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revamp MSVC build system, separate dynamic and static builds, separate debug and release intermediate directories
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@@ -19,8 +19,6 @@
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#ifndef FLAC__PLUGIN_COMMON__REPLAYGAIN_SYNTHESIS_H
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#define FLAC__PLUGIN_COMMON__REPLAYGAIN_SYNTHESIS_H
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#include "export.h"
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#include "defs.h"
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#include "FLAC/ordinals.h"
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@@ -41,9 +39,9 @@ typedef enum {
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NOISE_SHAPING_HIGH = 3
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} NoiseShaping;
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PLUGIN_COMMON_API void FLAC__plugin_common__init_dither_context(DitherContext *dither, int bits, int shapingtype);
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void FLAC__plugin_common__init_dither_context(DitherContext *dither, int bits, int shapingtype);
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/* scale = (float) pow(10., (double)replaygain * 0.05); */
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PLUGIN_COMMON_API int FLAC__plugin_common__apply_gain(FLAC__byte *data_out, FLAC__int32 *input, unsigned wide_samples, unsigned channels, const unsigned source_bps, const unsigned target_bps, const float scale, const FLAC__bool hard_limit, FLAC__bool do_dithering, NoiseShaping noise_shaping, DitherContext *dither_context);
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int FLAC__plugin_common__apply_gain(FLAC__byte *data_out, FLAC__int32 *input, unsigned wide_samples, unsigned channels, const unsigned source_bps, const unsigned target_bps, const float scale, const FLAC__bool hard_limit, FLAC__bool do_dithering, NoiseShaping noise_shaping, DitherContext *dither_context);
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#endif
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