Dispose(disposing);
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pent.Dispose();
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penb.Dispose();
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cleart.Dispose();
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clearb.Dispose();
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}
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/// <summary></summary>
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public enum PlainBorderStyle {
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Flat, Sunken, Raised
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}
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}
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} |