Files
cuetools.net/Bwg.Logging/MemorySink.cs
2008-11-26 18:57:40 +00:00

115 lines
2.8 KiB
C#

//
// BwgBurn - CD-R/CD-RW/DVD-R/DVD-RW burning program for Windows XP
//
// Copyright (C) 2006 by Jack W. Griffin (butchg@comcast.net)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the
//
// Free Software Foundation, Inc.,
// 59 Temple Place, Suite 330,
// Boston, MA 02111-1307 USA
//
using System;
using System.Collections.Generic;
using System.Text;
namespace Bwg.Logging
{
/// <summary>
/// This class is a message sink that stores all of the messages
/// in a list.
/// </summary>
public class MemorySink : Sink
{
private Object m_lock;
private IList<UserMessage> m_list ;
/// <summary>
///
/// </summary>
public EventHandler<MessageAddedArgs> MessageAdded;
/// <summary>
///
/// </summary>
public MemorySink()
{
m_lock = new Object();
m_list = new List<UserMessage>();
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public int GetMessageCount()
{
int cnt;
lock (m_lock)
{
cnt = m_list.Count;
}
return cnt;
}
/// <summary>
///
/// </summary>
/// <param name="n"></param>
/// <returns></returns>
public UserMessage GetMessage(int n)
{
UserMessage m;
lock (m_lock)
{
m = m_list[n];
}
return m;
}
/// <summary>
///
/// </summary>
/// <param name="m"></param>
public override void LogMessage(UserMessage m)
{
lock (m_lock)
{
m_list.Add(m);
}
if (MessageAdded != null)
{
MessageAddedArgs args = new MessageAddedArgs(m);
MessageAdded(this, args);
}
}
/// <summary>
///
/// </summary>
public void Clear()
{
lock (m_lock)
{
m_list.Clear();
}
}
}
}