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marechai/Cicm.Database/Schemas/Console.cs

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/******************************************************************************
// Canary Islands Computer Museum Website
// ----------------------------------------------------------------------------
//
// Filename : Console.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// --[ Description ] ----------------------------------------------------------
//
// High level representation of a videogame console.
//
// --[ License ] --------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2003-2018 Natalia Portillo
*******************************************************************************/
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namespace Cicm.Database.Schemas
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{
public class Console
{
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/// <summary>Bits of GPRs of primary CPU</summary>
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public int Bits;
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/// <summary>Capacity in kibibytes of storage format</summary>
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public int Cap;
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/// <summary>Maximum colors on screen</summary>
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public int Colors;
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/// <summary>Free-form comments</summary>
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public string Comments;
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/// <summary>Manufacturer's company ID</summary>
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public int Company;
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/// <summary>Primary CPU</summary>
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public int Cpu1;
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/// <summary>Secondary CPU</summary>
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public int Cpu2;
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/// <summary>ID of storage format</summary>
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public int Format;
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/// <summary>ID of GPU</summary>
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public int Gpu;
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/// <summary>ID</summary>
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public int Id;
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/// <summary>Frequency in MHz of primary CPU</summary>
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public float Mhz1;
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/// <summary>Frequency in MHz of secondary CPU</summary>
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public float Mhz2;
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/// <summary>ID of MPU</summary>
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public int Mpu;
/// <summary>Audio channels supported by the MPU</summary>
public int MusicChannels;
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/// <summary>Model name</summary>
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public string Name;
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/// <summary>Colors on palette</summary>
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public int Palette;
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/// <summary>Size in kibibytes of program RAM</summary>
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public int Ram;
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/// <summary>Resolution in WxH pixels</summary>
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public string Resolution;
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/// <summary>Size in kibibytes of firmware</summary>
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public int Rom;
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/// <summary>Audio channels supported by the DSP</summary>
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public int SoundChannels;
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/// <summary>ID of DSP</summary>
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public int Spu;
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/// <summary>Size in kibibytes for video RAM</summary>
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public int Vram;
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/// <summary>Introduction date, 0 if unknown</summary>
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public int Year;
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}
}