Clean up source documentation

This patch removes all content that is better viewed online (i.e.
downloads, links etc.) and not necessary for development.

Signed-off-by: Erik de Castro Lopo <erikd@mega-nerd.com>
This commit is contained in:
Martijn van Beurden
2013-09-17 19:18:28 +02:00
committed by Erik de Castro Lopo
parent a68082be0b
commit 943384d7c3
90 changed files with 233 additions and 9713 deletions

View File

@@ -1,6 +1,5 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<!-- Copyright (c) 2000-2009 Josh Coalson -->
<!-- Copyright (c) 2011-2013 Xiph.Org Foundation -->
<!-- Copyright (c) 2000-2009 Josh Coalson, 2011-2013 Xiph.Org Foundation -->
<!-- Permission is granted to copy, distribute and/or modify this document -->
<!-- under the terms of the GNU Free Documentation License, Version 1.1 -->
<!-- or any later version published by the Free Software Foundation; -->
@@ -20,7 +19,7 @@
<body>
<div class="logo">
<a href="http://flac.sourceforge.net/"><img src="images/logo130.gif" alt="FLAC Logo" align="middle" border="0" hspace="0" /></a>
<a href="index.html"><img src="images/logo130.gif" alt="FLAC Logo" align="middle" border="0" hspace="0" /></a>
</div>
<div class="above_nav"></div>
@@ -28,18 +27,10 @@
<div class="navbar">
&nbsp;<a href="index.html">home</a>&nbsp;&nbsp;|
&nbsp;faq&nbsp;&nbsp;|
&nbsp;<a href="news.html">news</a>&nbsp;&nbsp;|
&nbsp;<a href="download.html">download</a>&nbsp;&nbsp;|
&nbsp;<a href="documentation.html">documentation</a>&nbsp;&nbsp;|
&nbsp;<a href="comparison.html">comparison</a>&nbsp;&nbsp;|
&nbsp;<a href="developers.html">developers</a>&nbsp;&nbsp;|
&nbsp;<a href="changelog.html">changelog</a>&nbsp;&nbsp;|
&nbsp;<a href="links.html">links</a>&nbsp;&nbsp;|
&nbsp;<a href="developers.html">developers</a>&nbsp;
</div>
<div class="langbar">
&nbsp;english&nbsp;&nbsp;|
&nbsp;<a href="ru/faq.html">russian</a>&nbsp;
&nbsp;<a href="http://xiph.org/flac">more</a>
</div>
<div class="below_nav"></div>
@@ -53,127 +44,130 @@
<b>General</b>
<ul>
<li>
<a href="#general__what_is"><b>What is FLAC?</b></a>
<a href="faq.html#general__what_is"><b>What is FLAC?</b></a>
</li>
<li>
<a href="#general__how_to"><b>I have a FLAC file, how do I play it?</b></a>
<a href="faq.html#general__how_to"><b>I have a FLAC file, how do I play it?</b></a>
</li>
<li>
<a href="#general__how_to"><b>How can I create FLAC files?</b></a>
<a href="faq.html#general__how_to"><b>How can I create FLAC files?</b></a>
</li>
<li>
<a href="#general__license"><b>What licensing applies to the FLAC format and software?</b></a>
<a href="faq.html#general__license"><b>What licensing applies to the FLAC format and software?</b></a>
</li>
<li>
<a href="#general__tagging"><b>What kinds of tags does FLAC support?</b></a>
<a href="faq.html#general__tagging"><b>What kinds of tags does FLAC support?</b></a>
</li>
<li>
<a href="#general__software"><b>What software support FLAC?</b></a>
<a href="faq.html#general__software"><b>What software support FLAC?</b></a>
</li>
<li>
<a href="#general__software_wmp"><b>How can I play FLAC in Windows Media Player?</b></a>
<a href="faq.html#general__software_wmp"><b>How can I play FLAC in Windows Media Player?</b></a>
</li>
<li>
<a href="#general__hardware"><b>What hardware products support FLAC?</b></a>
<a href="faq.html#general__hardware"><b>What hardware products support FLAC?</b></a>
</li>
<li>
<a href="#general__native_vs_ogg"><b>What is the difference between (native) FLAC and Ogg FLAC?</b></a>
<a href="faq.html#general__native_vs_ogg"><b>What is the difference between (native) FLAC and Ogg FLAC?</b></a>
</li>
<li>
<a href="#general__native_or_ogg"><b>Which should I use, (native) FLAC or Ogg FLAC?</b></a>
<a href="faq.html#general__native_or_ogg"><b>Which should I use, (native) FLAC or Ogg FLAC?</b></a>
</li>
<li>
<a href="#general__no_cuesheet_tags"><b>Why aren't PERFORMER/TITLE/etc tags stored in the FLAC CUESHEET block?</b></a>
<a href="faq.html#general__no_cuesheet_tags"><b>Why aren't PERFORMER/TITLE/etc tags stored in the FLAC CUESHEET block?</b></a>
</li>
<li>
<a href="#general__no_wave_metadata"><b>Why doesn't FLAC store all WAVE metadata?</b></a>
<a href="faq.html#general__no_wave_metadata"><b>Why doesn't FLAC store all WAVE metadata?</b></a>
