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marechai/Marechai.Database/Models/Screen.cs

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/******************************************************************************
// MARECHAI: Master repository of computing history artifacts information
// ----------------------------------------------------------------------------
//
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// --[ License ] --------------------------------------------------------------
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
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// Copyright © 2003-2026 Natalia Portillo
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*******************************************************************************/
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel.DataAnnotations;
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namespace Marechai.Database.Models;
public class Screen : BaseModel<int>
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{
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[Range(1, 131072)]
[DisplayName("Width (mm)")]
public double? Width { get; set; }
[Range(1, 131072)]
[DisplayName("Height (mm)")]
public double? Height { get; set; }
[Required]
[DisplayName("Diagonal (inches)")]
public double Diagonal { get; set; }
[DisplayName("Native resolution")]
public virtual Resolution NativeResolution { get; set; }
[Range(2, 281474976710656)]
[DisplayName("Effective colors")]
public long? EffectiveColors { get; set; }
[Required]
public string Type { get; set; }
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public virtual ICollection<ResolutionsByScreen> Resolutions { get; set; }
public virtual ICollection<ScreensByMachine> ScreensByMachines { get; set; }
[Required]
public int NativeResolutionId { get; set; }
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}