Files
marechai/Marechai.App/Presentation/ViewModels/GpusListViewModel.cs

204 lines
6.7 KiB
C#
Raw Normal View History

2025-11-16 02:35:59 +00:00
#nullable enable
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Threading.Tasks;
using Marechai.App.Services;
using Uno.Extensions.Navigation;
namespace Marechai.App.Presentation.ViewModels;
/// <summary>
/// ViewModel for displaying a list of GPUs
/// </summary>
public partial class GpusListViewModel : ObservableObject
{
private readonly GpusService _gpusService;
private readonly IStringLocalizer _localizer;
private readonly ILogger<GpusListViewModel> _logger;
private readonly INavigator _navigator;
[ObservableProperty]
private string _errorMessage = string.Empty;
[ObservableProperty]
private ObservableCollection<GpuListItem> _gpusList = [];
[ObservableProperty]
private bool _hasError;
[ObservableProperty]
private bool _isDataLoaded;
[ObservableProperty]
private bool _isLoading;
[ObservableProperty]
private string _pageTitle = string.Empty;
public GpusListViewModel(GpusService gpusService, IStringLocalizer localizer, ILogger<GpusListViewModel> logger,
INavigator navigator)
{
_gpusService = gpusService;
_localizer = localizer;
_logger = logger;
_navigator = navigator;
LoadData = new AsyncRelayCommand(LoadDataAsync);
NavigateToGpuCommand = new AsyncRelayCommand<GpuListItem>(NavigateToGpuAsync);
}
public IAsyncRelayCommand LoadData { get; }
public IAsyncRelayCommand<GpuListItem> NavigateToGpuCommand { get; }
/// <summary>
/// Loads all GPUs and sorts them with special handling for Framebuffer and Software
/// </summary>
private async Task LoadDataAsync()
{
try
{
IsLoading = true;
ErrorMessage = string.Empty;
HasError = false;
IsDataLoaded = false;
GpusList.Clear();
_logger.LogInformation("LoadDataAsync called for GPUs");
PageTitle = _localizer["GraphicalProcessingUnits"];
// Load GPUs from the API
await LoadGpusFromApiAsync();
_logger.LogInformation("LoadGpusFromApiAsync completed. GpusList.Count={Count}", GpusList.Count);
if(GpusList.Count == 0)
{
ErrorMessage = _localizer["No graphics processing units found"].Value;
HasError = true;
_logger.LogWarning("No GPUs found");
}
else
IsDataLoaded = true;
}
catch(Exception ex)
{
_logger.LogError(ex, "Error loading GPUs: {Exception}", ex.Message);
ErrorMessage = _localizer["Failed to load graphics processing units. Please try again later."].Value;
HasError = true;
}
finally
{
IsLoading = false;
}
}
/// <summary>
/// Loads GPUs from the API and sorts them with special handling for Framebuffer and Software
/// </summary>
private async Task LoadGpusFromApiAsync()
{
try
{
List<GpuDto> gpus = await _gpusService.GetAllGpusAsync();
if(gpus == null || gpus.Count == 0)
{
_logger.LogInformation("No GPUs returned from API");
return;
}
// Separate special GPUs from regular ones
var specialGpus = new List<GpuListItem>();
var regularGpus = new List<GpuListItem>();
foreach(GpuDto gpu in gpus)
{
string displayName = gpu.Name ?? string.Empty;
// Replace special database names
if(displayName == "DB_FRAMEBUFFER")
displayName = "Framebuffer";
else if(displayName == "DB_SOFTWARE")
displayName = "Software";
else if(displayName == "DB_NONE") displayName = "None";
var gpuItem = new GpuListItem
{
Id = gpu.Id ?? 0,
Name = displayName,
Company = gpu.Company ?? string.Empty,
IsSpecial = gpu.Name is "DB_FRAMEBUFFER" or "DB_SOFTWARE" or "DB_NONE"
};
if(gpuItem.IsSpecial)
specialGpus.Add(gpuItem);
else
regularGpus.Add(gpuItem);
_logger.LogInformation("GPU: {Name}, Company: {Company}, ID: {Id}, IsSpecial: {IsSpecial}",
displayName,
gpu.Company,
gpu.Id,
gpuItem.IsSpecial);
}
// Sort special GPUs: Framebuffer first, then Software, then None
specialGpus.Sort((a, b) =>
{
int orderA = a.Name == "Framebuffer"
? 0
: a.Name == "Software"
? 1
: 2;
int orderB = b.Name == "Framebuffer"
? 0
: b.Name == "Software"
? 1
: 2;
return orderA.CompareTo(orderB);
});
// Sort regular GPUs alphabetically
regularGpus.Sort((a, b) => string.Compare(a.Name, b.Name, StringComparison.OrdinalIgnoreCase));
// Add special GPUs first, then regular GPUs
foreach(GpuListItem gpu in specialGpus) GpusList.Add(gpu);
foreach(GpuListItem gpu in regularGpus) GpusList.Add(gpu);
}
catch(Exception ex)
{
_logger.LogError(ex, "Error loading GPUs from API");
}
}
/// <summary>
/// Navigates to the GPU detail view
/// </summary>
private async Task NavigateToGpuAsync(GpuListItem? gpu)
{
if(gpu is null) return;
_logger.LogInformation("Navigating to GPU detail: {GpuName} (ID: {GpuId})", gpu.Name, gpu.Id);
// For now, we'll just log it. Implement detail page navigation when ready.
// await _navigator.NavigateViewModelAsync<GpuDetailViewModel>(this, data: gpu);
}
}
/// <summary>
/// Data model for a GPU in the list
/// </summary>
public class GpuListItem
{
public int Id { get; set; }
public string Name { get; set; } = string.Empty;
public string Company { get; set; } = string.Empty;
public bool IsSpecial { get; set; }
}