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Major refactor and cleanup.
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@@ -27,38 +27,41 @@ using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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namespace Marechai.Database.Models
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namespace Marechai.Database.Models;
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public class OwnedMachine : BaseModel<long>
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{
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public class OwnedMachine : BaseModel<long>
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{
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[DisplayName("Acquisition date")]
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public DateTime AcquisitionDate { get; set; }
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[DisplayName("Date when sold, traded, or otherwise lost")]
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public DateTime? LostDate { get; set; }
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public StatusType Status { get; set; }
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[DisplayName("Last status check date")]
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public DateTime? LastStatusDate { get; set; }
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[DisplayName("Available for trade or sale"), DefaultValue(false)]
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public bool Trade { get; set; }
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[DisplayName("Has original boxes"), DefaultValue(false)]
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public bool Boxed { get; set; }
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[DisplayName("Has original manuals"), DefaultValue(false)]
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public bool Manuals { get; set; }
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[DisplayName("Serial number")]
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public string SerialNumber { get; set; }
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[DisplayName("Serial number visible to other users"), DefaultValue(false)]
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public bool SerialNumberVisible { get; set; }
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public int MachineId { get; set; }
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public string UserId { get; set; }
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[DisplayName("Acquisition date")]
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public DateTime AcquisitionDate { get; set; }
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[DisplayName("Date when sold, traded, or otherwise lost")]
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public DateTime? LostDate { get; set; }
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public StatusType Status { get; set; }
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[DisplayName("Last status check date")]
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public DateTime? LastStatusDate { get; set; }
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[DisplayName("Available for trade or sale")]
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[DefaultValue(false)]
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public bool Trade { get; set; }
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[DisplayName("Has original boxes")]
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[DefaultValue(false)]
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public bool Boxed { get; set; }
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[DisplayName("Has original manuals")]
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[DefaultValue(false)]
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public bool Manuals { get; set; }
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[DisplayName("Serial number")]
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public string SerialNumber { get; set; }
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[DisplayName("Serial number visible to other users")]
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[DefaultValue(false)]
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public bool SerialNumberVisible { get; set; }
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public int MachineId { get; set; }
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public string UserId { get; set; }
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public virtual ICollection<GpusByOwnedMachine> Gpus { get; set; }
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public virtual ICollection<MemoryByOwnedMachine> Memory { get; set; }
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public virtual ICollection<ProcessorsByOwnedMachine> Processors { get; set; }
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public virtual ICollection<SoundByOwnedMachine> Sound { get; set; }
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public virtual ICollection<StorageByOwnedMachine> Storage { get; set; }
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public virtual ICollection<OwnedMachinePhoto> Photos { get; set; }
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public virtual ICollection<GpusByOwnedMachine> Gpus { get; set; }
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public virtual ICollection<MemoryByOwnedMachine> Memory { get; set; }
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public virtual ICollection<ProcessorsByOwnedMachine> Processors { get; set; }
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public virtual ICollection<SoundByOwnedMachine> Sound { get; set; }
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public virtual ICollection<StorageByOwnedMachine> Storage { get; set; }
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public virtual ICollection<OwnedMachinePhoto> Photos { get; set; }
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public virtual ApplicationUser User { get; set; }
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public virtual Machine Machine { get; set; }
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}
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public virtual ApplicationUser User { get; set; }
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public virtual Machine Machine { get; set; }
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}
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