</li>
<li>
<a href="#general__not_wave_compressor"><b>If flac compresses WAVE files, why isn't it technically a WAVE file compressor?</b></a>
<a href="faq.html#general__not_wave_compressor"><b>If flac compresses WAVE files, why isn't it technically a WAVE file compressor?</b></a>
</li>
<li>
<a href="#general__no_riff_subchunks"><b>Why do some lossless comparisons say FLAC does not support RIFF chunks?</b></a>
<a href="faq.html#general__no_riff_subchunks"><b>Why do some lossless comparisons say FLAC does not support RIFF chunks?</b></a>
</li>
<li>
<a href="#general__asymmetry"><b>Why do the encoder settings have a big effect on the encoding time but not the decoding time?</b></a>
<a href="faq.html#general__asymmetry"><b>Why do the encoder settings have a big effect on the encoding time but not the decoding time?</b></a>
</li>
<li>
<a href="#general__alternatives"><b>Why use FLAC instead of other codecs that compress more?</b></a>
<a href="faq.html#general__alternatives"><b>Why use FLAC instead of other codecs that compress more?</b></a>
</li>
<li>
<a href="#general__encode_faster"><b>Why can't you make FLAC encode faster?</b></a>
<a href="faq.html#general__encode_faster"><b>Why can't you make FLAC encode faster?</b></a>
</li>
<li>
<a href="#general__lossless_trust"><b>How can I be sure FLAC is lossless?</b></a>
<a href="faq.html#general__lossless_trust"><b>How can I be sure FLAC is lossless?</b></a>
</li>
<li>
<a href="#general__testing"><b>How much testing has been done on FLAC?</b></a>
<a href="faq.html#general__testing"><b>How much testing has been done on FLAC?</b></a>
</li>
<li>
<a href="#general__lowest_bitrate"><b>What is the lowest bitrate (or highest compression) achievable with FLAC?</b></a>
<a href="faq.html#general__lowest_bitrate"><b>What is the lowest bitrate (or highest compression) achievable with FLAC?</b></a>
</li>
<li>
<a href="#general__channels"><b>How many channels does FLAC support?</b></a>
<a href="faq.html#general__channels"><b>How many channels does FLAC support?</b></a>
</li>
<li>
<a href="#general__samples"><b>What kind of audio samples does FLAC support?</b></a>
<a href="faq.html#general__samples"><b>What kind of audio samples does FLAC support?</b></a>
</li>
<li>
<a href="faq.html#general__samples_fp"><b>Will FLAC ever support floating-point samples?</b></a>
</li>
</ul>
<b>Tools</b>
<ul>
<li>
<a href="#tools__eac_and_flac"><b>How do I set up EAC to rip directly to FLAC?</b></a>
<a href="faq.html#tools__eac_and_flac"><b>How do I set up EAC to rip directly to FLAC?</b></a>
</li>
<li>
<a href="#tools__runtime75"><b>Why am I getting "Run-time error '75': Path/File access error" with FLAC Frontend?</b></a>
<a href="faq.html#tools__runtime75"><b>Why am I getting "Run-time error '75': Path/File access error" with FLAC Frontend?</b></a>
</li>
<li>
<a href="#tools__option_blocking"><b>How do I encode a file that starts with a dash?</b></a>
<a href="faq.html#tools__option_blocking"><b>How do I encode a file that starts with a dash?</b></a>
</li>
<li>
<a href="#tools__long_meta_edits"><b>Why does it take so long to edit some FLAC files with metaflac?</b></a>
<a href="faq.html#tools__long_meta_edits"><b>Why does it take so long to edit some FLAC files with metaflac?</b></a>
</li>
<li>
<a href="#tools__unicode_filenames_windows"><b>Why don't Unicode file names work with <span class="commandname">flac/<span class="commandname">metaflac</span></span> on Windows?</b></a>
<a href="faq.html#tools__unicode_filenames_windows"><b>Why don't Unicode file names work with <span class="commandname">flac/<span class="commandname">metaflac</span></span> on Windows?</b></a>
</li>
<li>
<a href="#tools__wildcards_on_windows"><b>Why don't wildcards for file names like *.flac or *.wav work with <span class="commandname">flac</span>/<span class="commandname">metaflac</span> on Windows?</b></a>
<a href="faq.html#tools__wildcards_on_windows"><b>Why don't wildcards for file names like *.flac or *.wav work with <span class="commandname">flac</span>/<span class="commandname">metaflac</span> on Windows?</b></a>
</li>
<li>
<a href="#tools__hardware_prob"><b>I compressed a file to FLAC with verify on, and flac said "Verify FAILED!" Why?</b></a>
