From 3cb555db18753e4ca065c3564a70e23262b4a73b Mon Sep 17 00:00:00 2001 From: Natalia Portillo Date: Thu, 28 May 2020 14:27:26 +0100 Subject: [PATCH] Workaround SKCanvas memory not being initialized properly. --- Marechai/Helpers/SvgRender.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Marechai/Helpers/SvgRender.cs b/Marechai/Helpers/SvgRender.cs index a701ab20..964455f6 100644 --- a/Marechai/Helpers/SvgRender.cs +++ b/Marechai/Helpers/SvgRender.cs @@ -102,6 +102,7 @@ namespace Marechai.Helpers var matrix = SKMatrix.MakeScale(scale, scale); var bitmap = new SKBitmap((int)(svgSize.Width * scale), (int)(svgSize.Height * scale)); var canvas = new SKCanvas(bitmap); + canvas.Clear(); canvas.DrawPicture(svg.Picture, ref matrix); canvas.Flush(); var image = SKImage.FromBitmap(bitmap); @@ -216,6 +217,7 @@ namespace Marechai.Helpers var matrix = SKMatrix.MakeScale(scale, scale); var bitmap = new SKBitmap((int)(svgSize.Width * scale), (int)(svgSize.Height * scale)); var canvas = new SKCanvas(bitmap); + canvas.Clear(); canvas.DrawPicture(svg.Picture, ref matrix); canvas.Flush(); var image = SKImage.FromBitmap(bitmap);