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marechai/Marechai/Services/SoundSynthsService.cs

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/******************************************************************************
// MARECHAI: Master repository of computing history artifacts information
// ----------------------------------------------------------------------------
//
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// --[ License ] --------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
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// Copyright © 2003-2026 Natalia Portillo
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*******************************************************************************/
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Marechai.Data.Dtos;
using Marechai.Database.Models;
using Microsoft.EntityFrameworkCore;
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namespace Marechai.Services;
public class SoundSynthsService(MarechaiContext context)
{
public async Task<List<SoundSynthDto>> GetAsync() => await context.SoundSynths.OrderBy(s => s.Company.Name)
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.ThenBy(s => s.Name)
.ThenBy(s => s.ModelCode)
.Select(s => new SoundSynthDto
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{
Id = s.Id,
Name = s.Name,
CompanyId = s.Company.Id,
CompanyName = s.Company.Name,
ModelCode = s.ModelCode,
Introduced = s.Introduced,
Voices = s.Voices,
Frequency = s.Frequency,
Depth = s.Depth,
SquareWave = s.SquareWave,
WhiteNoise = s.WhiteNoise,
Type = s.Type
})
.ToListAsync();
public async Task<List<SoundSynthDto>> GetByMachineAsync(int machineId) => await context.SoundByMachine
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.Where(s => s.MachineId == machineId)
.Select(s => s.SoundSynth)
.OrderBy(s => s.Company.Name)
.ThenBy(s => s.Name)
.ThenBy(s => s.ModelCode)
.Select(s => new SoundSynthDto
{
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Id = s.Id,
Name = s.Name,
CompanyId = s.Company.Id,
CompanyName = s.Company.Name,
ModelCode = s.ModelCode,
Introduced = s.Introduced,
Voices = s.Voices,
Frequency = s.Frequency,
Depth = s.Depth,
SquareWave = s.SquareWave,
WhiteNoise = s.WhiteNoise,
Type = s.Type
})
.ToListAsync();
public async Task<SoundSynthDto> GetAsync(int id) => await context.SoundSynths.Where(s => s.Id == id)
.Select(s => new SoundSynthDto
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{
Id = s.Id,
Name = s.Name,
CompanyId = s.Company.Id,
CompanyName = s.Company.Name,
ModelCode = s.ModelCode,
Introduced = s.Introduced,
Voices = s.Voices,
Frequency = s.Frequency,
Depth = s.Depth,
SquareWave = s.SquareWave,
WhiteNoise = s.WhiteNoise,
Type = s.Type
})
.FirstOrDefaultAsync();
public async Task UpdateAsync(SoundSynthDto dto, string userId)
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{
SoundSynth model = await context.SoundSynths.FindAsync(dto.Id);
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if(model is null) return;
model.Depth = dto.Depth;
model.Frequency = dto.Frequency;
model.Introduced = dto.Introduced;
model.Name = dto.Name;
model.Type = dto.Type;
model.Voices = dto.Voices;
model.CompanyId = dto.CompanyId;
model.ModelCode = dto.ModelCode;
model.SquareWave = dto.SquareWave;
model.WhiteNoise = dto.WhiteNoise;
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await context.SaveChangesWithUserAsync(userId);
}
public async Task<int> CreateAsync(SoundSynthDto dto, string userId)
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{
var model = new SoundSynth
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{
Depth = dto.Depth,
Frequency = dto.Frequency,
Introduced = dto.Introduced,
Name = dto.Name,
Type = dto.Type,
Voices = dto.Voices,
CompanyId = dto.CompanyId,
ModelCode = dto.ModelCode,
SquareWave = dto.SquareWave,
WhiteNoise = dto.WhiteNoise
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};
await context.SoundSynths.AddAsync(model);
await context.SaveChangesWithUserAsync(userId);
return model.Id;
}
public async Task DeleteAsync(int id, string userId)
{
SoundSynth item = await context.SoundSynths.FindAsync(id);
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if(item is null) return;
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context.SoundSynths.Remove(item);
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await context.SaveChangesWithUserAsync(userId);
}
}