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marechai/Marechai/Pages/Admin/Details/Machine.razor.cs

560 lines
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C#
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using System;
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using System.Collections.Generic;
using System.Linq;
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using System.Threading.Tasks;
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using Blazorise;
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using Marechai.Database;
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using Marechai.Shared;
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using Marechai.ViewModels;
using Microsoft.AspNetCore.Components;
namespace Marechai.Pages.Admin.Details
{
public partial class Machine
{
bool _addingCpu;
int? _addingCpuId;
bool _addingGpu;
int? _addingGpuId;
bool _addingMemory;
long? _addingMemorySize;
double? _addingMemorySpeed;
int _addingMemoryType;
int _addingMemoryUsage;
float? _addingProcessorSpeed;
bool _addingSound;
int? _addingSoundId;
List<CompanyViewModel> _companies;
List<ProcessorViewModel> _cpus;
bool _creating;
ProcessorByMachineViewModel _currentCpuByMachine;
GpuByMachineViewModel _currentGpuByMachine;
MemoryByMachineViewModel _currentMemoryByMachine;
SoundSynthByMachineViewModel _currentSoundByMachine;
bool _deleteInProgress;
string _deleteText;
string _deleteTitle;
bool _deletingCpuByMachine;
bool _deletingGpuByMachine;
bool _deletingMemoryByMachine;
bool _deletingSoundByMachine;
bool _editing;
List<MachineFamilyViewModel> _families;
Modal _frmDelete;
List<GpuViewModel> _gpus;
bool _loaded;
List<ProcessorByMachineViewModel> _machineCpus;
List<GpuByMachineViewModel> _machineGpus;
List<MemoryByMachineViewModel> _machineMemories;
List<SoundSynthByMachineViewModel> _machineSound;
MachineViewModel _model;
bool _noFamily;
bool _prototype;
bool _savingCpu;
bool _savingGpu;
bool _savingMemory;
bool _savingSound;
List<SoundSynthViewModel> _soundSynths;
bool _unknownIntroduced;
bool _unknownMemorySize;
bool _unknownMemorySpeed;
bool _unknownModel;
bool _unknownProcessorSpeed;
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[Parameter]
public int Id { get; set; }
int Type
{
get => (int)_model.Type;
set => _model.Type = (MachineType)value;
}
protected override async Task OnAfterRenderAsync(bool firstRender)
{
if(_loaded)
return;
_loaded = true;
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_creating = NavigationManager.ToBaseRelativePath(NavigationManager.Uri).ToLowerInvariant().
StartsWith("admin/machines/create", StringComparison.InvariantCulture);
if(Id <= 0 &&
!_creating)
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return;
_companies = await CompaniesService.GetAsync();
_families = await MachineFamiliesService.GetAsync();
_model = _creating ? new MachineViewModel() : await Service.GetAsync(Id);
_machineGpus = await GpusByMachineService.GetByMachine(Id);
_machineCpus = await ProcessorsByMachineService.GetByMachine(Id);
_gpus = await GpusService.GetAsync();
_cpus = await ProcessorsService.GetAsync();
_soundSynths = await SoundSynthsService.GetAsync();
_machineMemories = await MemoriesByMachineService.GetByMachine(Id);
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_editing = _creating || NavigationManager.ToBaseRelativePath(NavigationManager.Uri).ToLowerInvariant().
StartsWith("admin/machines/edit/",
StringComparison.InvariantCulture);
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if(_editing)
SetCheckboxes();
StateHasChanged();
}
void SetCheckboxes()
{
_noFamily = !_model.FamilyId.HasValue;
_prototype = _model.Introduced?.Year == 1000;
_unknownIntroduced = !_model.Introduced.HasValue;
_unknownModel = string.IsNullOrWhiteSpace(_model.Model);
}
void OnEditClicked()
{
_editing = true;
SetCheckboxes();
StateHasChanged();
}
async void OnCancelClicked()
{
_editing = false;
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if(_creating)
{
NavigationManager.ToBaseRelativePath("admin/machines");
return;
}
_model = await Service.GetAsync(Id);
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SetCheckboxes();
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StateHasChanged();
}
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async void OnSaveClicked()
{
if(_noFamily)
_model.FamilyId = null;
else if(_model.FamilyId < 0)
return;
if(_unknownIntroduced)