<a href="faq.html#tools__hardware_prob"><b>I compressed a file to FLAC with verify on, and flac said "Verify FAILED!" Why?</b></a>
</li>
<li>
<a href="#tools__wave_flac_wave"><b>I compressed a WAVE file to FLAC, then decompressed to WAVE, and the two weren't identical. Why?</b></a>
<a href="faq.html#tools__wave_flac_wave"><b>I compressed a WAVE file to FLAC, then decompressed to WAVE, and the two weren't identical. Why?</b></a>
</li>
<li>
<a href="#tools__skipped_subchunk"><b>I compressed a WAVE file to FLAC and it said "warning: skipping unknown sub-chunk LIST". Why?</b></a>
<a href="faq.html#tools__skipped_subchunk"><b>I compressed a WAVE file to FLAC and it said "warning: skipping unknown sub-chunk LIST". Why?</b></a>
</li>
<li>
<a href="#tools__two_bytes_short"><b>I decoded a FLAC file and the WAVE is 2 bytes shorter than the original. Why?</b></a>
<a href="faq.html#tools__two_bytes_short"><b>I decoded a FLAC file and the WAVE is 2 bytes shorter than the original. Why?</b></a>
</li>
<li>
<a href="#tools__not_streamable"><b>Why did I get "ERROR initializing encoder, state = FLAC__STREAM_ENCODER_NOT_STREAMABLE"?</b></a>
<a href="faq.html#tools__not_streamable"><b>Why did I get "ERROR initializing encoder, state = FLAC__STREAM_ENCODER_NOT_STREAMABLE"?</b></a>
</li>
<li>
<a href="#tools__different_sizes"><b>Why doesn't the same file compressed on different machines with the same options yield the same FLAC file?</b></a>
<a href="faq.html#tools__different_sizes"><b>Why doesn't the same file compressed on different machines with the same options yield the same FLAC file?</b></a>
</li>
</ul>
<b>API</b>
<ul>
<li>
<a href="#api__release_versioning"><b>Why does your API change for point releases?</b></a>
<a href="faq.html#api__release_versioning"><b>Why does your API change for point releases?</b></a>
</li>
<li>
<a href="#api__frame_length"><b>How can I determine the encoded frame length?</b></a>
<a href="faq.html#api__frame_length"><b>How can I determine the encoded frame length?</b></a>
</li>
</ul>
<b>Project</b>
<ul>
<li>
<a href="#project__lists"><b>Where are the mailing lists, forums, discussion areas, etc.?</b></a>
<a href="faq.html#project__lists"><b>Where are the mailing lists, forums, discussion areas, etc.?</b></a>
</li>
<li>
<a href="#project__submit_bug"><b>How do I submit a bug report?</b></a>
<a href="faq.html#project__submit_bug"><b>How do I submit a bug report?</b></a>
</li>
</ul>
@@ -183,14 +177,14 @@
<a name="general__what_is"><b>What is FLAC?</b></a><br />
<br />
FLAC stands for Free Lossless Audio Codec, an audio format similar to MP3, but lossless, meaning that audio is compressed in FLAC without any loss in quality. This is similar to how Zip works, except with FLAC you will get much better compression because it is designed specifically for audio, and you can play back compressed FLAC files in your favorite player (or your car or home stereo, see <a href="links.html#hardware">supported devices</a>) just like you would an MP3 file.<br />
FLAC stands for Free Lossless Audio Codec, an audio format similar to MP3, but lossless, meaning that audio is compressed in FLAC without any loss in quality. This is similar to how Zip works, except with FLAC you will get much better compression because it is designed specifically for audio, and you can play back compressed FLAC files in your favorite player (or your car or home stereo, see <a href="http://xiph.org/flac/links.html#hardware">supported devices</a>) just like you would an MP3 file.<br />
<br />
For more details, see <a href="features.html">What is FLAC?</a><br />
<br />
<a name="general__how_to"><b>I have a FLAC file, how do I play it?</b></a><br />
<b>How can I create FLAC files?</b><br />
<br />
See <a href="documentation_tasks.html">Using FLAC</a>.<br />
See <a href="http://xiph.org/flac/documentation_tasks.html">Using FLAC</a>.<br />
<br />
<a name="general__license"><b>What licensing applies to the FLAC format and software?</b></a><br />
<br />
@@ -204,7 +198,7 @@
<br />
<a name="general__software"><b>What software support FLAC?</b></a><br />
<br />
