/* libFLAC++ - Free Lossless Audio Codec library * Copyright (C) 2002 Josh Coalson * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef FLACPP__METADATA_H #define FLACPP__METADATA_H #include "FLAC/metadata.h" // =============================================================== // // Full documentation for the metadata interface can be found // in the C layer in include/FLAC/metadata.h // // =============================================================== namespace FLAC { namespace Metadata { // ============================================================ // // Metadata objects // // ============================================================ // NOTE: When the get_*() methods return you a const pointer, // DO NOT disobey and write into it. Always use the set_*() // methods. // base class for all metadata blocks class Prototype { protected: Prototype(::FLAC__StreamMetaData *object, bool copy); virtual ~Prototype(); void operator=(const Prototype &); void operator=(const ::FLAC__StreamMetaData &); void operator=(const ::FLAC__StreamMetaData *); virtual void clear(); ::FLAC__StreamMetaData *object_; public: friend class SimpleIterator; friend class Iterator; inline bool is_valid() const { return 0 != object_; } inline operator bool() const { return is_valid(); } bool get_is_last() const; FLAC__MetaDataType get_type() const; unsigned get_length() const; // NOTE: does not include the header, per spec private: Prototype(); // Private and undefined so you can't use it // These are used only by Iterator bool is_reference_; inline void set_reference(bool x) { is_reference_ = x; } }; class StreamInfo : public Prototype { public: StreamInfo(); StreamInfo(::FLAC__StreamMetaData *object, bool copy = false); ~StreamInfo(); inline void operator=(const StreamInfo &object) { Prototype::operator=(object); } inline void operator=(const ::FLAC__StreamMetaData &object) { Prototype::operator=(object); } inline void operator=(const ::FLAC__StreamMetaData *object) { Prototype::operator=(object); } unsigned get_min_blocksize() const; unsigned get_max_blocksize() const; unsigned get_min_framesize() const; unsigned get_max_framesize() const; unsigned get_sample_rate() const; unsigned get_channels() const; unsigned get_bits_per_sample() const; FLAC__uint64 get_total_samples() const; const FLAC__byte *get_md5sum() const; void set_min_blocksize(unsigned value); void set_max_blocksize(unsigned value); void set_min_framesize(unsigned value); void set_max_framesize(unsigned value); void set_sample_rate(unsigned value); void set_channels(unsigned value); void set_bits_per_sample(unsigned value); void set_total_samples(FLAC__uint64 value); void set_md5sum(const FLAC__byte value[16]); }; class Padding : public Prototype { public: Padding(); Padding(::FLAC__StreamMetaData *object, bool copy = false); ~Padding(); inline void operator=(const Padding &object) { Prototype::operator=(object); } inline void operator=(const ::FLAC__StreamMetaData &object) { Prototype::operator=(object); } inline void operator=(const ::FLAC__StreamMetaData *object) { Prototype::operator=(object); } }; class Application : public Prototype { public: Application(); Application(::FLAC__StreamMetaData *object, bool copy = false); ~Application(); inline void operator=(const Application &object) { Prototype::operator=(object); } inline void operator=(const ::FLAC__StreamMetaData &object) { Prototype::operator=(object); } inline void operator=(const ::FLAC__StreamMetaData *object) { Prototype::operator=(object); } const FLAC__byte *get_id() const; const FLAC__byte *get_data() const; void set_id(FLAC__byte value[4]); bool set_data(FLAC__byte *data, unsigned length, bool copy = false); }; class SeekTable : public Prototype { public: SeekTable(); SeekTable(::FLAC__StreamMetaData *object, bool copy = false); ~SeekTable(); inline void operator=(const SeekTable &object) { Prototype::operator=(object); } inline void operator=(const ::FLAC__StreamMetaData &object) { Prototype::operator=(object); } inline void operator=(const ::FLAC__StreamMetaData *object) { Prototype::operator=(object); } }; class VorbisComment : public Prototype { public: VorbisComment(); VorbisComment(::FLAC__StreamMetaData *object, bool copy = false); ~VorbisComment(); inline void operator=(const VorbisComment &object) { Prototype::operator=(object); } inline void operator=(const ::FLAC__StreamMetaData &object) { Prototype::operator=(object); } inline void operator=(const ::FLAC__StreamMetaData *object) { Prototype::operator=(object); } }; // ============================================================ // // Level 0 // // ============================================================ bool get_streaminfo(const char *filename, StreamInfo &streaminfo); // ============================================================ // // Level 1 // // ---------------------------------------------------------- // // The flow through the iterator in the C++ layer is similar // to the C layer: // // * Create a SimpleIterator instance // * Check SimpleIterator::is_valid() // * Call SimpleIterator::init() and check the return // * Traverse and/or edit. Edits are written to file // immediately. // * Destroy the SimpleIterator instance // // ---------------------------------------------------------- // // The ownership of pointers in the C++ layer follows that in // the C layer, i.e. // * The objects returned by get_block() are yours to // modify, but changes are not reflected in the FLAC file // until you call set_block(). The objects are also // yours to delete; they are not automatically deleted // when passed to set_block() or insert_block_after(). // // ============================================================ class SimpleIterator { public: class Status { public: inline Status(::FLAC__MetaData_SimpleIteratorStatus status): status_(status) { } inline operator ::FLAC__MetaData_SimpleIteratorStatus() const { return status_; } inline const char *as_cstring() const { return ::FLAC__MetaData_SimpleIteratorStatusString[status_]; } protected: ::FLAC__MetaData_SimpleIteratorStatus status_; }; SimpleIterator(); virtual ~SimpleIterator(); bool init(const char *filename, bool preserve_file_stats = false); bool is_valid() const; inline operator bool() const { return is_valid(); } Status status(); bool is_writable() const; bool next(); bool prev(); ::FLAC__MetaDataType get_block_type() const; Prototype *get_block(); bool set_block(Prototype *block, bool use_padding = true); bool insert_block_after(Prototype *block, bool use_padding = true); bool delete_block(bool use_padding = true); protected: ::FLAC__MetaData_SimpleIterator *iterator_; void clear(); }; // ============================================================ // // Level 2 // // ---------------------------------------------------------- // // The flow through the iterator in the C++ layer is similar // to the C layer: // // * Create a Chain instance // * Check Chain::is_valid() // * Call Chain::read() and check the return // * Traverse and/or edit with an Iterator or with // Chain::merge_padding() or Chain::sort_padding() // * Write changes back to FLAC file with Chain::write() // * Destroy the Chain instance // // ---------------------------------------------------------- // // The ownership of pointers in the C++ layer follows that in // the C layer, i.e. // * The objects returned by Iterator::get_block() are // owned by the iterator and should not be deleted. // When you modify the block, you are directly editing // what's in the chain and do not need to call // Iterator::set_block(). However the changes will not // be reflected in the FLAC file until the chain is // written with Chain::write(). // // * When you pass an object to Iterator::set_block(), // Iterator::insert_block_before(), or // Iterator::insert_block_after(), the iterator takes // ownership of the block and it will be deleted with the // chain. // // ============================================================ class Chain { public: class Status { public: inline Status(::FLAC__MetaData_ChainStatus status): status_(status) { } inline operator ::FLAC__MetaData_ChainStatus() const { return status_; } inline const char *as_cstring() const { return ::FLAC__MetaData_ChainStatusString[status_]; } protected: ::FLAC__MetaData_ChainStatus status_; }; Chain(); virtual ~Chain(); friend class Iterator; bool is_valid() const; inline operator bool() const { return is_valid(); } Status status(); bool read(const char *filename); bool write(bool use_padding = true, bool preserve_file_stats = false); void merge_padding(); void sort_padding(); protected: ::FLAC__MetaData_Chain *chain_; virtual void clear(); }; class Iterator { public: Iterator(); virtual ~Iterator(); bool is_valid() const; inline operator bool() const { return is_valid(); } void init(Chain *chain); bool next(); bool prev(); ::FLAC__MetaDataType get_block_type() const; Prototype *get_block(); bool set_block(Prototype *block); bool delete_block(bool replace_with_padding); bool insert_block_before(Prototype *block); bool insert_block_after(Prototype *block); protected: ::FLAC__MetaData_Iterator *iterator_; virtual void clear(); }; }; }; #endif