_model.Introduced = null;
else if(_prototype)
_model.Introduced = new DateTime(1000, 1, 1);
else if(_model.Introduced?.Date >= DateTime.UtcNow.Date)
return;
if(_unknownModel)
_model.Model = null;
else if(string.IsNullOrWhiteSpace(_model.Model))
return;
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if(_creating)
Id = await Service.CreateAsync(_model);
else
await Service.UpdateAsync(_model);
_editing = false;
_creating = false;
_model = await Service.GetAsync(Id);
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SetCheckboxes();
StateHasChanged();
}
void ValidateName(ValidatorEventArgs e) =>
Validators.ValidateString(e, L["Name must contain less than 255 characters."], 255);
void ValidateModel(ValidatorEventArgs e) =>
Validators.ValidateString(e, L["Model must contain less than 50 characters."], 50);
void ValidateIntroduced(ValidatorEventArgs e) => Validators.ValidateIntroducedDate(e);
void ShowGpuDeleteModal(long itemId)
{
_currentGpuByMachine = _machineGpus.FirstOrDefault(n => n.Id == itemId);
_deletingGpuByMachine = true;
_deleteTitle = L["Delete graphical processing unit from this machine"];
_deleteText =
string.Format(L["Are you sure you want to delete the graphical processing unit {0} manufactured by {1} from this machine?"],
_currentGpuByMachine?.Name, _currentGpuByMachine?.CompanyName);
_frmDelete.Show();
}
void HideModal() => _frmDelete.Hide();
async void ConfirmDelete()
{
if(_deletingGpuByMachine)
await ConfirmDeleteGpuByMachine();
else if(_deletingSoundByMachine)
await ConfirmDeleteSoundByMachine();
else if(_deletingCpuByMachine)
await ConfirmDeleteCpuByMachine();
}
async Task ConfirmDeleteGpuByMachine()
{
if(_currentGpuByMachine is null)
return;
_deleteInProgress = true;
// Yield thread to let UI to update
await Task.Yield();
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await GpusByMachineService.DeleteAsync(_currentGpuByMachine.Id);
_machineGpus = await GpusByMachineService.GetByMachine(Id);
_deleteInProgress = false;
_frmDelete.Hide();
// Yield thread to let UI to update
await Task.Yield();
// Tell we finished loading
StateHasChanged();
}
void ModalClosing(ModalClosingEventArgs obj)
{
_deleteInProgress = false;
_deletingGpuByMachine = false;
_currentGpuByMachine = null;
_deletingSoundByMachine = false;
_currentSoundByMachine = null;
_deletingCpuByMachine = false;
_currentCpuByMachine = null;
}
void OnAddGpuClick()
{
_addingGpu = true;
_savingGpu = false;
_addingGpuId = _gpus.First().Id;
}
void CancelAddGpu()
{
_addingGpu = false;
_savingGpu = false;
_addingGpuId = null;
}
async Task ConfirmAddGpu()
{
if(_addingGpuId is null ||
_addingGpuId <= 0)
{
CancelAddGpu();
return;
}
_savingGpu = true;
// Yield thread to let UI to update
await Task.Yield();
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await GpusByMachineService.CreateAsync(_addingGpuId.Value, Id);
_machineGpus = await GpusByMachineService.GetByMachine(Id);
_addingGpu = false;
_savingGpu = false;
_addingGpuId = null;
// Yield thread to let UI to update
await Task.Yield();
// Tell we finished loading
StateHasChanged();
}
void ShowSoundDeleteModal(long itemId)
{
_currentSoundByMachine = _machineSound.FirstOrDefault(n => n.Id == itemId);
_deletingSoundByMachine = true;
_deleteTitle = L["Delete sound synthesizer from this machine"];
_deleteText =
string.Format(L["Are you sure you want to delete the sound synthesizer {0} manufactured by {1} from this machine?"],
_currentSoundByMachine?.Name, _currentSoundByMachine?.CompanyName);
_frmDelete.Show();
}
async Task ConfirmDeleteSoundByMachine()
{
if(_currentSoundByMachine is null)
return;
_deleteInProgress = true;
// Yield thread to let UI to update
await Task.Yield();
await SoundSynthsByMachineService.DeleteAsync(_currentSoundByMachine.Id);
_machineSound = await SoundSynthsByMachineService.GetByMachine(Id);
_deleteInProgress = false;
_frmDelete.Hide();
// Yield thread to let UI to update
await Task.Yield();
// Tell we finished loading
StateHasChanged();
}
void OnAddSoundClick()
{
_addingSound = true;
_savingSound = false;
_addingSoundId = _soundSynths.First().Id;
}
void CancelAddSound()
{
_addingSound = false;
_savingSound = false;
_addingSoundId = null;
}
async Task ConfirmAddSound()
{
if(_addingSoundId is null ||
_addingSoundId <= 0)
{
CancelAddSound();
return;
}
_savingSound = true;
// Yield thread to let UI to update
await Task.Yield();
await SoundSynthsByMachineService.CreateAsync(_addingSoundId.Value, Id);
