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125 lines
3.4 KiB
C#
125 lines
3.4 KiB
C#
/*
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LICENSE
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-------
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Copyright (C) 2007 Ray Molenkamp
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This source code is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this source code or the software it produces.
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Permission is granted to anyone to use this source code for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this source code must not be misrepresented; you must not
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claim that you wrote the original source code. If you use this source code
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original source code.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace NAudio.CoreAudioApi
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{
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/// <summary>
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/// Audio Volume Notification Data
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/// </summary>
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public class AudioVolumeNotificationData
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{
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private Guid _EventContext;
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private bool _Muted;
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private float _MasterVolume;
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private int _Channels;
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private float[] _ChannelVolume;
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/// <summary>
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/// Event Context
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/// </summary>
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public Guid EventContext
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{
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get
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{
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return _EventContext;
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}
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}
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/// <summary>
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/// Muted
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/// </summary>
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public bool Muted
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{
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get
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{
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return _Muted;
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}
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}
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/// <summary>
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/// Master Volume
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/// </summary>
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public float MasterVolume
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{
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get
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{
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return _MasterVolume;
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}
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}
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/// <summary>
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/// Channels
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/// </summary>
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public int Channels
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{
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get
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{
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return _Channels;
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}
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}
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/// <summary>
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/// Channel Volume
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/// </summary>
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public float[] ChannelVolume
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{
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get
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{
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return _ChannelVolume;
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}
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}
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/// <summary>
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/// Audio Volume Notification Data
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/// </summary>
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/// <param name="eventContext"></param>
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/// <param name="muted"></param>
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/// <param name="masterVolume"></param>
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/// <param name="channelVolume"></param>
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public AudioVolumeNotificationData(Guid eventContext, bool muted, float masterVolume, float[] channelVolume)
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{
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_EventContext = eventContext;
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_Muted = muted;
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_MasterVolume = masterVolume;
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_Channels = channelVolume.Length;
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_ChannelVolume = channelVolume;
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}
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/// <summary>
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/// Audio Volume Notification Data
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/// </summary>
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/// <param name="eventContext"></param>
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/// <param name="muted"></param>
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/// <param name="masterVolume"></param>
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/// <param name="channels"></param>
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public AudioVolumeNotificationData(Guid eventContext, bool muted, float masterVolume)
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{
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_EventContext = eventContext;
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_Muted = muted;
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_MasterVolume = masterVolume;
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}
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}
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}
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