This list is so large now it is difficult to maintain and keep up-to-date. For a partial list of open-source software that supports FLAC, see the <a href="links.html#software">software section</a> of the links page. For a partial list of the most popular software used to encode, decode, play, tag, and rip FLAC files, see the <a href="download.html">download page</a>.<br />
This list is so large now it is difficult to maintain and keep up-to-date. For a partial list of open-source software that supports FLAC, see the <a href="http://xiph.org/flac/links.html#software">software section</a> of the links page. For a partial list of the most popular software used to encode, decode, play, tag, and rip FLAC files, see the <a href="http://xiph.org/flac/download.html">download page</a>.<br />
<br />
<a name="general__software_wmp"><b>How can I play FLAC in Windows Media Player?</b></a><br />
<br />
@@ -212,7 +206,7 @@
<br />
<a name="general__hardware"><b>What hardware products support FLAC?</b></a><br />
<br />
See the <a href="links.html#hardware">hardware section</a> of the links page.<br />
See the <a href="http://xiph.org/flac/links.html#hardware">hardware section</a> of the links page.<br />
<br />
<a name="general__native_vs_ogg"><b>What is the difference between (native) FLAC and Ogg FLAC?</b></a><br />
<br />
@@ -220,7 +214,7 @@
<br />
"Native" FLAC is the compressed FLAC data stored in a very minimalist container, designed to be very efficient at storing single audio streams.<br />
<br />
Ogg FLAC is the compressed FLAC data stored in an <a href="http://xiph.org/ogg/vorbis/doc/oggstream.html">Ogg container</a>. Ogg is a much more powerful transport layer that enables mixing several kinds of different streams (audio, data, metadata, etc). The overhead is slightly higher than with native FLAC.<br />
Ogg FLAC is the compressed FLAC data stored in an <a href="http://xiph.org/vorbis/doc/oggstream.html">Ogg container</a>. Ogg is a much more powerful transport layer that enables mixing several kinds of different streams (audio, data, metadata, etc). The overhead is slightly higher than with native FLAC.<br />
<br />
In either case, the compressed FLAC data is the same and one can be converted to the other without re-encoding.<br />
<br />
@@ -249,7 +243,7 @@
<br />
<a name="general__no_riff_subchunks"><b>Why do some lossless comparisons say FLAC does not support RIFF chunks?</b></a><br />
<br />
This is a limitation that no longer exists with FLAC (<a href="#general__no_wave_metadata">see above</a>).<br />
This is a limitation that no longer exists with FLAC (<a href="faq.html#general__no_wave_metadata">see above</a>).<br />
<br />
<a name="general__asymmetry"><b>Why do the encoder settings have a big effect on the encoding time but not the decoding time?</b></a><br />
<br />
@@ -263,7 +257,7 @@
<br />
FLAC already encodes pretty fast. It is faster than real-time even on weak systems and is not much slower than even the fastest codecs. And it is faster than the CD ripping process with which it is usually paired, meaning even if it went faster, it would not speed up the ripping-encoding process anyway.<br />
<br />
Part of the reason is that FLAC is asymmetric <a href="#general__asymmetry">(see also)</a>. That means that it is optimized for decoding speed at the expense of encoding speed, because it makes it easier to decode on low-powered hardware, and because you only encode once but you decode many times. <br />
Part of the reason is that FLAC is asymmetric <a href="faq.html#general__asymmetry">(see also)</a>. That means that it is optimized for decoding speed at the expense of encoding speed, because it makes it easier to decode on low-powered hardware, and because you only encode once but you decode many times. <br />
<br />
<a name="general__lossless_trust"><b>How can I be sure FLAC is lossless?</b></a><br />
<a name="general__testing"><b>How much testing has been done on FLAC?</b></a><br />
@@ -286,7 +280,13 @@
<br />
FLAC supports linear PCM samples with a resolution between 4 and 32 bits per sample. FLAC does not support floating point samples. In some cases it is possible to losslessly transform samples from an incompatible range to a FLAC-compatible range before encoding.<br />
<br />
FLAC supports linear sample rates from 1Hz - 655350Hz in 1Hz increments.
