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Move old owned_computers and owned_consoles tables to a new OwnedMachines table
with corresponding GPUs, memory, processors, sound synths and storage related tables.
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14
Cicm.Database/Models/SoundByOwnedMachine.cs
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14
Cicm.Database/Models/SoundByOwnedMachine.cs
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using System.ComponentModel;
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namespace Cicm.Database.Models
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{
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public class SoundByOwnedMachine : BaseModel<long>
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{
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public int SoundSynthId { get; set; }
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public long OwnedMachineId { get; set; }
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public virtual OwnedMachine OwnedMachine { get; set; }
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[DisplayName("Sound synthetizer")]
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public virtual SoundSynth SoundSynth { get; set; }
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}
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}
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