Add jitter simulation and jitter-correction testing.
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@@ -1,5 +1,5 @@
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/*
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$Id: cdda.h,v 1.8 2005/01/22 03:43:03 rocky Exp $
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$Id: cdda.h,v 1.9 2005/01/22 18:11:32 rocky Exp $
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Copyright (C) 2004, 2005 Rocky Bernstein <rocky@panix.com>
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Copyright (C) 2001 Xiph.org
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@@ -111,26 +111,35 @@ struct cdrom_drive_s {
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};
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/**< under-run testing. The below bit is set for testing. */
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#define CDDA_TEST_UNDERRUN 16
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#if TESTING_IS_FINISHED
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/** jitter testing. The first two bits are set to determine
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how much jitter to simulate.
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/**< jitter testing. The first two bits are set to determine
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the byte-distance we will jitter the data; 0 is no shifting.
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*/
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#define CDDA_TEST_JITTER_SMALL 1
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#define CDDA_TEST_JITTER_LARGE 2
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#define CDDA_TEST_JITTER_MASSIVE 3
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/**< jitter testing. Set the below bit to always cause jittering on reads.
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The below bit only has any effect if the first two (above) bits are
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nonzero. If the above bits are set, but the below bit isn't we'll
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jitter 90% of the time.
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*/
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#define CDDA_TEST_ALWAYS_JITTER 4
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/** fragment testing */
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#define CDDA_TEST_FRAG_SMALL (1<<2)
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#define CDDA_TEST_FRAG_LARGE (2<<2)
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#define CDDA_TEST_FRAG_MASSIVE (3<<2)
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#define CDDA_TEST_FRAG_SMALL (1<<3)
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#define CDDA_TEST_FRAG_LARGE (2<<3)
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#define CDDA_TEST_FRAG_MASSIVE (3<<3)
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/**< under-run testing. The below bit is set for testing. */
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#define CDDA_TEST_UNDERRUN 64
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#if TESTING_IS_FINISHED
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/** scratch testing */
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#define CDDA_TEST_SCRATCH 32
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#undef CDDA_TEST_BOGUS_BYTES 64
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#undef CDDA_TEST_DROPDUPE_BYTES 128
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#define CDDA_TEST_SCRATCH 128
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#undef CDDA_TEST_BOGUS_BYTES 256
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#undef CDDA_TEST_DROPDUPE_BYTES 512
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#endif /* TESTING_IS_FINISHED */
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/** autosense functions */
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