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marechai/Cicm.Database/Models/Resolution.cs

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/******************************************************************************
// Canary Islands Computer Museum Website
// ----------------------------------------------------------------------------
//
// Filename : Resolution.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// --[ Description ] ----------------------------------------------------------
//
// Image resolution.
//
// --[ License ] --------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2003-2018 Natalia Portillo
*******************************************************************************/
using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel.DataAnnotations;
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namespace Cicm.Database.Models
{
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public class Resolution : BaseModel<int>
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{
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public Resolution()
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{
ResolutionsByGpu = new HashSet<ResolutionsByGpu>();
}
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[Required]
[Range(1, 131072)]
public int Width { get; set; }
[Required]
[Range(1, 131072)]
public int Height { get; set; }
[Range(2, 281474976710656)]
public long? Colors { get; set; }
[Range(2, 281474976710656)]
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public long? Palette { get; set; }
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[DisplayName("Character based")]
public bool Chars { get; set; }
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[DisplayName("Grayscale")]
public bool Grayscale { get; set; }
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public virtual ICollection<ResolutionsByGpu> ResolutionsByGpu { get; set; }
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public long? PaletteView => Palette ?? Colors;
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public override string ToString()
{
if(Chars)
{
if(Colors == null) return $"{Width}x{Height} characters";
if(Palette != null && Colors != Palette)
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return Grayscale
? $"{Width}x{Height} characters at {Colors} grays from a palette of {Palette}"
: $"{Width}x{Height} characters at {Colors} colors from a palette of {Palette}";
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return Colors == 2 && Grayscale
? $"{Width}x{Height} black and white characters"
: $"{Width}x{Height} characters at {Colors} colors";
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}
if(Colors == null) return $"{Width}x{Height} pixels";
if(Palette != null && Colors != Palette)
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return Grayscale
? $"{Width}x{Height} pixels at {Colors} grays from a palette of {Palette}"
: $"{Width}x{Height} pixels at {Colors} colors from a palette of {Palette}";
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return Colors == 2 && Grayscale
? $"{Width}x{Height} black and white pixels"
: $"{Width}x{Height} pixels at {Colors} colors";
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}
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}
}