mirror of
https://github.com/claunia/cuetools.net.git
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463 lines
9.3 KiB
Plaintext
463 lines
9.3 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="MACLib" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=MACLib - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "MACLib.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "MACLib.mak" CFG="MACLib - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "MACLib - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "MACLib - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/Monkey's Audio/MACLib", SCAAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "MACLib - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /G6 /MT /W3 /GX /Ox /Ot /Og /Oi /Ob2 /I "..\Shared" /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_UNICODE" /D "UNICODE" /FR /YX"all.h" /FD /c
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# SUBTRACT CPP /Oa
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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# Begin Special Build Tool
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ProjDir=.
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SOURCE="$(InputPath)"
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PreLink_Desc=Building assembly...
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PreLink_Cmds=cd $(ProjDir)\Assembly nasmw -d WIN32 -f win32 -o Assembly.obj Assembly.nas
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "MACLib - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\Shared" /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_UNICODE" /D "UNICODE" /FD /GZ /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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# Begin Special Build Tool
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ProjDir=.
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SOURCE="$(InputPath)"
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PreLink_Desc=Building assembly...
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PreLink_Cmds=cd $(ProjDir)\Assembly nasmw -d WIN32 -f win32 -o Assembly.obj Assembly.nas
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "MACLib - Win32 Release"
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# Name "MACLib - Win32 Debug"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Group "Compress"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\APECompress.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\APECompressCore.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\APECompressCreate.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\BitArray.cpp
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# End Source File
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=".\Old\Anti-Predictor.cpp"
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SOURCE=.\Old\AntiPredictorExtraHigh.cpp
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SOURCE=.\Old\AntiPredictorFast.cpp
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SOURCE=.\Old\AntiPredictorHigh.cpp
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# End Source File
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SOURCE=.\Old\AntiPredictorNormal.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Old\APEDecompressCore.cpp
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# End Source File
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SOURCE=.\Old\APEDecompressOld.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Old\UnBitArrayOld.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Old\UnMAC.cpp
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\APEDecompress.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\UnBitArray.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\UnBitArrayBase.cpp
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# End Source File
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# End Group
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# Begin Group "Info"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\APEHeader.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\APEInfo.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\APELink.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\APETag.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\WAVInputSource.cpp
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# End Source File
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# End Group
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# Begin Group "Tools"
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# PROP Default_Filter ""
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# Begin Group "IO"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\Shared\StdLibFileIO.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Shared\WinFileIO.cpp
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=..\Shared\CharacterHelper.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Shared\CircleBuffer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Shared\GlobalFunctions.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MACProgressHelper.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MD5.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Prepare.cpp
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# End Source File
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# End Group
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# Begin Group "Prediction"
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# PROP Default_Filter ""
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# Begin Group "Filters"
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# PROP Default_Filter ""
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SOURCE=.\NNFilter.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\NewPredictor.cpp
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\APESimple.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MACLib.cpp
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# End Source File
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SOURCE=.\APECompress.h
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# End Source File
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# Begin Source File
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SOURCE=.\APECompressCore.h
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# End Source File
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# Begin Source File
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SOURCE=.\APECompressCreate.h
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# End Source File
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# Begin Source File
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SOURCE=.\BitArray.h
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# End Source File
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# PROP Default_Filter ""
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SOURCE=.\Old\APEDecompressCore.h
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SOURCE=.\Old\APEDecompressOld.h
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# End Source File
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SOURCE=.\Old\UnBitArrayOld.h
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# End Source File
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SOURCE=.\Old\UnMAC.h
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SOURCE=.\APEDecompress.h
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SOURCE=.\UnBitArray.h
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SOURCE=.\APEHeader.h
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SOURCE=.\APEInfo.h
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# End Source File
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SOURCE=.\APELink.h
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# End Source File
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SOURCE=.\APETag.h
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SOURCE=.\WAVInputSource.h
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SOURCE=..\Shared\IO.h
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SOURCE=..\Shared\StdLibFileIO.h
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# End Source File
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SOURCE=..\Shared\WinFileIO.h
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# End Source File
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SOURCE=..\Shared\CharacterHelper.h
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SOURCE=..\Shared\CircleBuffer.h
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SOURCE=..\Shared\GlobalFunctions.h
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# End Source File
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SOURCE=.\MACProgressHelper.h
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SOURCE=.\md5.h
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SOURCE=..\Shared\NoWindows.h
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# Begin Source File
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SOURCE=.\Prepare.h
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# End Source File
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SOURCE=..\Shared\SmartPtr.h
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SOURCE=.\NNFilter.h
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SOURCE=..\Shared\RollBuffer.h
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SOURCE=.\ScaledFirstOrderFilter.h
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SOURCE=.\NewPredictor.h
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SOURCE=.\Predictor.h
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# End Source File
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SOURCE=..\Shared\All.h
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SOURCE=.\Assembly\Assembly.h
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# End Source File
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# Begin Source File
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SOURCE=.\MACLib.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=..\Credits.txt
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# End Source File
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# Begin Source File
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SOURCE=..\History.txt
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# End Source File
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# Begin Source File
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SOURCE="..\To Do.txt"
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# End Source File
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# Begin Source File
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SOURCE=.\Assembly\Assembly.obj
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# End Source File
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# End Target
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# End Project
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