Correct wording in cdda-player comments. For Christopher Yeleighton,
among others.
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@@ -372,7 +372,8 @@ set_volume_level(CdIo_t *p_cdio, uint8_t i_level)
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}
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/* Add 1 to volume level. If we are at the min value, nothing is done.
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/* Subtract one from the volume level. If we are at the minimum value,
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* nothing is done.
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We used to wrap at the boundaries but this is probably wrong because
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is assumes someone:
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@@ -381,9 +382,10 @@ set_volume_level(CdIo_t *p_cdio, uint8_t i_level)
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See issue #33333
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f volume level is undefined, then this means we could not get the
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current value and we'll' set it to 50 the midway point. Return
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status of setting the volume level. */
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If the volume level is undefined, then this means we could not get
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the current value and we'll' set it to 50 the midway point.
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Return the status of setting the volume level. */
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static bool
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decrease_volume_level(CdIo_t *p_cdio)
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{
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@@ -392,8 +394,8 @@ decrease_volume_level(CdIo_t *p_cdio)
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return set_volume_level(p_cdio, --i_volume_level);
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}
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/* Subtract 1 to volume level. If we are at the max or min value,
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nothing is done.
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/* Add 1 to the volume level. If we are at the maximum value, nothing
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is done.
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We used to wrap at the boundaries but this is probably wrong because
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is assumes someone:
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@@ -405,13 +407,13 @@ decrease_volume_level(CdIo_t *p_cdio)
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If volume level is undefined, then this means we could not get the
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current value and we'll' set it to 50 the midway point.
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Return status of setting the volume level. */
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Return the status of setting the volume level. */
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static bool
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increase_volume_level(CdIo_t *p_cdio)
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{
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if (i_volume_level == -1) i_volume_level = 49;
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if (i_volume_level <= 0) i_volume_level = 0;
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if (i_volume_level >= 98) i_volume_level = 98;
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if (i_volume_level > 98) i_volume_level = 98;
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return set_volume_level(p_cdio, ++i_volume_level);
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}
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