FLAC supports linear sample rates from 1Hz - 655350Hz in 1Hz increments.<br />
<br />
<a name="general__samples_fp"><b>Will FLAC ever support floating-point samples?</b></a><br />
<br />
It's unlikely FLAC will ever support floating-point samples natively. The main application for floating-point is audio engineering, which demands easy editing and very high speed for both encoding and decoding above everything else.<br />
<br />
FLAC is designed as a consumer audio format. It trades ease of editing for a featureful, robust transport layer more suited for playback, and encoding speed for more compression and faster decompression.
<h2>
<b>Tools</b>
@@ -294,7 +294,7 @@
<a name="tools__eac_and_flac"><b>How do I set up EAC to rip directly to FLAC?</b></a><br />
<br />
See Case's excellent <a href="http://www.saunalahti.fi/cse/EAC/index.html">EAC configuration page</a>. Or use <a href="http://www.legroom.net/modules.php?op=modload&amp;name=Open_Source&amp;file=index&amp;page=software&amp;app=autoflac">AutoFLAC</a>, <a href="http://omniencoder.autobotcity.net/">Omni Encoder</a>, or <a href="http://mareo.netfirms.com/">MAREO</a> to rip to FLAC or multiple formats at once.<br />
See Case's excellent <a href="http://www.saunalahti.fi/cse/EAC/index.html">EAC configuration page</a>. Or use <a href="http://www.legroom.net/modules.php?op=modload&amp;name=Open_Source&amp;file=index&amp;page=software&amp;app=autoflac">AutoFLAC</a>, <a href="http://www.omniencoder.com/">Omni Encoder</a>, or <a href="http://mareo.netfirms.com/">MAREO</a> to rip to FLAC or multiple formats at once.<br />
<br />
<a name="tools__runtime75"><b>Why am I getting "Run-time error '75': Path/File access error" with FLAC Frontend?</b></a><br />
<br />
@@ -328,18 +328,18 @@
<br />
The problem is usually caused by overclocking/overheating the CPU or bad RAM. Try one of the many free programs available for testing hardware (e.g. <a href="http://www.memtest86.org/">Memtest86+</a>). We have had reports of a few cases where a system is passing with flying colors and still getting unrepeatable FLAC errors, and the one thing many (all?) of these systems have in common is an ASUS motherboard (A7V133 or P3V4X) which we suspect is buggy in some way. (<a href="https://sourceforge.net/tracker/index.php?func=detail&amp;aid=884401&amp;group_id=13478&amp;atid=113478">See also</a>)<br />
<br />
If you ever have a verify error that fails at the same place every time, please <a href="#project__submit_bug">file a bug</a>, uploading a sample according to <a href="http://sourceforge.net/tracker/index.php?func=detail&amp;aid=585158&amp;group_id=13478&amp;atid=113478">the instructions found at the bottom of this bug report</a>.<br />
If you ever have a verify error that fails at the same place every time, please <a href="faq.html#project__submit_bug">file a bug</a>, uploading a sample according to <a href="http://sourceforge.net/tracker/index.php?func=detail&amp;aid=585158&amp;group_id=13478&amp;atid=113478">the instructions found at the bottom of this bug report</a>.<br />
<br />
<a name="tools__wave_flac_wave"><b>I compressed a WAVE file to FLAC, then decompressed to WAVE, and the two weren't identical. Why?</b></a><br />
<a name="tools__skipped_subchunk"><b>I compressed a WAVE file to FLAC and it said "warning: skipping unknown sub-chunk LIST". Why?</b></a><br />
<br />
WAVE is a complicated standard; many kinds of data besides audio data can be put in it. Most likely what has happened is that the application that created the original WAVE file also added some extra information for it's own use, which FLAC does not store or recreate by default (but can with the <span class="argument"><a href="documentation_tools_flac.html#flac_options_keep_foreign_metadata">--keep-foreign-metadata</a></span> option) (<a href="#tools__two_bytes_short">see also</a>). The audio data in the two WAVE files will be identical. There are other tools to compare just the audio content of two WAVE files; <a href="http://www.exactaudiocopy.de/">ExactAudioCopy</a> has such a feature.<br />
