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minor comments
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31
README
31
README
@@ -123,6 +123,10 @@ by default. Note that --disable-asm-optimizations overrides
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--with-libiconv-prefix=
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--with-libiconv-prefix=
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Use these if you have these packages but configure can't find them.
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Use these if you have these packages but configure can't find them.
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If you want to build completely from scratch (i.e. starting with just
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configure.in and Makefile.am) you should be able to just run 'autogen.sh'
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but make sure and read the comments in that file first.
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===============================================================================
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===============================================================================
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Building with Makefile.lite
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Building with Makefile.lite
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@@ -132,7 +136,7 @@ There is a more lightweight build system for do-it-yourself-ers.
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It is also useful if configure isn't working, which may be the
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It is also useful if configure isn't working, which may be the
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case since lately we've had some problems with different versions
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case since lately we've had some problems with different versions
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of automake and libtool. The Makefile.lite system should work
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of automake and libtool. The Makefile.lite system should work
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on Gnu systems with few or no adjustments.
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on GNU systems with few or no adjustments.
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From the top level just 'make -f Makefile.lite'. You can
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From the top level just 'make -f Makefile.lite'. You can
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specify zero or one optional target from 'release', 'debug',
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specify zero or one optional target from 'release', 'debug',
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@@ -151,10 +155,12 @@ Building with MSVC
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===============================================================================
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===============================================================================
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There are two ways to build with MSVC:
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There are two ways to build with MSVC:
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@@@@Prerequisite: Ogg headers/libs
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1. Project Files
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1. Project Files
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----------------
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----------------
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Prerequisite: you must have the Ogg libraries installed as described
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later.
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Prerequisite: you must have nasm installed, and have the environment
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Prerequisite: you must have nasm installed, and have the environment
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variable FLAC_NASM set to the full path to nasmw.exe, e.g
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variable FLAC_NASM set to the full path to nasmw.exe, e.g
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@@ -165,11 +171,16 @@ There are two ways to build with MSVC:
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from the tree, do right-mouse-button and 'Set as active project'.
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from the tree, do right-mouse-button and 'Set as active project'.
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The default build mode will probably be Debug; to change to release
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The default build mode will probably be Debug; to change to release
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do Build|Set Active Configuration and select 'all - Win32 Release'.
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do Build|Set Active Configuration and select 'all - Win32 Release'.
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Then do Project|Build. The libraries will be built as and DLLs and
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Then do Project|Build. This will build all libraries both statically
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you'll need to install these as well.
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(e.g. obj\debug\lib\libFLAC_static.lib) and as DLLs (e.g.
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obj\debug\bin\libFLAC.dll), and it will build all binaries, statically
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linked (e.g. obj\debug\bin\flac.exe).
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2. nmake
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2. nmake
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--------
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--------
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Prerequisite: you must have the Ogg libraries installed as described
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later.
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Prerequisite: you must have nasm installed and nasmw.exe must be in
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Prerequisite: you must have nasm installed and nasmw.exe must be in
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your path.
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your path.
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@@ -189,17 +200,25 @@ There are two ways to build with MSVC:
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Makefile.vc
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Makefile.vc
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Everything will end up in the 'obj' directory. DLLs and .exe files
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Everything will end up in the 'obj' directory. DLLs and .exe files
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are all that are needed and can be copied to an installation area an
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are all that are needed and can be copied to an installation area and
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added to the PATH. The plugins have to be copied to their appropriate
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added to the PATH. The plugins have to be copied to their appropriate
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place in the player area. For Winamp2 this is <winamp2-dir>\Plugins
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place in the player area. For Winamp2 this is <winamp2-dir>\Plugins
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and for Winamp3 this is <winamp3-dir>\Wacs.
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and for Winamp3 this is <winamp3-dir>\Wacs.
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By default the code is configured with Ogg support. Before building FLAC
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you will need to get the Ogg source distribution
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(see http://xiph.org/ogg/vorbis/download/), build ogg_static.lib (load and
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build win32\ogg_static.dsp), copy ogg_static.lib into FLAC's
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'obj\release\lib' directory, and copy the entire include\ogg tree into
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FLAC's 'include' directory (so that there is an 'ogg' directory in FLAC's
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'include' directory with the files ogg.h, os_types.h and config_types.h).
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===============================================================================
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===============================================================================
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Building on Mac OS X
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Building on Mac OS X
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===============================================================================
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===============================================================================
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If you have Fink, the Gnu flow above should work. Otherwise,
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If you have Fink, the GNU flow above should work. Otherwise,
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there is a Project Builder project in the top-level source
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there is a Project Builder project in the top-level source
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directory to build libFLAC and the command-line utilities on
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directory to build libFLAC and the command-line utilities on
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Mac OS X. In a terminal, cd to the top-level directory (the
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Mac OS X. In a terminal, cd to the top-level directory (the
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21
autogen.sh
21
autogen.sh
@@ -1,3 +1,22 @@
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#!/bin/sh
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#!/bin/sh
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aclocal && autoconf && autoheader && automake --foreign --include-deps --add-missing --copy
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# 'hacks' is the place to put some commands you may need. There are at
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# least two that seem to be necessary in some situations:
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#
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# 1. Some (newer?) versions automake --add-missing --copy do not copy
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# in ltmain.sh, maybe because this is now supposed to be done by
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# libtoolize.
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# 2. FLAC uses iconv but not gettext. iconv requires config.rpath which
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# is supplied by gettext, which is copied in by gettextize. But we
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# can't run gettextize since we do not fulfill all it's requirements
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# (since we don't use it).
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#
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# If both these apply try:
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#
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#hacks=cp /usr/share/libtool/ltmain.sh . && cp /usr/share/gettext/config.rpath .
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#
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# Otherwise, this is the no-op:
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hacks=true
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#
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aclocal && autoconf && autoheader && $hacks && automake --foreign --include-deps --add-missing --copy
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