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Add list of GPUs.
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204
Marechai.App/Presentation/ViewModels/GpusListViewModel.cs
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204
Marechai.App/Presentation/ViewModels/GpusListViewModel.cs
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Threading.Tasks;
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using Marechai.App.Services;
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using Uno.Extensions.Navigation;
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namespace Marechai.App.Presentation.ViewModels;
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/// <summary>
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/// ViewModel for displaying a list of GPUs
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/// </summary>
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public partial class GpusListViewModel : ObservableObject
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{
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private readonly GpusService _gpusService;
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private readonly IStringLocalizer _localizer;
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private readonly ILogger<GpusListViewModel> _logger;
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private readonly INavigator _navigator;
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[ObservableProperty]
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private string _errorMessage = string.Empty;
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[ObservableProperty]
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private ObservableCollection<GpuListItem> _gpusList = [];
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[ObservableProperty]
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private bool _hasError;
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[ObservableProperty]
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private bool _isDataLoaded;
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[ObservableProperty]
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private bool _isLoading;
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[ObservableProperty]
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private string _pageTitle = string.Empty;
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public GpusListViewModel(GpusService gpusService, IStringLocalizer localizer, ILogger<GpusListViewModel> logger,
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INavigator navigator)
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{
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_gpusService = gpusService;
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_localizer = localizer;
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_logger = logger;
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_navigator = navigator;
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LoadData = new AsyncRelayCommand(LoadDataAsync);
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NavigateToGpuCommand = new AsyncRelayCommand<GpuListItem>(NavigateToGpuAsync);
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}
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public IAsyncRelayCommand LoadData { get; }
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public IAsyncRelayCommand<GpuListItem> NavigateToGpuCommand { get; }
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/// <summary>
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/// Loads all GPUs and sorts them with special handling for Framebuffer and Software
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/// </summary>
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private async Task LoadDataAsync()
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{
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try
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{
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IsLoading = true;
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ErrorMessage = string.Empty;
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HasError = false;
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IsDataLoaded = false;
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GpusList.Clear();
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_logger.LogInformation("LoadDataAsync called for GPUs");
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PageTitle = _localizer["GraphicalProcessingUnits"];
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// Load GPUs from the API
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await LoadGpusFromApiAsync();
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_logger.LogInformation("LoadGpusFromApiAsync completed. GpusList.Count={Count}", GpusList.Count);
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if(GpusList.Count == 0)
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{
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ErrorMessage = _localizer["No graphics processing units found"].Value;
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HasError = true;
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_logger.LogWarning("No GPUs found");
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}
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else
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IsDataLoaded = true;
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}
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catch(Exception ex)
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{
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_logger.LogError(ex, "Error loading GPUs: {Exception}", ex.Message);
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ErrorMessage = _localizer["Failed to load graphics processing units. Please try again later."].Value;
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HasError = true;
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}
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finally
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{
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IsLoading = false;
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}
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}
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/// <summary>
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/// Loads GPUs from the API and sorts them with special handling for Framebuffer and Software
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/// </summary>
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private async Task LoadGpusFromApiAsync()
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{
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try
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{
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List<GpuDto> gpus = await _gpusService.GetAllGpusAsync();
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if(gpus == null || gpus.Count == 0)
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{
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_logger.LogInformation("No GPUs returned from API");
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return;
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}
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// Separate special GPUs from regular ones
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var specialGpus = new List<GpuListItem>();
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var regularGpus = new List<GpuListItem>();
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foreach(GpuDto gpu in gpus)
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{
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string displayName = gpu.Name ?? string.Empty;
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// Replace special database names
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if(displayName == "DB_FRAMEBUFFER")
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displayName = "Framebuffer";
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else if(displayName == "DB_SOFTWARE")
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displayName = "Software";
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else if(displayName == "DB_NONE") displayName = "None";
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var gpuItem = new GpuListItem
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{
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Id = gpu.Id ?? 0,
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Name = displayName,
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Company = gpu.Company ?? string.Empty,
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IsSpecial = gpu.Name is "DB_FRAMEBUFFER" or "DB_SOFTWARE" or "DB_NONE"
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};
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if(gpuItem.IsSpecial)
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specialGpus.Add(gpuItem);
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else
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regularGpus.Add(gpuItem);
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_logger.LogInformation("GPU: {Name}, Company: {Company}, ID: {Id}, IsSpecial: {IsSpecial}",
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displayName,
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gpu.Company,
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gpu.Id,
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gpuItem.IsSpecial);
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}
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// Sort special GPUs: Framebuffer first, then Software, then None
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specialGpus.Sort((a, b) =>
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{
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int orderA = a.Name == "Framebuffer"
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? 0
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: a.Name == "Software"
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? 1
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: 2;
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int orderB = b.Name == "Framebuffer"
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? 0
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: b.Name == "Software"
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? 1
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: 2;
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return orderA.CompareTo(orderB);
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});
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// Sort regular GPUs alphabetically
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regularGpus.Sort((a, b) => string.Compare(a.Name, b.Name, StringComparison.OrdinalIgnoreCase));
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// Add special GPUs first, then regular GPUs
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foreach(GpuListItem gpu in specialGpus) GpusList.Add(gpu);
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foreach(GpuListItem gpu in regularGpus) GpusList.Add(gpu);
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}
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catch(Exception ex)
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{
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_logger.LogError(ex, "Error loading GPUs from API");
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}
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}
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/// <summary>
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/// Navigates to the GPU detail view
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/// </summary>
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private async Task NavigateToGpuAsync(GpuListItem? gpu)
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{
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if(gpu is null) return;
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_logger.LogInformation("Navigating to GPU detail: {GpuName} (ID: {GpuId})", gpu.Name, gpu.Id);
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// For now, we'll just log it. Implement detail page navigation when ready.
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// await _navigator.NavigateViewModelAsync<GpuDetailViewModel>(this, data: gpu);
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}
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}
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/// <summary>
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/// Data model for a GPU in the list
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/// </summary>
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public class GpuListItem
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{
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public int Id { get; set; }
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public string Name { get; set; } = string.Empty;
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public string Company { get; set; } = string.Empty;
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public bool IsSpecial { get; set; }
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}
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