WAVE is a complicated standard; many kinds of data besides audio data can be put in it. Most likely what has happened is that the application that created the original WAVE file also added some extra information for it's own use, which FLAC does not store or recreate by default (but can with the <span class="argument"><a href="documentation_tools_flac.html#flac_options_keep_foreign_metadata">--keep-foreign-metadata</a></span> option) (<a href="faq.html#tools__two_bytes_short">see also</a>). The audio data in the two WAVE files will be identical. There are other tools to compare just the audio content of two WAVE files; <a href="http://www.exactaudiocopy.de/">ExactAudioCopy</a> has such a feature.<br />
<br />
For the more technically inclined, by default FLAC only stores what is in the 'fmt ' and 'data' sub-chunks of a WAVE file. <a href="#general__no_wave_metadata">(see also)</a><br />
For the more technically inclined, by default FLAC only stores what is in the 'fmt ' and 'data' sub-chunks of a WAVE file. <a href="faq.html#general__no_wave_metadata">(see also)</a><br />
<br />
<a name="tools__two_bytes_short"><b>I decoded a FLAC file and the WAVE is 2 bytes shorter than the original. Why?</b></a><br />
<br />
The difference is probably that between an 18-byte 'fmt ' subchunk in the original WAVE vs. a 16-byte one in the decoded WAVE. With WAVE there is more than one way to write identical formatting information, but FLAC always writes the most common legal form. <a href="#tools__wave_flac_wave">(see also)</a><br />
The difference is probably that between an 18-byte 'fmt ' subchunk in the original WAVE vs. a 16-byte one in the decoded WAVE. With WAVE there is more than one way to write identical formatting information, but FLAC always writes the most common legal form. <a href="faq.html#tools__wave_flac_wave">(see also)</a><br />
<br />
<a name="tools__not_streamable"><b>Why did I get "ERROR initializing encoder, state = FLAC__STREAM_ENCODER_NOT_STREAMABLE"?</b></a><br />
<br />
@@ -373,7 +373,7 @@
<br />
<a name="project__submit_bug"><b>How do I submit a bug report?</b></a><br />
<br />
First, <a href="http://sourceforge.net/tracker/?group_id=13478&amp;atid=113478">visit the bug tracking page</a> and do a little searching of both open and closed bugs to see if yours is already there. If you have something truly new, <a href="http://sourceforge.net/bugs/?func=addbug&amp;group_id=13478">submit a new bug</a>. <b>Make sure</b> to monitor the bug or include your email address in the description. Include as much information as possible: the version of FLAC that you are running, the name and version of any frontend you are running, your operating system and version, your CPU type and speed, the amount of memory you have, where you downloaded FLAC from, the exact error message (if any) copied from the console, and anything else you may think will help.
First, <a href="http://sourceforge.net/p/flac/bugs/">visit the bug tracking page</a> and do a little searching of both open and closed bugs to see if yours is already there. If you have something truly new submit a new bug there. <b>Make sure</b> to monitor the bug or include your email address in the description. Include as much information as possible: the version of FLAC that you are running, the name and version of any frontend you are running, your operating system and version, your CPU type and speed, the amount of memory you have, where you downloaded FLAC from, the exact error message (if any) copied from the console, and anything else you may think will help.
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Copyright (c) 2000-2009 Josh Coalson
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Copyright (c) 2011-2013 Xiph.Org Foundation
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Copyright (c) 2000-2009 Josh Coalson, 2011-2013 Xiph.Org Foundation
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