2018-08-07 20:06:44 +01:00
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/******************************************************************************
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2020-02-10 01:52:56 +00:00
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// MARECHAI: Master repository of computing history artifacts information
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2018-08-07 20:06:44 +01:00
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// ----------------------------------------------------------------------------
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//
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// Filename : SoundByMachine.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Junction of sound synth and machines.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2003-2018 Natalia Portillo
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*******************************************************************************/
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2019-05-19 16:22:21 +01:00
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using System.ComponentModel;
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2018-08-07 20:06:44 +01:00
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namespace Cicm.Database.Models
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2018-08-05 23:11:15 +01:00
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{
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2019-05-19 17:51:28 +01:00
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public class SoundByMachine : BaseModel<long>
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{
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2019-05-19 17:51:28 +01:00
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public int SoundSynthId { get; set; }
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public int MachineId { get; set; }
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2018-08-05 23:11:15 +01:00
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2019-05-19 17:51:28 +01:00
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public virtual Machine Machine { get; set; }
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2019-05-19 16:22:21 +01:00
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[DisplayName("Sound synthetizer")]
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2018-08-06 23:33:39 +01:00
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public virtual SoundSynth SoundSynth { get; set; }
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2018-08-05 23:11:15 +01:00
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}
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}
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