Files
cuetools.net/CUETools.DSP.Mixer/MixingWriter.cs
Grigory Chudov 9670c6c891 Refactoring codecs infrastructure:
AudioWriterSettings passed to IAdioDest constructors now
AudioWriterSettings now includes AudioPCMConfig
2013-04-07 20:41:58 -04:00

107 lines
3.1 KiB
C#

using System;
using CUETools.Codecs;
namespace CUETools.DSP.Mixer
{
public class MixingWriter : IAudioDest
{
private MixingSource mixer;
private int iSource;
private long samplePos;
private MixingBuffer mixbuff;
private float volume;
private AudioEncoderSettings m_settings;
public long Position
{
get { return samplePos; }
set { throw new NotSupportedException(); }
}
public long FinalSampleCount
{
set { throw new NotSupportedException(); }
}
public AudioEncoderSettings Settings
{
get
{
return m_settings;
}
}
public float Volume
{
get { return volume; }
set { volume = value; }
}
public string Path { get { return ""; } }
public MixingWriter(MixingSource mixer, int iSource)
{
this.m_settings = new AudioEncoderSettings(mixer.PCM);
this.mixer = mixer;
this.iSource = iSource;
this.samplePos = 0;
this.mixbuff = null;
this.volume = 1.0f;
}
public void Close()
{
}
public void Delete()
{
Close();
}
public void Pause()
{
mixer.LockEmptyBuffer(iSource);
}
public void Flush()
{
if (mixbuff != null)
{
if (mixbuff.source[iSource].Length < mixbuff.source[iSource].Size)
AudioSamples.MemSet(mixbuff.source[iSource].Bytes, 0, mixbuff.source[iSource].Length * Settings.PCM.BlockAlign, (mixbuff.source[iSource].Size - mixbuff.source[iSource].Length) * Settings.PCM.BlockAlign);
mixer.UnlockEmptyBuffer(mixbuff, iSource, volume);
mixbuff = null;
}
}
public void Write(AudioBuffer buff)
{
int bs = Settings.PCM.BlockAlign;
int buff_offs = 0;
while (buff_offs < buff.Length)
{
if (mixbuff == null)
{
mixbuff = mixer.LockEmptyBuffer(iSource);
mixbuff.source[iSource].Prepare(-1);
mixbuff.source[iSource].Length = 0;
}
int chunk = Math.Min(buff.Length - buff_offs, mixbuff.source[iSource].Size - mixbuff.source[iSource].Length);
Buffer.BlockCopy(buff.Float, buff_offs * bs, mixbuff.source[iSource].Float, mixbuff.source[iSource].Length * bs, chunk * bs);
mixbuff.source[iSource].Length += chunk;
buff_offs += chunk;
if (mixbuff.source[iSource].Length == mixbuff.source[iSource].Size)
{
mixer.UnlockEmptyBuffer(mixbuff, iSource, volume);
mixbuff = null;
}
}
samplePos += buff.Length;
}
}
}