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https://github.com/claunia/cuetools.net.git
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217 lines
7.0 KiB
C#
217 lines
7.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using NAudio.Wave;
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using System.Threading;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace NAudio.CoreAudioApi
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{
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/// <summary>
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/// Audio Capture using Wasapi
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/// See http://msdn.microsoft.com/en-us/library/dd370800%28VS.85%29.aspx
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/// </summary>
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public class WasapiCapture : IWaveIn
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{
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private const long REFTIMES_PER_SEC = 10000000;
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private const long REFTIMES_PER_MILLISEC = 10000;
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private volatile bool stop;
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private byte[] recordBuffer;
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private Thread captureThread;
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private AudioClient audioClient;
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private int bytesPerFrame;
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/// <summary>
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/// Indicates recorded data is available
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/// </summary>
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public event EventHandler<WaveInEventArgs> DataAvailable;
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/// <summary>
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/// Indicates that all recorded data has now been received.
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/// </summary>
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public event EventHandler RecordingStopped;
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/// <summary>
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/// Initialises a new instance of the WASAPI capture class
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/// </summary>
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public WasapiCapture() :
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this(GetDefaultCaptureDevice())
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{
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}
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/// <summary>
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/// Initialises a new instance of the WASAPI capture class
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/// </summary>
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/// <param name="captureDevice">Capture device to use</param>
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public WasapiCapture(MMDevice captureDevice)
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{
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this.audioClient = captureDevice.AudioClient;
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WaveFormat = audioClient.MixFormat;
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}
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/// <summary>
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/// Recording wave format
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/// </summary>
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public WaveFormat WaveFormat { get; set; }
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/// <summary>
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/// Gets the default audio capture device
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/// </summary>
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/// <returns>The default audio capture device</returns>
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public static MMDevice GetDefaultCaptureDevice()
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{
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MMDeviceEnumerator devices = new MMDeviceEnumerator();
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return devices.GetDefaultAudioEndpoint(DataFlow.Capture, Role.Console);
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}
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private void InitializeCaptureDevice()
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{
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long requestedDuration = REFTIMES_PER_MILLISEC * 100;
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if (!audioClient.IsFormatSupported(AudioClientShareMode.Shared, WaveFormat))
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{
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throw new ArgumentException("Unsupported Wave Format");
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}
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audioClient.Initialize(AudioClientShareMode.Shared,
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AudioClientStreamFlags.None,
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requestedDuration,
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0,
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WaveFormat,
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Guid.Empty);
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int bufferFrameCount = audioClient.BufferSize;
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bytesPerFrame = WaveFormat.Channels * WaveFormat.BitsPerSample / 8;
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recordBuffer = new byte[bufferFrameCount * bytesPerFrame];
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Debug.WriteLine(string.Format("record buffer size = {0}", recordBuffer.Length));
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}
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/// <summary>
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/// Start Recording
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/// </summary>
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public void StartRecording()
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{
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InitializeCaptureDevice();
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ThreadStart start = delegate { this.CaptureThread(this.audioClient); };
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this.captureThread = new Thread(start);
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Debug.WriteLine("Thread starting...");
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this.stop = false;
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this.captureThread.Start();
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}
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/// <summary>
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/// Stop Recording
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/// </summary>
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public void StopRecording()
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{
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if (this.captureThread != null)
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{
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this.stop = true;
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Debug.WriteLine("Thread ending...");
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// wait for thread to end
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this.captureThread.Join();
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this.captureThread = null;
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Debug.WriteLine("Done.");
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this.stop = false;
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}
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}
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private void CaptureThread(AudioClient client)
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{
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Debug.WriteLine(client.BufferSize);
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int bufferFrameCount = audioClient.BufferSize;
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// Calculate the actual duration of the allocated buffer.
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long actualDuration = (long)((double)REFTIMES_PER_SEC *
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bufferFrameCount / WaveFormat.SampleRate);
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int sleepMilliseconds = (int)(actualDuration / REFTIMES_PER_MILLISEC / 2);
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AudioCaptureClient capture = client.AudioCaptureClient;
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client.Start();
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try
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{
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Debug.WriteLine(string.Format("sleep: {0} ms", sleepMilliseconds));
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while (!this.stop)
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{
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Thread.Sleep(sleepMilliseconds);
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ReadNextPacket(capture);
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}
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client.Stop();
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if (RecordingStopped != null)
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{
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RecordingStopped(this, EventArgs.Empty);
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}
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}
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finally
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{
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if (capture != null)
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{
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capture.Dispose();
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}
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if (client != null)
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{
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client.Dispose();
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}
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client = null;
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capture = null;
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}
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System.Diagnostics.Debug.WriteLine("stop wasapi");
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}
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private void ReadNextPacket(AudioCaptureClient capture)
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{
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IntPtr buffer;
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int framesAvailable;
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AudioClientBufferFlags flags;
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int packetSize = capture.GetNextPacketSize();
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int recordBufferOffset = 0;
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//Debug.WriteLine(string.Format("packet size: {0} samples", packetSize / 4));
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while (packetSize != 0)
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{
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buffer = capture.GetBuffer(out framesAvailable, out flags);
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int bytesAvailable = framesAvailable * bytesPerFrame;
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//Debug.WriteLine(string.Format("got buffer: {0} frames", framesAvailable));
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// if not silence...
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if ((flags & AudioClientBufferFlags.Silent) != AudioClientBufferFlags.Silent)
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{
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Marshal.Copy(buffer, recordBuffer, recordBufferOffset, bytesAvailable);
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}
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else
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{
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Array.Clear(recordBuffer, recordBufferOffset, bytesAvailable);
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}
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recordBufferOffset += bytesAvailable;
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capture.ReleaseBuffer(framesAvailable);
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packetSize = capture.GetNextPacketSize();
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}
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if (DataAvailable != null)
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{
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DataAvailable(this, new WaveInEventArgs(recordBuffer, recordBufferOffset));
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}
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}
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/// <summary>
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/// Dispose
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/// </summary>
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public void Dispose()
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{
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StopRecording();
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}
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}
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}
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