_machineSound = await SoundSynthsByMachineService.GetByMachine(Id);
_addingSound = false;
_savingSound = false;
_addingSoundId = null;
// Yield thread to let UI to update
await Task.Yield();
// Tell we finished loading
StateHasChanged();
}
void ShowCpuDeleteModal(long itemId)
{
_currentCpuByMachine = _machineCpus.FirstOrDefault(n => n.Id == itemId);
_deletingCpuByMachine = true;
_deleteTitle = L["Delete processor from this machine"];
string speed;
speed = _currentCpuByMachine?.Speed == null ? L["Unknown (processor by machine speed)"]
: string.Format(L["{0:F3} MHz"], _currentCpuByMachine?.Speed);
_deleteText =
string.Format(L["Are you sure you want to delete the graphical processing unit {0} with speed {2} manufactured by {1} from this machine?"],
_currentCpuByMachine?.Name, _currentCpuByMachine?.CompanyName, speed);
_frmDelete.Show();
}
async Task ConfirmDeleteCpuByMachine()
{
if(_currentCpuByMachine is null)
return;
_deleteInProgress = true;
// Yield thread to let UI to update
await Task.Yield();
await ProcessorsByMachineService.DeleteAsync(_currentCpuByMachine.Id);
_machineCpus = await ProcessorsByMachineService.GetByMachine(Id);
_deleteInProgress = false;
_frmDelete.Hide();
// Yield thread to let UI to update
await Task.Yield();
// Tell we finished loading
StateHasChanged();
}
void OnAddCpuClick()
{
_addingCpu = true;
_savingCpu = false;
_addingCpuId = _cpus.First().Id;
_addingProcessorSpeed = 0;
_unknownProcessorSpeed = true;
}
void CancelAddCpu()
{
_addingCpu = false;
_savingCpu = false;
_addingCpuId = null;
}
async Task ConfirmAddCpu()
{
if(_addingCpuId is null ||
_addingCpuId <= 0)
{
CancelAddCpu();
return;
}
_savingGpu = true;
// Yield thread to let UI to update
await Task.Yield();
await ProcessorsByMachineService.CreateAsync(_addingCpuId.Value, Id,
_unknownProcessorSpeed ? null : _addingProcessorSpeed);
_machineCpus = await ProcessorsByMachineService.GetByMachine(Id);
_addingCpu = false;
_savingCpu = false;
_addingCpuId = null;
// Yield thread to let UI to update
await Task.Yield();
// Tell we finished loading
StateHasChanged();
}
void ValidateProcessorSpeed(ValidatorEventArgs e)
{
if(!(e.Value is float item))
{
e.Status = ValidationStatus.Error;
return;
}
e.Status = item > 0 ? ValidationStatus.Success : ValidationStatus.Error;
}
void ShowMemoryDeleteModal(long itemId)
{
_currentMemoryByMachine = _machineMemories.FirstOrDefault(n => n.Id == itemId);
_deletingMemoryByMachine = true;
_deleteTitle = L["Delete memory from this machine"];
_deleteText =
string.Format(L["Are you sure you want to delete the memory type {0} with usage {1} from this machine?"],
_currentMemoryByMachine?.Type, _currentMemoryByMachine?.Usage);
_frmDelete.Show();
}
async Task ConfirmDeleteMemoryByMachine()
{
if(_currentMemoryByMachine is null)
return;
_deleteInProgress = true;
// Yield thread to let UI to update
await Task.Yield();
await MemoriesByMachineService.DeleteAsync(_currentMemoryByMachine.Id);
_machineMemories = await MemoriesByMachineService.GetByMachine(Id);
_deleteInProgress = false;
_frmDelete.Hide();
// Yield thread to let UI to update
await Task.Yield();
// Tell we finished loading
StateHasChanged();
}
void OnAddMemoryClick()
{
_addingMemory = true;
_savingMemory = false;
_addingMemorySpeed = 0;
_unknownMemorySpeed = true;
_addingMemorySize = 0;
_unknownMemorySize = true;
}
void CancelAddMemory()
{
_addingMemory = false;
_savingMemory = false;
}
async Task ConfirmAddMemory()
{
// TODO: Validation
_savingMemory = true;
// Yield thread to let UI to update
await Task.Yield();
await MemoriesByMachineService.CreateAsync(Id, (MemoryType)_addingMemoryType,
(MemoryUsage)_addingMemoryUsage,
_unknownMemorySize ? null : _addingMemorySize,
_unknownMemorySpeed ? null : _addingMemorySpeed);
_machineMemories = await MemoriesByMachineService.GetByMachine(Id);
_addingMemory = false;
_savingMemory = false;
// Yield thread to let UI to update
await Task.Yield();
// Tell we finished loading
StateHasChanged();
}
void ValidateMemorySpeed(ValidatorEventArgs e)
{
if(!(e.Value is double item))
{
e.Status = ValidationStatus.Error;
return;
}
e.Status = item > 0 ? ValidationStatus.Success : ValidationStatus.Error;
}
void ValidateMemorySize(ValidatorEventArgs e)
{
if(!(e.Value is long item))
{
e.Status = ValidationStatus.Error;
return;
}
e.Status = item > 0 ? ValidationStatus.Success : ValidationStatus.Error;
}
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}
}