mirror of
https://github.com/claunia/flac.git
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Purge old un-maintained MSVC 6 project files.
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@@ -13,7 +13,6 @@ EXTRA_DIST = \
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charset_test.c \
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charsetmap.h \
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iconvert.h \
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utf8_static.dsp \
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utf8_static.vcproj
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debug:
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@@ -1,116 +0,0 @@
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# Microsoft Developer Studio Project File - Name="utf8_static" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=utf8_static - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "utf8_static.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "utf8_static.mak" CFG="utf8_static - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "utf8_static - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "utf8_static - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName "utf8"
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# PROP Scc_LocalPath "..\..\.."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "utf8_static - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\..\objs\release\lib"
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# PROP Intermediate_Dir "Release_static"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I ".\include" /I "..\..\..\include" /I "..\..\..\include\share" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /nodefaultlib
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!ELSEIF "$(CFG)" == "utf8_static - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\..\objs\debug\lib"
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# PROP Intermediate_Dir "Debug_static"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I ".\include" /I "..\..\..\include" /I "..\..\..\include\share" /D "WIN32" /D "_DEBUG" /D "DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /nodefaultlib
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!ENDIF
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# Begin Target
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# Name "utf8_static - Win32 Release"
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# Name "utf8_static - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "c"
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# Begin Source File
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SOURCE=.\charset.c
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# End Source File
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# Begin Source File
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SOURCE=.\iconvert.c
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# End Source File
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# Begin Source File
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SOURCE=.\utf8.c
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# End Source File
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# End Group
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# Begin Group "Private Header Files"
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# PROP Default_Filter ""
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# End Group
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# Begin Group "Protected Header Files"
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# PROP Default_Filter ""
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# End Group
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# Begin Group "Public Header Files"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\..\include\share\utf8.h
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# End Source File
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# End Group
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# End Target
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# End Project
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