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marechai/Marechai.Database/Models/Machine.cs

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/******************************************************************************
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// MARECHAI: Master repository of computing history artifacts information
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// ----------------------------------------------------------------------------
//
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// --[ License ] --------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
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// Copyright © 2003-2021 Natalia Portillo
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*******************************************************************************/
using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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namespace Marechai.Database.Models
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{
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public class Machine : BaseModel<int>
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{
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public Machine()
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{
Gpus = new HashSet<GpusByMachine>();
Memory = new HashSet<MemoryByMachine>();
Processors = new HashSet<ProcessorsByMachine>();
Sound = new HashSet<SoundByMachine>();
Storage = new HashSet<StorageByMachine>();
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}
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[Required]
public int CompanyId { get; set; }
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[Required, StringLength(255)]
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public string Name { get; set; }
[Required]
public MachineType Type { get; set; }
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[DisplayFormat(DataFormatString = "{0:d}"), DataType(DataType.Date)]
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public DateTime? Introduced { get; set; }
public int? FamilyId { get; set; }
[StringLength(50)]
public string Model { get; set; }
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public virtual Company Company { get; set; }
public virtual MachineFamily Family { get; set; }
public virtual ICollection<GpusByMachine> Gpus { get; set; }
public virtual ICollection<MemoryByMachine> Memory { get; set; }
public virtual ICollection<ProcessorsByMachine> Processors { get; set; }
public virtual ICollection<SoundByMachine> Sound { get; set; }
public virtual ICollection<StorageByMachine> Storage { get; set; }
public virtual ICollection<MachinePhoto> Photos { get; set; }
public virtual ICollection<ScreensByMachine> Screens { get; set; }
public virtual ICollection<DocumentsByMachine> Documents { get; set; }
public virtual ICollection<BooksByMachine> Books { get; set; }
public virtual ICollection<MagazinesByMachine> Magazines { get; set; }
public virtual ICollection<MachinesBySoftwareVariant> Software { get; set; }
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}
}