fix bug where play() was dying instead of skipping over bad files

This commit is contained in:
Josh Coalson
2002-02-17 22:23:56 +00:00
parent 0a4586338a
commit 1d1fccb60a

View File

@@ -99,8 +99,8 @@ int play(char *fn)
} }
input_file = CreateFile(fn, GENERIC_READ, FILE_SHARE_READ|FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); input_file = CreateFile(fn, GENERIC_READ, FILE_SHARE_READ|FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (input_file == INVALID_HANDLE_VALUE) { if(input_file == INVALID_HANDLE_VALUE) {
return 1; return -1;
} }
CloseHandle(input_file); CloseHandle(input_file);